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<channel>
	<title>Do Not Argue &#187; Games</title>
	<atom:link href="http://donotargue.com/category/blog/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://donotargue.com</link>
	<description>no arguments needed</description>
	<lastBuildDate>Thu, 24 May 2012 23:25:52 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Sniper: Ghost Warrior 2 &#8211; E3 2012: Sarajevo Urban Combat Trailer</title>
		<link>http://donotargue.com/video/sniper-ghost-warrior-2-e3-2012-sarajevo-urban-combat-trailer/</link>
		<comments>http://donotargue.com/video/sniper-ghost-warrior-2-e3-2012-sarajevo-urban-combat-trailer/#comments</comments>
		<pubDate>Thu, 24 May 2012 23:25:52 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[City Interactive]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Stealth]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=9112</guid>
		<description><![CDATA[Expected way more than this trailer is showing. Let&#8217;s all hope the final product is better as this trailer actually makes me not want to buy this game! One shot: one kill. But sometimes it&#8217;s nice to just blow stuff up in Sniper: Ghost Warrior 2.]]></description>
			<content:encoded><![CDATA[<p>Expected way more than this trailer is showing. Let&#8217;s all hope the final product is better as this trailer actually makes me not want to buy this game!</p>
<blockquote><p>One shot: one kill. But sometimes it&#8217;s nice to just blow stuff up in Sniper: Ghost Warrior 2.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ArmA 3 &#8211; Lighting Showcase</title>
		<link>http://donotargue.com/video/arma-3-lighting-showcase/</link>
		<comments>http://donotargue.com/video/arma-3-lighting-showcase/#comments</comments>
		<pubDate>Thu, 24 May 2012 23:18:29 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[ArmA III]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Military Simulation]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Real Virtuality 4 Engine]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Tactical Shooter]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=9110</guid>
		<description><![CDATA[Get an developers view on the Lighting and clouds technology of the engine powering the next ARMA At the forthcoming E3 (June 5-7), we’ll have a lot to show, and most of our content really benefits from the new ligthing and clouds technology. Today, though, we offer an early look at our work by way [...]]]></description>
			<content:encoded><![CDATA[<p>Get an developers view on the Lighting and clouds technology of the engine powering the next ARMA</p>
<blockquote><p>At the forthcoming <a href="http://www.e3expo.com/" target="_blank">E3 (June 5-7)</a>, we’ll have a lot to show, and most of our content really benefits from the new ligthing and clouds technology. Today, though, we offer an early look at our work by way of a quick chat with Arma 3’s Lead Artist, Pavel ‘Gugla’ Guglava, who talks about some of the fantastic advancements to lighting, taking a look at how these new changes improve the overall aesthetic of A3, the underlying gameplay, and more!</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Medal of Honor: Warfighter &#8211; World TV Premiere</title>
		<link>http://donotargue.com/video/medal-of-honor-warfighter-world-tv-premiere/</link>
		<comments>http://donotargue.com/video/medal-of-honor-warfighter-world-tv-premiere/#comments</comments>
		<pubDate>Mon, 21 May 2012 00:01:53 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Danger Close]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Frostbite 2 Engine]]></category>
		<category><![CDATA[Medal of Honor: Warfighter]]></category>
		<category><![CDATA[Mutliplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=9106</guid>
		<description><![CDATA[Ready for some more Tier 1 Action? Worldwide TV Debut! As seen at half-time of the Champions League Final. &#160; Inspired by actual events across the globe and written by real Tier 1 Operators while deployed overseas, follow the global Warfighters as they are asked to take on a real terror threat, PETN.]]></description>
			<content:encoded><![CDATA[<p>Ready for some more Tier 1 Action?</p>
<blockquote><p>Worldwide TV Debut!  As seen at half-time of the Champions League Final.<br />
 &nbsp;<br />
Inspired by actual events across the globe and written by real Tier 1 Operators while deployed overseas, follow the global Warfighters as they are asked to take on a real terror threat, PETN.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dear Esther hits 100,000 sales</title>
		<link>http://donotargue.com/note/dear-esther-hits-100000-sales/</link>
		<comments>http://donotargue.com/note/dear-esther-hits-100000-sales/#comments</comments>
		<pubDate>Thu, 17 May 2012 13:06:55 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Macintosh Games]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Robert Briscoe]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Source Engine]]></category>
		<category><![CDATA[thechineseroom]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=note&#038;p=9096</guid>
		<description><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/05/Dear_esther_2012-03-02_00006.jpg&amp;h=200&amp;w=300&amp;zc=1"</p>Thechineseroom announced Dear Esther sold 100,000 units. The recent release of a Mac version and the Steam discount have contributed to this major milestone. I can really recommend this game to anybody that is willing to step aside from the traditional games we play now a days as this is a whole new experience. Late [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/05/Dear_esther_2012-03-02_00006.jpg&amp;h=200&amp;w=300&amp;zc=1"</p><p>Thechineseroom announced Dear Esther sold 100,000 units. The recent release of a <abbr title="Macintosh">Mac</abbr> version and the <a href="http://store.steampowered.com/app/203810/" target="_blank">Steam discount</a> have contributed to this major milestone. I can really recommend this game to anybody that is willing to step aside from the traditional games we play now a days as this is a whole new experience.</p>
<blockquote><p>Late last night Dear Esther hit a phenomenal 100,000 sales! This is a huge landmark for us and I’m still completely taken aback by how well it’s done. I have to admit I was a little unsure as to what to expect from sales of Dear Esther once we went to retail, we all were – there was no real benchmark to go by at the time, so I’m extremely pleased to see so many people enjoying the game, and most importantly, proving that gamers are open and eager to new ideas and experiences outside of the boundaries of  ’traditional’ gameplay.<br />
&nbsp;<br />
Thanks to everyone who has supported us through this journey, and who will hopefully continue to support us in the future!<br />
&nbsp;<br />
-Rob</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>The Last of Us &#8211; Hunter City Cut-Scene</title>
		<link>http://donotargue.com/video/the-last-of-us-hunter-city-cut-scene/</link>
		<comments>http://donotargue.com/video/the-last-of-us-hunter-city-cut-scene/#comments</comments>
		<pubDate>Thu, 17 May 2012 09:55:46 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=9093</guid>
		<description><![CDATA[Can &#8220;Naughty Dog&#8221; uphold the quality they delivered with the Uncharted franchise? It&#8217;s not as original as Uncharted but who doesn&#8217;t want to milk the whole zombie apocalypse cow at this moment? An unexpected detour leads Joel and Ellie into an ambush in this cinematic from Naughty Dog&#8217;s upcoming PlayStation 3 survival-action video game The [...]]]></description>
			<content:encoded><![CDATA[<p>Can &#8220;Naughty Dog&#8221; uphold the quality they delivered with the Uncharted franchise? It&#8217;s not as original as Uncharted but who doesn&#8217;t want to milk the whole zombie apocalypse cow at this moment?</p>
<blockquote><p>An unexpected detour leads Joel and Ellie into an ambush in this cinematic from Naughty Dog&#8217;s upcoming PlayStation 3 survival-action video game The Last of Us.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ravaged &#8211; Gameplay Trailer</title>
		<link>http://donotargue.com/video/ravaged-gameplay-trailer/</link>
		<comments>http://donotargue.com/video/ravaged-gameplay-trailer/#comments</comments>
		<pubDate>Wed, 16 May 2012 21:39:08 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[2 Dawn Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Vehicular Combat]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=9091</guid>
		<description><![CDATA[The struggle between the &#8220;Resistance&#8221; and the &#8220;Scavengers&#8221;, a mix of &#8220;Mad max&#8221;, &#8220;Rage&#8221; and action packed Vehicular Combat by air or ground. Gun down your enemies by foot, air, or vehicle in Ravaged.]]></description>
			<content:encoded><![CDATA[<p>The struggle between the &#8220;Resistance&#8221; and the &#8220;Scavengers&#8221;, a mix of &#8220;Mad max&#8221;, &#8220;Rage&#8221; and action packed Vehicular Combat by air or ground.</p>
<blockquote><p>Gun down your enemies by foot, air, or vehicle in Ravaged.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Max Payne 3 &#8211; Review (GameTrailers)</title>
		<link>http://donotargue.com/video/max-payne-3-review-gametrailers/</link>
		<comments>http://donotargue.com/video/max-payne-3-review-gametrailers/#comments</comments>
		<pubDate>Wed, 16 May 2012 20:36:59 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Euphoria engine]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[RAGE engine]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Rockstar Vancouver]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=9087</guid>
		<description><![CDATA[Brings back good memories, I really loved Max Payne and it&#8217;s sequels that Remedy!! delivered. Let&#8217;s hope &#8220;Rock* or R*&#8221;  didn&#8217;t screw this one up. Want to know if they were able to keep this great franchise in the running or are they trying to milk a cow that has no milk left? Does Max [...]]]></description>
			<content:encoded><![CDATA[<p>Brings back good memories, I really loved Max Payne and it&#8217;s sequels that Remedy!! delivered. Let&#8217;s hope &#8220;Rock* or R*&#8221;  didn&#8217;t screw this one up. Want to know if they were able to keep this great franchise in the running or are they trying to milk a cow that has no milk left?</p>
<blockquote><p>Does Max Payne 3 deliver the right kind of Payne or is it just a scratch?</p></blockquote>
]]></content:encoded>
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		</item>
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		<title>Battlefield 3 &#8211; Close Quarters: Donya Fortress Trailer</title>
		<link>http://donotargue.com/video/battlefield-3-close-quarters-donya-fortress-trailer/</link>
		<comments>http://donotargue.com/video/battlefield-3-close-quarters-donya-fortress-trailer/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 12:50:16 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Battlefield 3: Back To Karkand]]></category>
		<category><![CDATA[Battlefield 3: Close Quarters]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[Digital Illusions Creative Entertainment]]></category>
		<category><![CDATA[Downloadable content]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Frostbite 2]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=9078</guid>
		<description><![CDATA[Ready for some Close Quarters Combat? Like Conquest? Like Domination? Then you’ll love Conquest Domination On this new map!]]></description>
			<content:encoded><![CDATA[<p>Ready for some Close Quarters Combat?</p>
<blockquote><p>Like Conquest? Like Domination? Then you’ll love Conquest Domination On this new map!</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Max Payne 3 bullet time trailer</title>
		<link>http://donotargue.com/video/max-payne-3-bullet-time-trailer/</link>
		<comments>http://donotargue.com/video/max-payne-3-bullet-time-trailer/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 10:13:17 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Euphoria engine]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[RAGE engine]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Rockstar Vancouver]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=9017</guid>
		<description><![CDATA[The feature that we all know the Max Payne franchise for &#8220;bullet time&#8221;. Better than dinner time. Better than summer time. It&#8217;s BULLET TIME in Max Payne 3.]]></description>
			<content:encoded><![CDATA[<p>The feature that we all know the Max Payne franchise for &#8220;bullet time&#8221;.</p>
<blockquote><p>Better than dinner time. Better than summer time. It&#8217;s BULLET TIME in Max Payne 3.</p></blockquote>
]]></content:encoded>
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		<title>Battlefield 3 &#8211; PC big spring game update goes live today</title>
		<link>http://donotargue.com/note/battlefield-3-pc-big-spring-game-update/</link>
		<comments>http://donotargue.com/note/battlefield-3-pc-big-spring-game-update/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 09:50:30 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Battlefield 3: Back To Karkand]]></category>
		<category><![CDATA[Battlefield 3: Close Quarters]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[Digital Illusions Creative Entertainment]]></category>
		<category><![CDATA[Downloadable content]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Frostbite 2]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Spring]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=note&#038;p=9002</guid>
		<description><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/03/battlefield3strategyguide.jpg&amp;h=200&amp;w=300&amp;zc=1"</p>Today the big Battlefield 3 update will be released for the PC. Below you will find the huge list of &#8220;fixes&#8221; and miss-spelled words and sentences! Makes you wonder if they even manage to &#8220;fix&#8221; anything when they can&#8217;t even release proper release notes? &#160; Not to mention the time that has been wasted on the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/03/battlefield3strategyguide.jpg&amp;h=200&amp;w=300&amp;zc=1"</p><p>Today the big Battlefield 3 update will be released for the PC. Below you will find the huge list of &#8220;fixes&#8221; and miss-spelled words and sentences! Makes you wonder if they even manage to &#8220;fix&#8221; anything when they can&#8217;t even release proper release notes?<br />
&nbsp;<br />
Not to mention the time that has been wasted on the game by millions of players (<em>including myself</em>) to get everything unlocked, new players will now be able to beat the persistence system and buy their &#8220;skills / unlocks&#8221;<br />
&nbsp;<br />
Reading through the release notes you can&#8217;t stop but wonder what made <abbr title="Digital Illusions Creative Entertainment">DICE</abbr> decide to turn Battlefield 3 into BattleDuty 3. I must admit they have tried to encourage team-play with some of the changes. Another point is the size of the update &#8220;~1.6GB&#8221; is huge for a update for me personally it&#8217;s a matter of seconds on 100/100 optic fiber but not everybody is so fortunate to have a high speed internet connection. They might have been better off releasing several ~200MB/~500MB patches <abbr title=" In My Humble Opinion">imho</abbr></p>
<hr />
<strong>New and improved commo rose</strong></p>
<p><a href="http://donotargue.com/wp-content/uploads/2012/03/BF3_ComRoseIngame.png"><img class="aligncenter size-medium wp-image-9006" title="Battlefield 3" src="http://donotargue.com/wp-content/uploads/2012/03/BF3_ComRoseIngame-300x88.png" alt="BF3_ComRoseIngame" width="300" height="88" /></a></p>
<p>This update sees a number of improvements to the commo rose on PC, partially based on feedback from the community. Some of the tweaks we have made are detailed below:</p>
<p><em>New global call-outs</em><br />
We have added a number of new commo rose call-outs that you can make to the entire team whenever you want. Where you previously had to look at a Support player to get the option to request ammo, you can now use the commo rose at any time to request ammo, health, or repairs. Using these requests will trigger appropriate icons on the minimap.</p>
<p><em>Moved orders to commo rose</em><br />
We moved orders so that they are now exclusive to the commo rose. This means that you will no longer accidentally place an order when you in reality wanted to spot an enemy standing near a flag, for example.</p>
<p><em>Improved mouse handling</em><br />
The mouse movement is now always tracked from the center of the commo rose, to make navigation more intuitive.</p>
<p><em>Quicker activation</em><br />
You now activate a call-out simply by releasing Q, which should be snappier than the previous implementation.<strong> </strong></p>
<p><em>Improved readability</em><br />
We tweaked the layout and design of the commo rose to improve readability and give clearer and quicker confirmation of which call-out is currently highlighted.</p>
<p><a href="http://donotargue.com/wp-content/uploads/2012/03/BF3_callout.jpg"><img class="aligncenter size-full wp-image-9005" title="Battlefield 3" src="http://donotargue.com/wp-content/uploads/2012/03/BF3_callout.jpg" alt="BF3_callout" width="137" height="201" /></a></p>
<p>The available call-outs in the commo rose is context sensitive and will change depending on what you are currently doing in the game – for example, vehicles and infantry each have separate call-outs. Each function should trigger appropriate voice messages as well as icons on the minimap for increased team play possibilities. Players should keep an eye on the minimap for these icons. If you see them flashing, a team mate is requesting aid via the commo rose.</p>
<p>&nbsp;</p>
<p><strong>Improved minimap</strong><br />
After listening to community feedback, we have implemented alternative new ways to display the minimap. You can now choose between <em>Map, Satellite</em> or <em>Hybrid</em> view mode.</p>
<p><em>Map</em> mode shows the most important tactical geometries such as buildings, objects, roads and water.</p>
<p><em>Satellite </em>mode displays a top-down photograph of the level for increased terrain detail.</p>
<p><em>Hybrid</em> mode combines the <em>Satellite</em> view with a <em>Map</em> overlay, offering a mix of quick tactical awareness and terrain detail.</p>
<p>You can change the minimap mode on the fly by pressing [B] (this key is mappable). You can set your preferred default map mode in the Options menu, where you can also alter the opacity level for the satellite textures. See below for an example of how these map displays compare.</p>
<p><a href="http://donotargue.com/wp-content/uploads/2012/03/BF3_Minimap-Modes-2.png"><img class="aligncenter size-medium wp-image-9004" title="Battlefield 3" src="http://donotargue.com/wp-content/uploads/2012/03/BF3_Minimap-Modes-2-300x98.png" alt="BF3_Minimap-Modes-2" width="300" height="98" /></a></p>
<p>&nbsp;</p>
<p><strong>Beep beep! We have horns!</strong><br />
Yes! We have added horns to all jeeps in the game! Nothing says “Get in and man the machine gun so we can take back the airfield!” like three short beeps of the horn. Just press [SPACE] to make your presence known to friendly forces. Warning: Beeping also heard by opposition. Suggest limiting beeping when in enemy territory to keep vehicle in working order. This feature is also present in the PlayStation 3 update that went live yesterday (activated by L1).</p>
<p><strong>Giving all players IR flares</strong><br />
To balance the battlefield and give budding pilots a fighting chance from day 1, we are now giving IR flares to all players. These will be automatically available to you in all air vehicles in the game. So if you’ve had a hard time staying up in the air previously, it should be easier to dodge incoming threats from now on. We hope this small but significant change will mean more players take to the skies and mix up their play style. This feature is also present in the PlayStation 3 update that went live yesterday.</p>
<p><strong>More awards for skillful heli flying</strong><br />
One of the balancing items we have done in this game update is to better reward skillful heli pilots. To do this, we have increased the pilot’s score for transporting passengers who make kills from the heli. The assist score for heli pilots is now 50 points/kill. In a fully loaded transport, four passengers who make 1 kill each will give the pilot a sum total of 200 points. This balancing change is also present in the PlayStation 3 update that went live yesterday.</p>
<p><strong>Making the SOFLAM a passive income gadget</strong><br />
The Recon gadget SOFLAM (laser target painter) has been given a new feature. Now, when a Recon player places it and then leaves it, it will continue to paint targets entering its area of control, continuously giving the Recon player a passive points income. This means a Recon player can place a SOFLAM in a strategic position, then leave it to find a good sniping spot. Combined with fixing a few scoring error in the SOFLAM, it should now be a much more viable source of experience points for Recons. This balancing change is also present in the PlayStation 3 update that went live yesterday.</p>
<p><strong>Suppressing is team play, too!</strong><br />
Another balancing change that reflects how we want every player to be able to contribute to the overall effort is the lowered threshold for achieving the Suppression Ribbon. From a previous requirement of 7, players now only need to perform 3 suppressions in a game to be rewarded the Suppression Ribbon. This means the Support Kit player can rack up scores by skillful use of his LMG. We’ve always know suppression helps  – now we are more generously rewarding those team players who help disorient the enemy so we can move in for the kill. This balancing change is also present in the PlayStation 3 update that went live yesterday.</p>
<p><strong>New to the game? Get a flying start with our new shortcut items</strong><br />
<a href="http://donotargue.com/wp-content/uploads/2012/03/BF3_Shortcut-Items.jpg"><img class="aligncenter size-medium wp-image-9003" title="Battlefield 3" src="http://donotargue.com/wp-content/uploads/2012/03/BF3_Shortcut-Items-300x150.jpg" alt="BF3_Shortcut-Items" width="300" height="150" /></a></p>
<p>Today, we are also offering 10 different shortcut items for sale for Battlefield 3 on PC. If you’re new to the game, this is the perfect way to gain some ground on the veterans online. Or if you’d love to get your hands on those AA missiles for jets instantly, this is for you.</p>
<p>The 10 shortcut items are available now from Origin and include:</p>
<p><em>Kit Shortcut Bundle: </em>Immediately unlocks all items unique to the four playable classes<em><br />
Vehicle Shortcut Bundle: </em>Immediately unlocks all items for all vehicles<em><br />
The Ultimate Bundle: </em>Immediately unlocks all items from all other available shortcut packs</p>
<p>We hope you enjoy the contents of this game update. As always , had to the Battlelog forums or discuss the update with us right here on the blog. See you on the battlefield!</p>
<p><strong>FIXES FOR PC SERVER OPERATION</strong></p>
<ul>
<li>Having the same map occur multiple times in the maplist now works properly</li>
<li>If adding a new map to the servers maplist after a clear and then running “mapList.runNextRound” the server will ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list. The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map.</li>
<li>Maplist can contain up to 1000 entries now</li>
<li>mapList.list will return at most 100 entries. To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list)</li>
</ul>
<p>&nbsp;</p>
<p><strong>GENERAL GAMEPLAY FIXES</strong></p>
<ul>
<li>Players should no longer take fall damage from short falls.</li>
<li>Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.</li>
<li>Fixed some situations that would unintentionally make a player unrevivable.</li>
<li>Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.</li>
<li>Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.</li>
<li>Spawn protection will no longer be canceled by the player looking around.</li>
<li>Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.</li>
<li>Increased the inaccuracy and recoil added when a player is fully suppressed.</li>
<li>Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.</li>
<li>Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.</li>
<li>Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.</li>
<li>Attempting to Crouch (like Prone) will now properly interrupt Sprint.</li>
<li>Increased the effectiveness of Suppression Resist Specialization.</li>
<li>Parachutes now respond to turn and throttle inputs more quickly.</li>
<li>Switching from primary weapons to sidearms and back now takes less time.</li>
<li>Increased the effectiveness of explosive resistance.</li>
<li>Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.</li>
<li>The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.</li>
<li>Fixed several issues with vaulting objects, especially for thin railings.</li>
<li>The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.</li>
<li>CRAM weapons on Carriers now count towards stationary weapon awards.</li>
</ul>
<p><strong>VEHICLE FIXES<br />
</strong></p>
<ul>
<li>The A10 properly gives Jet score again.</li>
<li>Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.</li>
<li>Increased the damage the MBT’s primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.</li>
<li>Slightly reduced the repair speed of the repair tool.</li>
<li>Increased the damage done by TOW weapons to armored vehicles.</li>
<li>Increased the rate of fire and minimum damage of the Coax HMG.</li>
<li>Increased the damage mounted gunner .50cal HMGs do at long range.</li>
<li>Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.</li>
<li>Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.</li>
<li>Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.</li>
<li>Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.</li>
<li>Slightly reduced the locking time of all weapons vs Laser Designated targets.</li>
<li>Laser Guided missiles can now be distracted by Flares.</li>
<li>Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.</li>
<li>Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.</li>
<li>Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.</li>
<li>Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.</li>
<li>Flares now more reliably distract missiles, especially for Helicopters.</li>
<li>Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.</li>
<li>AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.</li>
<li>AA Missiles should no longer kill the pilot instead of the vehicle.</li>
<li>AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.</li>
<li>Reduced the damage AA missiles do to jets to 45%.</li>
<li>Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.</li>
<li>The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.</li>
<li>Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter’s defensive abilities vs Jets.</li>
<li>Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.</li>
<li>Increased RPG and SMAW damage against aircraft.</li>
<li>Guided Rockets will now only track ground targets, as originally intended.</li>
<li>Reduced the direct damage done by Attack Helicopter gunners vs Armor.</li>
<li>Helicopter guns should now suppress correctly.</li>
<li>Improved the accuracy of the Attack Helicopter’s Rocket Pods, both guided and unguided.</li>
<li>Slightly increased the damage of Attack Helicopter’s Rocket Pods vs Infantry and other Helicopters.</li>
<li>Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.</li>
<li>The Mi28 has received upgrades to its climbing and yawing abilities.</li>
<li>Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.</li>
<li>Improved the accuracy of the Mi28 gun to match the AH1 gun.</li>
<li>Increased the direct hit damage of the APFSDS rounds for the IFVs.</li>
<li>Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.</li>
<li>Miniguns and Helicopter Gunners now more quickly destroy parked cars.</li>
<li>Increased the power of explosions from cars and other explosive static objects.</li>
<li>Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.</li>
<li>Adjusted the F35′s Center of Mass and Hover Engine for more stable, level flight in all flight modes.</li>
<li>Updated the F35 weapon systems to be consistent with the other Jets.</li>
<li>The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.</li>
<li>The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.</li>
<li>Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.</li>
<li>Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.</li>
<li>Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).</li>
<li>The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.</li>
<li>Jet and Helicopter collisions should now properly result in the death of both vehicles.</li>
<li>You can now spot with the EOD bot.</li>
<li>Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.</li>
<li>Reduced the damage AA guns (both mobile and stationary) do to infantry.</li>
<li>The carrier based CRAM stations are now properly tracked as stationary weapons.</li>
<li>CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.</li>
<li>Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.</li>
<li>The A10′s extinguisher should now function properly.</li>
<li>Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.</li>
<li>The T90′s crosshair now more accurately represents the trajectory of the main gun.</li>
<li>Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.</li>
<li>The AAV now has zoom and a 3P camera when using the turret.</li>
<li>Tweaked the AAV’s turret controls to be more useful when the vehicle is moving.</li>
<li>The Z11w now properly functions with Below Radar.</li>
<li>Below Radar will now also prevent the lock on of Stinger and IGLA missiles.</li>
<li>Added Horns to all Jeeps.</li>
<li>Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.</li>
</ul>
<p><strong>WEAPONS<br />
</strong><em>Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun</em></p>
<ul>
<li>Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.</li>
<li>Reduced the recoil of the SKS rifle and increased its maximum damage at close range.</li>
<li>Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.</li>
<li>Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.</li>
<li>The M26 MASS frag and slug rounds are now the more effective pump action versions.</li>
<li>The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.</li>
<li>Fixed the bolt action timer on the L96 that would cause an animation glitch.</li>
<li>9x39mm rounds no longer benefit from the Sniper headshot bonus.</li>
<li>Increased the damage of the 9x39mm rounds at long range.</li>
<li>Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.</li>
<li>Increased the damage of the .357 and .44 magnum rounds at max range.</li>
<li>All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.</li>
<li>Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.</li>
<li>Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.</li>
<li>Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.</li>
<li>The spread for Flechette rounds has been reduced slightly on all shotguns.</li>
<li>The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.</li>
<li>Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.</li>
<li>Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.</li>
<li>Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.</li>
<li>Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.</li>
<li>Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.</li>
<li>Fixed 12g FRAG rounds not breaking glass at long range.</li>
<li>Players can now earn the shotgun Ribbon using the M26 MASS.</li>
<li>The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.</li>
<li>Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.</li>
<li>Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.</li>
<li>M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.</li>
<li>RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27′s higher rate of fire.</li>
<li>M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.</li>
<li>Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.</li>
<li>PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.</li>
<li>M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.</li>
<li>M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.</li>
<li>QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.</li>
<li>MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.</li>
<li>870: No change. The 870 is a popular and highly effective weapon.</li>
<li>DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.</li>
<li>M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.</li>
<li>S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.</li>
<li>MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.</li>
<li>USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.</li>
<li>M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.</li>
<li>M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.</li>
<li>AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.</li>
<li>SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.</li>
<li>A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.</li>
<li>G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.</li>
<li>SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.</li>
<li>G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.</li>
<li>QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.</li>
<li>AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.</li>
<li>M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.</li>
<li>M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.</li>
<li>M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.</li>
<li>AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role.</li>
<li>F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.</li>
<li>AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.</li>
<li>G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.</li>
<li>KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.</li>
<li>L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.</li>
<li>FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.</li>
<li>PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.</li>
<li>UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.</li>
<li>MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.</li>
<li>AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.</li>
<li>PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.</li>
<li>P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.</li>
<li>PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.</li>
</ul>
<p><strong>SCOPES</strong></p>
<ul>
<li>Fixed the 7x scope not zooming to the full 7x on all weapons.</li>
<li>Corrected the M39′s laser sight so it points at the point of impact and aligns with scopes when zoomed.</li>
<li>Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.</li>
<li>Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.</li>
<li>The L96 Straight Pull bolt now functions properly.</li>
<li>The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.</li>
<li>The L96 now properly shows scope glint when using the 8x, and 12x scopes.</li>
<li>Tweaked IRNV to be more consistent across all levels.</li>
<li>Fixed a rendering issue with IRNV view when taking damage.</li>
<li>Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).</li>
<li>Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule</li>
</ul>
<p><strong>BIPOD</strong></p>
<ul>
<li>The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.</li>
<li>The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.</li>
<li>Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod’s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.</li>
</ul>
<p><strong>HEAVY BARREL</strong></p>
<ul>
<li>The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.</li>
<li>A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.</li>
<li>Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.</li>
<li>The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.</li>
<li>The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.</li>
</ul>
<p><strong>IRNV FIXES</strong></p>
<ul>
<li>Tweaked IRNV to be more consistent across all levels.</li>
<li>Fixed a rendering issue with IRNV view when taking damage.</li>
<li>Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).</li>
<li>Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.</li>
</ul>
<p><strong>FOREGRIP</strong></p>
<ul>
<li>The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.</li>
<li>A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.</li>
</ul>
<p><strong>LASER SIGHT<br />
</strong></p>
<ul>
<li>The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.</li>
<li>The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.</li>
</ul>
<p><strong>SUPPRESSOR<br />
</strong></p>
<ul>
<li>The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.</li>
<li>The Suppressor’s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor’s bonus for all weapons.</li>
<li>The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.</li>
<li>Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.</li>
</ul>
<p><strong>FLASH SUPPRESSOR</strong></p>
<ul>
<li>The Flash Suppressor no longer reduces accuracy for Automatic Fire.</li>
<li>The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.</li>
<li>A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.</li>
</ul>
<p><strong>GADGETS</strong></p>
<ul>
<li>Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.</li>
<li>Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.</li>
<li>The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.</li>
<li>The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.</li>
<li>The MAV now properly shows up in the Kill Feed. Previously it simply displayed “KILLED.”</li>
<li>The MAV can no longer be used as an elevator.</li>
<li>Matched the motion sensor sweep frequency and range on the MAV to the TUGS.</li>
<li>Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.</li>
<li>Players may now use their knife to destroy enemy equipment.</li>
<li>C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.</li>
<li>The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.</li>
<li>Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.</li>
<li>Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.</li>
<li>Ammobags now stay until the user redeploys them like Medkits.</li>
<li>Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.</li>
<li>Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.</li>
<li>Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.</li>
<li>Slightly increased the heal rate of the Medical Crate.</li>
<li>The MAV now will also descend by pressing the Crouch Toggle key. (PC)</li>
<li>The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.</li>
<li>Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.</li>
<li>Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.</li>
</ul>
<p><strong>TEAM DEATHMATCH</strong></p>
<ul>
<li>Fixed a bug where players would spawn close to the enemy team at the start of the round.</li>
<li>Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.</li>
<li>Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.</li>
<li>Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.</li>
<li>Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.</li>
<li>Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.</li>
<li>Caspain Border spawn zones have been tweaked slightly.</li>
</ul>
<p><strong>SQUAD DEATHMATCH</strong></p>
<ul>
<li>Fixed a bug where players would spawn close to the enemy team at the start of the round.</li>
<li>Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map</li>
<li>Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.</li>
<li>Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.</li>
</ul>
<p><strong>DISABLE ANTI-ALIASING ON PS3 TO REDUCE INPUT LAG</strong></p>
<ul>
<li>PlayStation 3 players may now turn off anti-alias in the options menu to reduce input lag.</li>
</ul>
]]></content:encoded>
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		<title>BioShock Infinite &#8211; Heavy Hitters: Sirens</title>
		<link>http://donotargue.com/video/bioshock-infinite-heavy-hitters-sirens/</link>
		<comments>http://donotargue.com/video/bioshock-infinite-heavy-hitters-sirens/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 13:06:48 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Bioshock Infinite]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8993</guid>
		<description><![CDATA[The fourth and final &#8220;Heavy Hitters&#8221; for BioShock Infinite. Fight fallen foes once again after the Siren brings them back to life in BioShock Infinite]]></description>
			<content:encoded><![CDATA[<p>The fourth and final &#8220;Heavy Hitters&#8221; for BioShock Infinite.</p>
<blockquote><p>Fight fallen foes once again after the Siren brings them back to life in BioShock Infinite</p></blockquote>
]]></content:encoded>
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		<title>Star Wars: The Old Republic &#8211; Developer Dispatch: The Legacy System</title>
		<link>http://donotargue.com/video/star-wars-the-old-republic-developer-dispatch-the-legacy-system/</link>
		<comments>http://donotargue.com/video/star-wars-the-old-republic-developer-dispatch-the-legacy-system/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 22:13:06 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[massively multiplayer online role-playing game]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Player versus Player]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8989</guid>
		<description><![CDATA[A new video released by BioWare detauling the Legacy System that will come with Star Wars: The Old Republic &#8220;Update 1.2&#8243;. Build your own family tree to link your characters together. New species, options and abilities for all the characters are among the changes coming. The Legacy System is coming in Game Update 1.2, and [...]]]></description>
			<content:encoded><![CDATA[<p>A new video released by BioWare detauling the Legacy System that will come with Star Wars: The Old Republic &#8220;Update 1.2&#8243;. Build your own family tree to link your characters together. New species, options and abilities for all the characters are among the changes coming.</p>
<blockquote><p>The Legacy System is coming in Game Update 1.2, and with it, a new dimension to The Old Republic™ experience. Like the Skywalkers, you&#8217;ll build your own family tree in the Star Wars™ galaxy, linking your characters on the same server together. Your achievements will open up new species options, new abilities for all the characters in your Legacy, and that&#8217;s only the beginning&#8230;</p></blockquote>
]]></content:encoded>
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		<title>Tactical Intervention &#8211; GDC 2012: Features Walkthrough (Cam)</title>
		<link>http://donotargue.com/video/tactical-intervention-gdc-2012-features-walkthrough-cam/</link>
		<comments>http://donotargue.com/video/tactical-intervention-gdc-2012-features-walkthrough-cam/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 22:46:58 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[FIX Korea]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Mayn Interactive]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Tactical Intervention]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8982</guid>
		<description><![CDATA[So will one of the inventors of the original Counter-Strike be able to top off CS:GO or his own previous creation? You will get to see several maps and weapons in this video. The creator of Counter-Strike strikes back with attack dogs and a Vehicle VIP Mode in his new game, Tactical Intervention.]]></description>
			<content:encoded><![CDATA[<p>So will one of the inventors of the original Counter-Strike be able to top off <abbr title="Counter-Strike: Global Offensive">CS:GO</abbr> or his own previous creation? You will get to see several maps and weapons in this video.</p>
<blockquote><p>The creator of Counter-Strike strikes back with attack dogs and a Vehicle VIP Mode in his new game, Tactical Intervention.</p></blockquote>
]]></content:encoded>
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		<title>MechWarrior Online &#8211; GDC 2012: Gameplay Trailer</title>
		<link>http://donotargue.com/video/mechwarrior-online-gdc-2012-gameplay-trailer/</link>
		<comments>http://donotargue.com/video/mechwarrior-online-gdc-2012-gameplay-trailer/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 19:16:41 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[World Wide Web]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Infinite Game Publishing]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Piranha Games]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Tank & Mecha Sim]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8980</guid>
		<description><![CDATA[Time for some gameplay. MechWarrior Online GDC 2012 Gameplay Trailer &#160; Piranha Games is proud to bring you the next instalment in the MechWarrior® franchise, MechWarrior® Online! MechWarrior® Online is a premium Free-To-Play game based on the bestselling BattleTech® Universe.]]></description>
			<content:encoded><![CDATA[<p>Time for some gameplay. </p>
<blockquote><p>MechWarrior Online GDC 2012 Gameplay Trailer<br />
&nbsp;<br />
Piranha Games is proud to bring you the next instalment in the MechWarrior® franchise, MechWarrior® Online! MechWarrior® Online is a premium Free-To-Play game based on the bestselling BattleTech® Universe.</p></blockquote>
]]></content:encoded>
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		<title>Star Wars: The Old Republic &#8211; FREE Weekend Pass</title>
		<link>http://donotargue.com/note/star-wars-the-old-republic-free-weekend-pass/</link>
		<comments>http://donotargue.com/note/star-wars-the-old-republic-free-weekend-pass/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 15:40:57 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[massively multiplayer online role-playing game]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Player versus Player]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=note&#038;p=8976</guid>
		<description><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/03/republic_bg.jpg&amp;h=200&amp;w=300&amp;zc=1"</p>For a limited time only you will be able to give &#8220;Star Wars: The Old Republic&#8221; a free try. Be sure to check this page on march 15, the Free Weekend Pass &#8220;Trial&#8221; will end on &#8216; MARCH 19, 2012 AT 2:00AM CDT/ 7:00AM GMT / 6:00 PM EDT&#8221; . This is your chance to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/03/republic_bg.jpg&amp;h=200&amp;w=300&amp;zc=1"</p><p>For a limited time only you will be able to give &#8220;Star Wars: The Old Republic&#8221; a free try. <a href="http://www.swtor.com/weekendpass" target="_blank">Be sure to check this page</a> on march 15, the Free Weekend Pass &#8220;Trial&#8221; will end on &#8216; MARCH 19, 2012 AT 2:00AM CDT/ 7:00AM GMT / 6:00 PM EDT&#8221; . This is your chance to get a glimpse of what <abbr title="Star Wars: The Old Republic">SWTOR</abbr> has to offer.</p>
<blockquote><p>* TRIAL VALID ONLY FROM MARCH 15, 2012 12:01AM CDT/ 5:01AM GMT / 4:01PM EDT THROUGH MARCH 19, 2012 AT 2:00AM CDT/ 7:00AM GMT / 6:00 PM EDT. ONLY VALID FOR NEW STAR WARS™: THE OLD REPUBLIC™ (&#8220;PRODUCT&#8221;) ACCOUNTS NOT ENROLLED IN A PROMOTIONAL TRIAL FOR PRODUCT. UNUSED TRIAL TIME IS FORFEITED UPON REDEMPTION OF PRODUCT REGISTRATION CODE, PURCHASE OF PRODUCT SUBSCRIPTION, OR REDEMPTION OF A GAME TIME CARD CODE. VALID ONLY IN TERRITORIES WHERE STAR WARS™: THE OLD REPUBLIC™ IS DISTRIBUTED. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. CANNOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR OTHER DISCOUNT. LIMIT ONE OFFER PER ACCOUNT HOLDER.<br />
&nbsp;<br />
ACCEPTANCE OF END USER ACCESS AND LICENSE AGREEMENT (&#8220;EUALA&#8221;), PERSISTENT INTERNET CONNECTION, AND ACCOUNT REGISTRATION REQUIRED TO PLAY. MUST BE 13+ TO REGISTER. AGREEMENT TO SHARE ACCOUNT INFORMATION WITH LUCASFILM ENTERTAINMENT COMPANY LTD. IS REQUIRED TO ACCESS GAMEPLAY. SEE EUALA FOR DETAILS. PRIVACY POLICY AND TERMS OF SERVICE AVAILABLE AT WWW.SWTOR.COM. ALL TERMS AND CONDITIONS TO PLAY THE GAME APPLY AT ALL TIMES.</p></blockquote>
]]></content:encoded>
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		<title>Counter-Strike: Global Offensive get&#8217;s Arsenal Mode</title>
		<link>http://donotargue.com/note/counter-strike-global-offensive-gets-arsenal-mode/</link>
		<comments>http://donotargue.com/note/counter-strike-global-offensive-gets-arsenal-mode/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 14:56:56 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Macintosh Games]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Macintosh]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=note&#038;p=8972</guid>
		<description><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/03/csgo_2012-02-22_000601.jpg&amp;h=200&amp;w=300&amp;zc=1"</p>The CS:GO beta get&#8217;s it&#8217;s first &#8220;Arsenal: Demolition&#8221; map. Arsenal Demolition is said to be a fast paced mix of bomb planting and gun progression, most players will know this kind of gameplay from GunGame. &#160; With Arsenal Demolition there are no buy menus instead you start with a rifle and with every kill you [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/03/csgo_2012-02-22_000601.jpg&amp;h=200&amp;w=300&amp;zc=1"</p><p>The <abbr title="Counter-Strike: Global Offensive">CS:GO</abbr> beta get&#8217;s it&#8217;s first &#8220;Arsenal: Demolition&#8221; map. Arsenal Demolition is said to be a fast paced mix of bomb planting and gun progression, most players will know this kind of gameplay from GunGame.<br />
&nbsp;<br />
With Arsenal Demolition there are no buy menus instead you start with a rifle and with every kill you make that round you get a weaker weapon in the next.<br />
&nbsp;<br />
After 5 rounds the sides switch and the same thing repeats itself again for a total of 10 rounds. The tradtitional GunGame mode will also make it&#8217;s return in <abbr title="Counter-Strike: Global Offensive">CS:GO</abbr> but will be named &#8220;Arsenal: Arms Race&#8221;<br />
&nbsp;<br />
With the release of the updated beta 10,000 more players will receive a &#8220;Beta Invitation&#8221; today (<em>maybe you will get lucky</em>). Below is a list of the full release notes for this update.</p>
<p><strong>New</strong>
<ul>
<li>Enabled Arsenal Mode: Demolition ( Gungame-objective ).</li>
<li>Set quickmatch to Arsenal Demolition, de_lake.</li>
</ul>
<p><strong>Graphics</strong>
<ul>
<li>Replaced Source shadow engine.</li>
<li>Added support for Intel integrated graphics chipsets.</li>
<li>Added FXAA.</li>
</ul>
<p><strong>Sound</strong>
<ul>
<li>Radically reduced dsp on 3rd person footsteps to address directionality problems.</li>
<li>Remixed ladder footsteps to prevent players thinking someone was right next to them when they weren&#8217;t.</li>
<li>Decreased weapon shot volumes relative to footsteps. This should cause one to increase their volume locally to the level they are used to playing, thereby loudening footsteps in the mix.</li>
<li>Reduced number of dynamic audio channels, thereby increasing the number of static ones. This is to counter the overrunning of static audio channels and dropping sounds.</li>
<li>Updated win round music.</li>
<li>Remixed deathcam music.</li>
<li>Added round start and team auto select countdown beeps.</li>
<li>Adjusted soundscapes on most maps.</li>
</ul>
<p><strong>Game</strong>
<ul>
<li>Edited existing knife hit wall/world to be more universal for all surfaces. Added three more variations.</li>
<li>Lowered AK47 position to match m4.</li>
<li>Fixed crouch/jump-crouch seeing through the ceiling.</li>
<li>Casual mode limit changed from 30 minutes to 10 rounds.</li>
<li>Fixed exagerated neck hitbox that made headshots much easier.</li>
<li>Refined most hitboxes to better match player geometry.</li>
<li>Fixed one-way smoke grenades.</li>
</ul>
<p><strong>UI</strong>
<ul>
<li>Implemented achievement medals.</li>
<li>Dynamically resizing the pause menu panels to match the number of options present. Fixing the back button on the subpanel to swap to a button hint string for console/controller.</li>
<li>Fixed renaming of files when pressing F5 for death cam.</li>
<li>Fixed overlap between Health/Armor panel and spectator panel.</li>
<li>Adding playing joing messages and playing as bot message to mini scoreboard</li>
<li>Adding hud alerts panel for telling you match state</li>
<li>Changed art and animation for alert, achievement, info and defuse panels.</li>
<li>Added icon for defusing without a defuse kit to defuse panel.</li>
<li>Updated some weapon images.</li>
<li>Added element to the team miniscoreboard that displays when you&#8217;re currently controlling a bot as well as what team you are playing on every time you spawn.</li>
<li>Added alerts for last round of first half, last round of match, and match-point.</li>
<li>Fixed some defuse panel data.</li>
<li>Added CT defusing state to player ID.</li>
</ul>
<p><strong>General</strong>
<ul>
<li>Fixed bug where spectating player&#8217;s view would pop back up when observed player was in full duck.</li>
<li>Fixed miscellaneous map bugs.</li>
<li>Remove capping mouse accel values (caused negative in-game effects)</li>
<li>Reducing the latency between bomb defuse thinks, which causes the defuse HUD to feel laggy and allows a non-fixed duration of time where you can let go of the defuse button and still be counted as defusing as long as you press defuse again before the next c4 think.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Battlefield 3: Close Quarters &#8211; Gameplay Premiere Trailer</title>
		<link>http://donotargue.com/video/battlefield-3-close-quarters-gameplay-premiere-trailer/</link>
		<comments>http://donotargue.com/video/battlefield-3-close-quarters-gameplay-premiere-trailer/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 14:34:12 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Battlefield 3: Back To Karkand]]></category>
		<category><![CDATA[Battlefield 3: Close Quarters]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[Digital Illusions Creative Entertainment]]></category>
		<category><![CDATA[Downloadable content]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Frostbite 2]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8968</guid>
		<description><![CDATA[EA has released the first gameplay trailer of the new Battlefield 3 DLC Close Quarters. It&#8217;s said to have &#8220;HD Destruction&#8221; that shouldn&#8217;t be to hard to do seeing the maps will be smaller so more destruction and physics will be possible within a smaller space. Battlefield 3: Close Quarters is a themed expansion pack [...]]]></description>
			<content:encoded><![CDATA[<p><abbr title="Electronic Arts">EA</abbr> has released the first gameplay trailer of the new Battlefield 3 <abbr title="Downloadable content">DLC</abbr> Close Quarters. It&#8217;s said to have &#8220;HD Destruction&#8221; that shouldn&#8217;t be to hard to do seeing the maps will be smaller so more destruction and physics will be possible within a smaller space.</p>
<blockquote><p>Battlefield 3: Close Quarters is a themed expansion pack bringing the team play of Battlefield 3 to tight indoor environments. The frantic close quarters infantry combat is amplified by unprecedented high definition destruction, new ways to play, added persistence, and new weapons.<br />
&nbsp;<br />
The HD Destruction in Battlefield 3: Close Quarters lets players riddle the environment with bullets, reducing entire locales to ruin. Everything from furniture to plaster can be shot to pieces, and players can see the result of the mayhem as rubble and broken pieces pile up on the floor. The tight level design and many opportunities for vertical gameplay create a highly competitive environment.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Lord of the Rings Online &#8211; Update 6 Trailer</title>
		<link>http://donotargue.com/video/lord-of-the-rings-online-update-6-trailer/</link>
		<comments>http://donotargue.com/video/lord-of-the-rings-online-update-6-trailer/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 14:29:19 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Lands of the North]]></category>
		<category><![CDATA[Lord of the Rings]]></category>
		<category><![CDATA[Lord of The Rings Online]]></category>
		<category><![CDATA[Massively multiplayer online game]]></category>
		<category><![CDATA[Middle-earth]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Rise of Isengard]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Turbine Inc.]]></category>
		<category><![CDATA[Warner Bros. Games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8966</guid>
		<description><![CDATA[A new trailer released by Turbine shows off the new locations you will be able to visit. Turbine has released a new trailer from Update 6: Shores of the Great River &#8211; The Journey Towards Rohan Begins from Lord of the Rings Online. The trailer shows off some of the new locations players can scout [...]]]></description>
			<content:encoded><![CDATA[<p>A new trailer released by Turbine shows off the new locations you will be able to visit.</p>
<blockquote><p>Turbine has released a new trailer from Update 6: Shores of the Great River &#8211; The Journey Towards Rohan Begins from Lord of the Rings Online. The trailer shows off some of the new locations players can scout out in the latest update. Enjoy!</p></blockquote>
]]></content:encoded>
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		<item>
		<title>HALO: The Fallen (Prologue) // FAN FILM</title>
		<link>http://donotargue.com/video/halo-the-fallen-prologue-fan-film/</link>
		<comments>http://donotargue.com/video/halo-the-fallen-prologue-fan-film/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 12:24:26 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Games Related]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Budget]]></category>
		<category><![CDATA[Fan Film]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Universe]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8948</guid>
		<description><![CDATA[Another great Fan Film set in the HALO universe. it&#8217;s great to see what can be done with a small budget. Help support us by sharing this with your friends! &#160; We&#8217;d like to point out that we are NOT affiliated with any other fan film. We are our own independent group of artists. &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>Another great Fan Film set in the HALO universe. it&#8217;s great to see what can be done with a small budget.</p>
<blockquote><p>Help support us by sharing this with your friends!<br />
&nbsp;<br />
We&#8217;d like to point out that we are NOT affiliated with any other fan film. We are our own independent group of artists.<br />
&nbsp;<br />
About:<br />
Completed on a personal budget of less than $200 and filmed on the Canon T3i and Sigma lens, Halo: The Fallen (Prologue) is a Non Profit fan film based on the &#8216;HALO&#8217; video game franchise. It is a short film that showcases our technical talents which include cinematography, visual fx, costuming and prop design.<br />
&nbsp;<br />
Synopsis:<br />
An aging veteran of the Human-Covenant war recollects his first encounter with the Covenant.</p></blockquote>
]]></content:encoded>
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		<title>XBLA Achievements limit change coming soon</title>
		<link>http://donotargue.com/note/xbla-achievements-limit-change-coming-soon/</link>
		<comments>http://donotargue.com/note/xbla-achievements-limit-change-coming-soon/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 11:31:58 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=note&#038;p=8942</guid>
		<description><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/03/xbl-arcade.png&amp;h=200&amp;w=300&amp;zc=1"</p>According to Xbox360Achievements.org Microsoft is planning to expand the limit of achievements in XBLA titles from 200 points to 400. &#160; The rules will be changed as followed: OLD RULES Base: 200 Gamerscore / Max of 20 Achievements DLC: Up to 50 Gamerscore + 5 Achievements per Quarter (3 Max) Total: Up to 350 Gamerscore [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/03/xbl-arcade.png&amp;h=200&amp;w=300&amp;zc=1"</p><p>According to <a href="http://www.xbox360achievements.org/news-2563-XBLA-Achievement-Policy-Change-Coming-Soon.html">Xbox360Achievements.org</a> Microsoft is planning to expand the limit of achievements in <abbr title="Xbox LIVE Arcade">XBLA</abbr> titles from 200 points to 400.<br />
&nbsp;<br />
The rules will be changed as followed:<br />
<strong>OLD RULES </strong></p>
<ul>
<li>Base: 200 Gamerscore / Max of 20 Achievements</li>
<li>DLC: Up to 50 Gamerscore + 5 Achievements per Quarter (3 Max)</li>
<li>Total: Up to 350 Gamerscore / 35 Achievements</li>
</ul>
<p><strong>NEW RULES</strong></p>
<ul>
<li>Base: 400 Gamerscore / Max of 30 Achievements</li>
<li>DLC: Up to 100 Gamerscore + 8 Achievements per Quarter (4 Max)</li>
<li>Total: Up to 800 Gamerscore / 62 Achievements</li>
</ul>
<p>The new rules mean <abbr title="Xbox LIVE Arcade">XBLA</abbr> titles from June 1 will have to stick to the new rules. Games from before that date have the choice to use the OLD or NEW rules.</p>
]]></content:encoded>
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		<title>Mass Effect: Paragon Lost anime movie teaser</title>
		<link>http://donotargue.com/video/mass-effect-paragon-lost-anime-movie-teaser/</link>
		<comments>http://donotargue.com/video/mass-effect-paragon-lost-anime-movie-teaser/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 11:19:23 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Games Related]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[FUNimation]]></category>
		<category><![CDATA[Mass Effect: Paragon Lost]]></category>
		<category><![CDATA[Production I.G.]]></category>
		<category><![CDATA[SXSW 2012]]></category>
		<category><![CDATA[T.O Entertainment]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8940</guid>
		<description><![CDATA[Get a first glimpse of &#8220;Mass Effect: Paragon Lost&#8221; the prequel to Mass Effect 3. The anime will follow James Vega at the start of his early career as alliance marine. The website Dailymotion posted a video preview of the designs from the Mass Effect: Paragon Lost anime movie on Saturday. Funimation, one of the [...]]]></description>
			<content:encoded><![CDATA[<p>Get a first glimpse of &#8220;Mass Effect: Paragon Lost&#8221; the prequel to Mass Effect 3. The anime will follow James Vega at the start of his early career as alliance marine.</p>
<blockquote><p>The website Dailymotion posted a video preview of the designs from the Mass Effect: Paragon Lost anime movie on Saturday. Funimation, one of the production partners that is adapting BioWare&#8217;s science-fiction role-playing game franchise, is presenting this early look at the project at the SXSW 2012 festival this week.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Unity Show Reel &#8211; GDC 2012</title>
		<link>http://donotargue.com/video/unity-show-reel-gdc-2012/</link>
		<comments>http://donotargue.com/video/unity-show-reel-gdc-2012/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 12:49:11 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Games Related]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Macintosh]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Engine]]></category>
		<category><![CDATA[Unity Technologies]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8930</guid>
		<description><![CDATA[See what games are using the Unity Engine. This is a show reel so don&#8217;t expect any technical updates just games made with the Unity Engine.]]></description>
			<content:encoded><![CDATA[<p>See what games are using the Unity Engine. This is a show reel so don&#8217;t expect any technical updates just games made with the Unity Engine.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DUST 514 &#8211; GDC 2012: Game to Game Interaction Interview</title>
		<link>http://donotargue.com/video/dust-514-gdc-2012-game-to-game-interaction-interview/</link>
		<comments>http://donotargue.com/video/dust-514-gdc-2012-game-to-game-interaction-interview/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 11:54:08 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[PlayStation Vita Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[CCP Games]]></category>
		<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[DUST 514]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Massively multiplayer online First-person shooter game]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8926</guid>
		<description><![CDATA[DUST 514 will be Free To Play for everybody on the PS3. Find out hoe EVE Online and Dust 514 interact with each other in this game to game Interaction Interview. Dive into the battlefield with DUST 514 and see how this free to play shooter influences players of EVE Online.]]></description>
			<content:encoded><![CDATA[<p>DUST 514 will be Free To Play for everybody on the <abbr title="PlayStation 3">PS3</abbr>. Find out hoe EVE Online and Dust 514 interact with each other in this game to game Interaction Interview.</p>
<blockquote><p>Dive into the battlefield with DUST 514 and see how this free to play shooter influences players of EVE Online.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Bloodforge &#8211; GDC 2012: Gameplay (Cam)</title>
		<link>http://donotargue.com/video/bloodforge-gdc-2012-gameplay-cam/</link>
		<comments>http://donotargue.com/video/bloodforge-gdc-2012-gameplay-cam/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 11:09:59 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Climax]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Hack and Slash]]></category>
		<category><![CDATA[Microsoft Studios]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8910</guid>
		<description><![CDATA[A series of 3. Be sure to check the full post to see all 3 video&#8217;s. The hunter becomes the hunted in this Bloodforge gameplay from GDC 2012. Part #2 Boars are bloodied and the gods speak in the snowy forests of Bloodforge. Part #3 Crom faces the giant&#8217;s minions in this violent footage from [...]]]></description>
			<content:encoded><![CDATA[<p>A series of 3. Be sure to check the full post to see all 3 video&#8217;s.</p>
<blockquote><p>The hunter becomes the hunted in this Bloodforge gameplay from GDC 2012.</p></blockquote>
<p><strong>Part #2</strong></p>
<div class="video-block">
<video style="width:800px; height:488px;" class="video" src="http://www.gametrailers.com/download/727860/gt_bloodforge_pt2_gp_gdc2012_ael_1280x720_3500_h32.mp4" preload="metadata" controls="controls" poster="http://gametrailers.mtvnimages.com/images/moses/moviesthumbs/727859-gt_bloodforge_pt2_gp_gdc2012_ael.jpg"><br />
	<object type="application/x-shockwave-flash" class="mtvn_player" name="mtvn_player" data="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:727860" style="width:800px; height:488px;"><param name="flashvars" value="allowscriptaccess=always&amp;allowFullScreen=true&amp;autoPlay=false" /><param name="allowscriptaccess" value="always" /><param name="allowFullScreen" value="true" /><param name="autoPlay" value="false" /><param name="wmode" value="transparent" /><param name="movieType" value="HDMovie" /><param name="HDMovie" value="true" /><param name="quality" value="high" /><param name="DoNotArgue" value="true" /></object><br />
</video>
</div>
<blockquote><p>Boars are bloodied and the gods speak in the snowy forests of Bloodforge.</p></blockquote>
<p><strong>Part #3</strong></p>
<div class="video-block">
<video style="width:800px; height:488px;" class="video" src="http://www.gametrailers.com/download/727862/gt_bloodforge_pt3_gp_gdc2012_ael_1280x720_3500_h32.mp4" preload="metadata" controls="controls" poster="http://gametrailers.mtvnimages.com/images/moses/moviesthumbs/727861-gt_bloodforge_pt3_gp_gdc2012_ael.jpg"><br />
	<object type="application/x-shockwave-flash" class="mtvn_player" name="mtvn_player" data="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:727862" style="width:800px; height:488px;"><param name="flashvars" value="allowscriptaccess=always&amp;allowFullScreen=true&amp;autoPlay=false" /><param name="allowscriptaccess" value="always" /><param name="allowFullScreen" value="true" /><param name="autoPlay" value="false" /><param name="wmode" value="transparent" /><param name="movieType" value="HDMovie" /><param name="HDMovie" value="true" /><param name="quality" value="high" /><param name="DoNotArgue" value="true" /></object><br />
</video>
</div>
<blockquote><p>Crom faces the giant&#8217;s minions in this violent footage from Bloodforge.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Spirit Camera &#8211; GDC 2012: Gameplay (Cam)</title>
		<link>http://donotargue.com/video/spirit-camera-gdc-2012-gameplay-cam/</link>
		<comments>http://donotargue.com/video/spirit-camera-gdc-2012-gameplay-cam/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 10:58:39 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Nintendo 3DS Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Survival]]></category>
		<category><![CDATA[Tecmo Koei]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8908</guid>
		<description><![CDATA[Not for the faint-hearted or people that are afraid of the dark. Experience the frights of Spirit Camera in this gameplay clip from GDC 2012.]]></description>
			<content:encoded><![CDATA[<p>Not for the faint-hearted or people that are afraid of the dark.</p>
<blockquote><p>Experience the frights of Spirit Camera in this gameplay clip from GDC 2012.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Hitman: Absolution &#8211; GDC 2012: Tech-Demo</title>
		<link>http://donotargue.com/video/hitman-absolution-gdc-2012-tech-demo/</link>
		<comments>http://donotargue.com/video/hitman-absolution-gdc-2012-tech-demo/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 00:08:29 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Stealth]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8905</guid>
		<description><![CDATA[Only version I have found at this moment. Enjoy this &#8220;Hitman: Absolution GDC 2012: Tech-Demo&#8221; looking pretty nice.]]></description>
			<content:encoded><![CDATA[<p>Only version I have found at this moment. Enjoy this &#8220;Hitman: Absolution <abbr title="Game Developers Conference">GDC</abbr> 2012: Tech-Demo&#8221; looking pretty nice.</p>
]]></content:encoded>
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		<item>
		<title>Journey &#8211; Developer Diary: Reaching the Summit</title>
		<link>http://donotargue.com/video/journey-developer-diary-reaching-the-summit/</link>
		<comments>http://donotargue.com/video/journey-developer-diary-reaching-the-summit/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 21:52:57 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>
		<category><![CDATA[Thatgamecompany]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8903</guid>
		<description><![CDATA[Get a behind the scenes view at thatgamecompany&#8217;s Journey. Get to see new gameplay footage, concept art and listen to some of the music composed by Austin Wintory. Go behind the scenes at developer thatgamecompany as they discuss their third game, Journey, including a look at the gameplay, concept and art style, soundtrack and more.]]></description>
			<content:encoded><![CDATA[<p>Get a behind the scenes view at thatgamecompany&#8217;s Journey. Get to see new gameplay footage, concept art and listen to some of the music composed by Austin Wintory.</p>
<blockquote><p>Go behind the scenes at developer thatgamecompany as they discuss their third game, Journey, including a look at the gameplay, concept and art style, soundtrack and more.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Quantic Dream&#8217;s David Cage on Creating KARA</title>
		<link>http://donotargue.com/video/quantic-dreams-david-cage-on-creating-kara/</link>
		<comments>http://donotargue.com/video/quantic-dreams-david-cage-on-creating-kara/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 20:32:56 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Games Related]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[David Cage]]></category>
		<category><![CDATA[Director]]></category>
		<category><![CDATA[Quantic Dream]]></category>
		<category><![CDATA[Technology Demo]]></category>
		<category><![CDATA[Writer]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8899</guid>
		<description><![CDATA[David Cage writer and director at Quantic Dream sits down for a Q&#038;A about KARA. KARA is a technology demo show casing how far Quantic Dream has come technology wise since &#8220;Heavy Rain&#8221;. &#160; It has to be said that the KARA technology demo has nothing to do with a upcoming/future game of Quantic Dream. [...]]]></description>
			<content:encoded><![CDATA[<p>David Cage  writer and director at Quantic Dream sits down for a Q&#038;A about KARA. KARA is a technology demo show casing how far Quantic Dream has come technology wise since &#8220;Heavy Rain&#8221;.<br />
&nbsp;<br />
It has to be said that the KARA technology demo has nothing to do with a upcoming/future game of Quantic Dream. It&#8217;s just a show case of the new engine in development at Quantic Dream. KARA was made more than one year ago, one can only imagine what the finished engine will be capable of. For now enjoy this Q&#038;A by &#8220;<a href="http://blog.eu.playstation.com/2012/03/08/david-cage-on-creating-kara/" target="_blank">Ross Alexander – European Product Manager, SCEE</a>&#8220;</p>
]]></content:encoded>
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		<item>
		<title>BioShock Infinite &#8211; GDC 2012: Heavy Hitters: Motorized Patriot Featurette</title>
		<link>http://donotargue.com/video/bioshock-infinite-gdc-2012-heavy-hitters-motorized-patriot-featurette/</link>
		<comments>http://donotargue.com/video/bioshock-infinite-gdc-2012-heavy-hitters-motorized-patriot-featurette/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 19:51:20 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Bioshock Infinite]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8897</guid>
		<description><![CDATA[A big guy with a big gun. Run! Bioshock Infinite puts you up against its creepy Motorized Patriot to bring you a different set of challenges.]]></description>
			<content:encoded><![CDATA[<p>A big guy with a big gun. Run!</p>
<blockquote><p>Bioshock Infinite puts you up against its creepy Motorized Patriot to bring you a different set of challenges.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlefield 3: Close Quarters &#8211; Off screen footage at GDC 2012</title>
		<link>http://donotargue.com/video/battlefield-3-close-quarters-off-screen-footage-at-gdc-2012/</link>
		<comments>http://donotargue.com/video/battlefield-3-close-quarters-off-screen-footage-at-gdc-2012/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 13:04:27 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Battlefield 3: Back To Karkand]]></category>
		<category><![CDATA[Battlefield 3: Close Quarters]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[Digital Illusions Creative Entertainment]]></category>
		<category><![CDATA[Downloadable content]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Frostbite 2]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8893</guid>
		<description><![CDATA[Some off screen footage of the upcoming Battlefield 3 DLC &#8220;Close Quarters&#8221;. Get ready for &#8220;high definition destruction&#8221; new assignments, dog tags and weapons. DICE has announced their latest upcoming DLC &#8216; Close Quarters&#8217; the DLC will be focusing intense tight environments with the new &#8216;high definition destruction&#8217; and comes with more assignments, dog tags [...]]]></description>
			<content:encoded><![CDATA[<p>Some off screen footage of the upcoming Battlefield 3 <abbr title="Downloadable content">DLC</abbr> &#8220;Close Quarters&#8221;. Get ready for &#8220;high definition destruction&#8221; new assignments, dog tags and weapons.</p>
<blockquote><p>DICE has announced their latest upcoming DLC &#8216; Close Quarters&#8217; the DLC will be focusing intense tight environments with the new &#8216;high definition destruction&#8217; and comes with more assignments, dog tags and weapons!</p></blockquote>
]]></content:encoded>
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		<item>
		<title>SimCity &#8211; GDC 2012: Debut Trailer</title>
		<link>http://donotargue.com/video/simcity-gdc-2012-debut-trailer/</link>
		<comments>http://donotargue.com/video/simcity-gdc-2012-debut-trailer/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 12:48:43 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[City-building]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8890</guid>
		<description><![CDATA[It&#8217;s back and bigger than ever. Check out this SimCity debut trailer. Will it be a simplified &#8220;SimTown&#8221; version or will it be the city building game we all know? You know the part where aliens invade and F*up your whole city? SimCity, the franchise that laid the foundations of the city building simulation genre [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s back and bigger than ever. Check out this SimCity debut trailer. Will it be a simplified &#8220;SimTown&#8221; version or will it be the city building game we all know? You know the part where aliens invade and F*up your whole city?</p>
<blockquote><p>SimCity, the franchise that laid the foundations of the city building simulation genre is back, empowering players to create the world of their imagination!</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Warface: Classes Trailer (GDC 2012)</title>
		<link>http://donotargue.com/video/warface-classes-trailer-gdc-2012/</link>
		<comments>http://donotargue.com/video/warface-classes-trailer-gdc-2012/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 12:43:19 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Tencent Holdings]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8887</guid>
		<description><![CDATA[The first Free-To-Play AAA FPS title from CryTek. Check out the classes &#8220;Rifleman, Sniper, Medic and Engineer&#8221; in this new trailer. Warface is Crytek&#8217;s first AAA freemium shooter, developed on CryENGINE 3. See the Rifleman, Sniper, Medic and Enginner of Warface in action for the first time! &#160; Reserve your Warface ID now only at [...]]]></description>
			<content:encoded><![CDATA[<p>The first Free-To-Play AAA <abbr title="First-person shooter">FPS</abbr> title from CryTek. Check out the classes &#8220;Rifleman, Sniper, Medic and Engineer&#8221; in this new trailer.</p>
<blockquote><p>Warface is Crytek&#8217;s first AAA freemium shooter, developed on CryENGINE 3. See the Rifleman, Sniper, Medic and Enginner of Warface in action for the first time!<br />
&nbsp;<br />
Reserve your Warface ID now only at www.warface.com.<br />
&nbsp;<br />
It takes you to a wide variety of breathtaking locations, placing you in some of the deadliest warzones on the planet. Innovative game design brings you intuitive controls and thrilling, fast-paced action. Teamwork is essential for survival and elevates you to a whole new level of immersion.<br />
&nbsp;<br />
Warface offers a wide variety of intense and rewarding multiplayer options. A vast and frequently updated PVE universe, featuring dramatic co-op missions where you are rewarded for both teamwork and individual skill. A full set of class-based PVP modes make for an unrivaled competitive experience. </p></blockquote>
]]></content:encoded>
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		<item>
		<title>CryEngine 3 &#8211; GDC 2012: Tech Trailer (Cam)</title>
		<link>http://donotargue.com/video/cryengine-3-gdc-2012-tech-trailer-cam/</link>
		<comments>http://donotargue.com/video/cryengine-3-gdc-2012-tech-trailer-cam/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 12:36:23 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Games Related]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[World Wide Web]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Autodesk Gameware]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Social Integration]]></category>
		<category><![CDATA[Software Development Kit]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8884</guid>
		<description><![CDATA[So what has CryTek been up to with the CryEngine 3? Find out in this latest Tech Trailer. Not the best trailer as it&#8217;s captured with CAM but you will get the idea Get the latest look at the heavy hitting graphics made possible only by CryENGINE 3.]]></description>
			<content:encoded><![CDATA[<p>So what has CryTek been up to with the CryEngine 3? Find out in this latest Tech Trailer. Not the best trailer as it&#8217;s captured with CAM but you will get the idea</p>
<blockquote><p>Get the latest look at the heavy hitting graphics made possible only by CryENGINE 3.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unreal Engine &#8211; GDC 2012: Feature Highlights</title>
		<link>http://donotargue.com/video/unreal-engine-gdc-2012-feature-highlights/</link>
		<comments>http://donotargue.com/video/unreal-engine-gdc-2012-feature-highlights/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 12:28:10 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Games Related]]></category>
		<category><![CDATA[Macintosh Games]]></category>
		<category><![CDATA[Mobile and Phone Games]]></category>
		<category><![CDATA[Nintendo Wii U Games]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[PlayStation Vita Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[World Wide Web]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Macintosh]]></category>
		<category><![CDATA[Nintendo Wii U]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[Social Integration]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8882</guid>
		<description><![CDATA[So what has been cooking at the Unreal Engine department? Find out in this Feature Highlights trailer. Catch a glimpse of the graphical powerhouse that is Unreal Engine in the latest trailer.]]></description>
			<content:encoded><![CDATA[<p>So what has been cooking at the Unreal Engine department? Find out in this Feature Highlights trailer.</p>
<blockquote><p>Catch a glimpse of the graphical powerhouse that is Unreal Engine in the latest trailer.</p></blockquote>
]]></content:encoded>
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		<title>Star Wars: The Old Republic &#8211; GDC 2012: Game Update 1.2 Legacy Trailer</title>
		<link>http://donotargue.com/video/star-wars-the-old-republic-gdc-2012-game-update-1-2-legacy-trailer/</link>
		<comments>http://donotargue.com/video/star-wars-the-old-republic-gdc-2012-game-update-1-2-legacy-trailer/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 12:15:31 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[massively multiplayer online role-playing game]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Player versus Player]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8880</guid>
		<description><![CDATA[They finally decided to give the characters some &#8220;better&#8221; textures. Textures that should have shipped from day one! The trailer will show new features, Locations and Customization. A brand new &#8220;Explosive Conflict&#8221; Operation, a new Flashpoint, and a new Warzone are just some of the features in Star Wars: The Old Republic&#8217;s 1.2 Update.]]></description>
			<content:encoded><![CDATA[<p>They finally decided to give the characters some &#8220;better&#8221; textures. Textures that should have shipped from day one! The trailer will show new features, Locations and Customization. </p>
<blockquote><p>A brand new &#8220;Explosive Conflict&#8221; Operation, a new Flashpoint, and a new Warzone are just some of the features in Star Wars: The Old Republic&#8217;s 1.2 Update.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XCOM: Enemy Unknown &#8211; GDC 2012: Developer Diary: Behind the Game</title>
		<link>http://donotargue.com/video/xcom-enemy-unknown-gdc-2012-developer-diary-behind-the-game/</link>
		<comments>http://donotargue.com/video/xcom-enemy-unknown-gdc-2012-developer-diary-behind-the-game/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 12:08:47 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Firaxis Games]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Turn-based tactics]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8878</guid>
		<description><![CDATA[Back to where it all begun. The &#8220;re-imaging&#8221; remake of the 1994 classic. Let&#8217;s hope they stay true to the basics of the original that I enjoyed so much. The developers of XCOM Enemy Unknown aim to make this squad-based turn-based strategy an action packed and cinematic experience.]]></description>
			<content:encoded><![CDATA[<p>Back to where it all begun. The &#8220;re-imaging&#8221; remake of the 1994 classic. Let&#8217;s hope they stay true to the basics of the original that I enjoyed so much.</p>
<blockquote><p>The developers of XCOM Enemy Unknown aim to make this squad-based turn-based strategy an action packed and cinematic experience.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Dungeonland &#8211; GDC 2012: Debut Trailer</title>
		<link>http://donotargue.com/video/dungeonland-gdc-2012-debut-trailer/</link>
		<comments>http://donotargue.com/video/dungeonland-gdc-2012-debut-trailer/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 11:58:25 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Macintosh Games]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Cooperative gameplay]]></category>
		<category><![CDATA[Critical Studio]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Macintosh]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[Personal Computer]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8875</guid>
		<description><![CDATA[Prepare for an adventure with your friends. This COOP action game takes place in a crazy and dangerous medieval theme park Fight to survive through the deadly theme park, Dungeonland.]]></description>
			<content:encoded><![CDATA[<p>Prepare for an adventure with your friends. This <abbr title="Cooperative">COOP</abbr> action game takes place in a crazy and dangerous medieval theme park</p>
<blockquote><p>Fight to survive through the deadly theme park, Dungeonland.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Defenders of Ardania &#8211; GDC 2012: Gameplay Trailer PC</title>
		<link>http://donotargue.com/video/defenders-of-ardania-gdc-2012-gameplay-trailer-pc/</link>
		<comments>http://donotargue.com/video/defenders-of-ardania-gdc-2012-gameplay-trailer-pc/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 11:50:27 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Mobile and Phone Games]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Tower defense]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8873</guid>
		<description><![CDATA[Paradox Interactive announced &#8220;Defenders of Ardania&#8221; for the PC and Xbox 360. Defenders of Ardania is a next-generation tower defense game set in the rich fantasy world of Majesty, but with a twist. Besides the addictive core mechanics of placing towers to stop advancing enemy units, Defender of Ardania also allows players to take on [...]]]></description>
			<content:encoded><![CDATA[<p>Paradox Interactive announced &#8220;Defenders of Ardania&#8221; for the <abbr title="Personal Computer">PC</abbr> and Xbox 360.</p>
<blockquote><p>Defenders of Ardania is a next-generation tower defense game set in the rich fantasy world of Majesty, but with a twist. Besides the addictive core mechanics of placing towers to stop advancing enemy units, Defender of Ardania also allows players to take on the role of the attackers seeking to conquer the enemy base.<br />
&nbsp;<br />
Defender of Ardanias innovative new game concepts include light RTS elements, taking the popular genre to the next level. Players must oversee unit production and upgrades while assembling the most effective army from one of three playable races, each with unique locations, towers, and units. However, without magic, a fantasy game is little more than a toothless lion (or dragon, rather), so a wide range of spells will be available for players to decimate their enemies and protect their forces.<br />
&nbsp;<br />
Although Defenders of Ardania includes a single-player portion, the focus of the game is undoubtedly multiplayer, where two to four players can take each other on or compete against AI opponents via Internet, LAN, or PSN. The multiplayer component offers three different game modes where players can assume either the defensive or offensive sides &#8211;or both!</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RED Frontier &#8211; GDC 2012: Announcement trailer</title>
		<link>http://donotargue.com/video/red-frontier-gdc-2012-announcement-trailer/</link>
		<comments>http://donotargue.com/video/red-frontier-gdc-2012-announcement-trailer/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 11:40:59 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[RED Frontier]]></category>
		<category><![CDATA[Zeal Game Studios]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8869</guid>
		<description><![CDATA[RED FRONTIER is a multiplayer real time strategy game, wrapped in the easy-to-pick-up and and easy-to-play structure of a first person shooter. The player takes the role of a mercenary commander in the outer rims of the galaxy, fighting for control over the rare spaceship fuel Starvoid. On the battlefield, the player has an arsenal [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>RED FRONTIER is a multiplayer real time strategy game, wrapped in the easy-to-pick-up and and easy-to-play structure of a first person shooter.<br />
The player takes the role of a mercenary commander in the outer rims of the galaxy, fighting for control over the rare spaceship fuel Starvoid. On the battlefield, the player has an arsenal of combat droids, vehicles and ingenious abilities ranging from deployable machine gun turrets and minefields to repair nanoids and orbital rocket strikes. Everything is constantly refilled as the commander instantly is allowed to re-enter the battlefield after being eliminated.<br />
Features:
<ul>
<li>Easy to join, easy to leave &#8212; Although being an RTS, in RED FRONTIER games can be joined and left at any time with no penalty.</li>
<li>Intense multiplayer &#8212; Up to 12 players per server and player respawn enables an vivid multiplayer RTS experience.</li>
<li>Tactical gameplay &#8212; True to its RTS mechanics, RED FRONTIER focuses on a tactical gameplay and strategic options.</li>
<li>Customization &#8212; Build your own contracts of units, unit upgrades, utility abilities and commander gear to select from when deploying into combat.</li>
<li>Commander development &#8212; As the player plays the game, new items are unlocked, enabling deeper customization, variety and progression.</li>
</ul>
</blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Showdown Effect &#8211; GDC 2012: Debut Trailer</title>
		<link>http://donotargue.com/video/the-showdown-effect-gdc-2012-debut-trailer/</link>
		<comments>http://donotargue.com/video/the-showdown-effect-gdc-2012-debut-trailer/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 11:23:59 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[2.5D]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Pixeldiet Entertainment]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8867</guid>
		<description><![CDATA[A nice looking 2.5D multiplayer action game. Kill your friends in death-matches to claim your fame and glory and remember the bloodier the better On his last day of retirement, a cop gets the showdown of his lifetime in The Showdown Effect.]]></description>
			<content:encoded><![CDATA[<p>A nice looking 2.5D multiplayer action game. Kill your friends in death-matches to claim your fame and glory and remember the bloodier the better</p>
<blockquote><p>On his last day of retirement, a cop gets the showdown of his lifetime in The Showdown Effect.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assassin&#8217;s Creed III &#8211; Debut Trailer</title>
		<link>http://donotargue.com/video/assassins-creed-iii-debut-trailer/</link>
		<comments>http://donotargue.com/video/assassins-creed-iii-debut-trailer/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 11:16:32 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Shows And Events]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Action Adventure]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Historic]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8864</guid>
		<description><![CDATA[Welcome to America. In this latest installment you will play as a new protagonist &#8220;Desmond&#8221; and a time period of 1753 to 1783. After the revelation is the Revolution. The Creed goes to America in Assassin&#8217;s Creed III!]]></description>
			<content:encoded><![CDATA[<p>Welcome to America. In this latest installment you will play as a new protagonist &#8220;Desmond&#8221; and a time period of 1753 to 1783.</p>
<blockquote><p>After the revelation is the Revolution. The Creed goes to America in Assassin&#8217;s Creed III!</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ghost Recon: Future Soldier &#8211; Believe in Ghosts #2</title>
		<link>http://donotargue.com/video/ghost-recon-future-soldier-believe-in-ghosts-2/</link>
		<comments>http://donotargue.com/video/ghost-recon-future-soldier-believe-in-ghosts-2/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 11:10:39 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Nintendo DS Games]]></category>
		<category><![CDATA[Nintendo Wii Games]]></category>
		<category><![CDATA[Nintendo Wii U Games]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[PlayStation Portable Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Next Level Games]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Tactical Shooter]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Paris]]></category>
		<category><![CDATA[Ubisoft Red Storm]]></category>
		<category><![CDATA[Virtuos]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8862</guid>
		<description><![CDATA[Mack will focus on weapon customisation with &#8220;Gunsmith&#8221; a new feature of Ghost Recon: Future Soldier. It will allow you to customize your weapons with over &#8220;20 million configurations&#8221;]]></description>
			<content:encoded><![CDATA[<p>Mack will focus on weapon customisation with &#8220;Gunsmith&#8221; a new feature of Ghost Recon: Future Soldier. It will allow you to customize your weapons with over &#8220;20 million configurations&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Medal of Honor: Warfighter &#8211; Official Announce Trailer</title>
		<link>http://donotargue.com/video/medal-of-honor-warfighter-official-announce-trailer/</link>
		<comments>http://donotargue.com/video/medal-of-honor-warfighter-official-announce-trailer/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 11:03:29 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Danger Close]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Frostbite 2 Engine]]></category>
		<category><![CDATA[Medal of Honor: Warfighter]]></category>
		<category><![CDATA[Mutliplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8859</guid>
		<description><![CDATA[The sequel to &#8220;Medal Of Honor (Tier 1). It&#8217;s up to Preacher and his Tier 1 operators to take the fight to the enemy and hunt down a global threat Medal of Honor is back and once again puts you in the boots of today&#8217;s most precise and disciplined warriors. This time however, you&#8217;re going [...]]]></description>
			<content:encoded><![CDATA[<p>The sequel to &#8220;Medal Of Honor (Tier 1). It&#8217;s up to Preacher and his Tier 1 operators to take the fight to the enemy and hunt down a global threat</p>
<blockquote><p>Medal of Honor is back and once again puts you in the boots of today&#8217;s most precise and disciplined warriors. This time however, you&#8217;re going global. Available October 23, 2012 on X360, PS3, and PC.<br />
&nbsp;<br />
Powered by Frostbite 2, Medal of Honor Warfighter delivers an aggressive, gritty, and authentic experience that puts gamers in the boots of today&#8217;s most precise and disciplined warriors in an up close and personal look at today&#8217;s battlefield and the fight against the ongoing global terror threat. Inspired by actual events, and written by Tier 1 Operators while deployed overseas. When an extremely deadly explosive (PETN) penetrates civilian borders, Preacher and his fellow teammates are sent in to solve the problem. Hunt down the global threat and take the fight to the enemy on October 23, 2012. Visit <a href="http://www.medalofhonor.com/" target="_blank">http://www.medalofhonor.com</a> now.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Mass Effect 3 &#8211; Review (GameTrailers)</title>
		<link>http://donotargue.com/video/mass-effect-3-review-gametrailers/</link>
		<comments>http://donotargue.com/video/mass-effect-3-review-gametrailers/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 08:45:26 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Co-Operative]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8854</guid>
		<description><![CDATA[So will the last part in this trilogy do the series any good? Or did BioWare miss the spot with this one? Find out in this review by GameTrailers. Does Shepard&#8217;s massive-scale battle for Human survival provide a fitting conclusion to this interactive space opera? Find out in the GameTrailers Review of Mass Effect 3!]]></description>
			<content:encoded><![CDATA[<p>So will the last part in this trilogy do the series any good? Or did BioWare miss the spot with this one? Find out in this review by GameTrailers.</p>
<blockquote><p>Does Shepard&#8217;s massive-scale battle for Human survival provide a fitting conclusion to this interactive space opera? Find out in the GameTrailers Review of Mass Effect 3!</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>The Elder Scrolls V: Skyrim &#8211; 1.4.27 patch released</title>
		<link>http://donotargue.com/note/the-elder-scrolls-v-skyrim-1-4-27-patch-released/</link>
		<comments>http://donotargue.com/note/the-elder-scrolls-v-skyrim-1-4-27-patch-released/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 01:13:45 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Bethesda Game Studios]]></category>
		<category><![CDATA[First-person]]></category>
		<category><![CDATA[Open World]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=note&#038;p=8815</guid>
		<description><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/02/skyrim_environment_1280x960.jpg&amp;h=200&amp;w=300&amp;zc=1"</p>Bethesda has released it&#8217;s latest patch for &#8220;The Elder Scrolls V: Skyrim&#8221; patch 1.4.27 is no longer in &#8220;beta status&#8221; and is available for download on steam. UPDATE 1.4.27 (PC Only) LAUNCHER Fixed issue with downloading mods when you are subscribed to more than 50 mods Fixed crash when loading a subscribed mod that has been removed [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/02/skyrim_environment_1280x960.jpg&amp;h=200&amp;w=300&amp;zc=1"</p><p>Bethesda has released it&#8217;s latest patch for &#8220;The Elder Scrolls V: Skyrim&#8221; patch 1.4.27 is no longer in &#8220;<em>beta status</em>&#8221; and is available for download on steam.</p>
<p><strong>UPDATE 1.4.27 (PC Only)</strong></p>
<p><strong>LAUNCHER</strong></p>
<ul>
<li>Fixed issue with downloading mods when you are subscribed to more than 50 mods</li>
<li>Fixed crash when loading a subscribed mod that has been removed from Workshop by the author</li>
<li>Mod load order functionality</li>
</ul>
<p><strong>BUG FIXES (PC only)</strong></p>
<ul>
<li>Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist</li>
<li>Fixed issue where controls would become unresponsive while charging an enchanted weapon</li>
<li>Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter</li>
<li>Fixed issue where controls would become unresponsive if activating a crafting station with autorun active</li>
<li>Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter</li>
<li>Fixed several issues with remapping buttons while using an Xbox 360 controller</li>
<li>Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly</li>
<li>Followers now sneak properly when player is sneaking</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Ghost Recon Online: Recon class focus</title>
		<link>http://donotargue.com/video/ghost-recon-online-recon-class-focus/</link>
		<comments>http://donotargue.com/video/ghost-recon-online-recon-class-focus/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 01:07:36 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Nintendo Wii U Games]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Ghost Recon Online]]></category>
		<category><![CDATA[Massively multiplayer online game]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Nintendo Wii U]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Singapore]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8812</guid>
		<description><![CDATA[Ubisoft has released a new video that will focus on the &#8220;Recon class&#8221; for Ghost Recon Online. Gather information, make use of Oracle Digital Interrogation and Active camouflage. Discover Ghost Recon Online Recon class&#8217; specific skills and style on the battlefield. Find out more about his weaponry, class abilities &#8211; Oracle Digital Interrogation and Active [...]]]></description>
			<content:encoded><![CDATA[<p>Ubisoft has released a new video that will focus on the &#8220;Recon class&#8221; for Ghost Recon Online. Gather information, make use of Oracle Digital Interrogation and Active camouflage.</p>
<blockquote><p>Discover Ghost Recon Online Recon class&#8217; specific skills and style on the battlefield. Find out more about his weaponry, class abilities &#8211; Oracle Digital Interrogation and Active camouflage technologies &#8211; and team upgrades. If you don&#8217;t see him on the battlefield&#8230; it means he already saw you&#8230;</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Syndicate &#8211; CFG maker on it&#8217;s way. Bloom fix and enhanced quality!</title>
		<link>http://donotargue.com/note/syndicate-cfg-maker-on-its-way-bloom-fix-and-enhanced-quality/</link>
		<comments>http://donotargue.com/note/syndicate-cfg-maker-on-its-way-bloom-fix-and-enhanced-quality/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 18:16:43 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[DNA CFG Makers]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[CFG Maker]]></category>
		<category><![CDATA[Co-Operative]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[Do Not Argue]]></category>
		<category><![CDATA[DoNotArgue.com]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Starbreeze Studios]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=note&#038;p=8737</guid>
		<description><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/02/Syndicate.jpg&amp;h=200&amp;w=300&amp;zc=1"</p>So i finished the game on hard yesterday but could have finished it earlier if I didn&#8217;t ran into a faulty savegame that wouldn&#8217;t let me reload the chapter as you have to finish the game in total before you can access the chapters. &#160; So i couldn&#8217;t resist to post my FIX for the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://donotargue.com/wp-content/themes/Aggregate_15/timthumb.php?src=http://donotargue.com/wp-content/uploads/2012/02/Syndicate.jpg&amp;h=200&amp;w=300&amp;zc=1"</p><p>So i finished the game on hard yesterday but could have finished it earlier if I didn&#8217;t ran into a faulty savegame that wouldn&#8217;t let me reload the chapter as you have to finish the game in total before you can access the chapters.<br />
&nbsp;<br />
So i couldn&#8217;t resist to post my FIX for the massive bloom and some quality enhancing settings.<br />
&nbsp;<br />
<strong>BLOOM FIX:</strong></p>
<ol>
<li>press <strong>ctrl+alt+~</strong></li>
<li>enter <strong>xr_effectmodels 0</strong></li>
</ol>
<p><strong>ENHANCED QUALITY:</strong></p>
<ol>
<li>press<strong>ctrl+alt+~</strong></li>
<li>enter <strong>xr_adaptivequalitymode 3</strong></li>
<li>enter <strong>xr_fxaa 3</strong></li>
<li>enter <strong>xr_postaa 3</strong></li>
<li>enter <strong>xr_ssao 2</strong></li>
<li>enter <strong>xr_ssaogain 0.5</strong></li>
</ol>
<p><strong>KNOWN ISSUES:</strong><br />
although the heavy bloom will be fixed, the screen will darken when running. I&#8217;m trying to resolve this issue and will incorportae it into the upcoming <strong>Syndicate CFG maker</strong> on release. Enjoy!</p>
]]></content:encoded>
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		<title>SSX &#8211; Siberia, Alaska and Patagonia trailers</title>
		<link>http://donotargue.com/video/ssx-siberia-alaska-and-patagonia-trailers/</link>
		<comments>http://donotargue.com/video/ssx-siberia-alaska-and-patagonia-trailers/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 11:48:09 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[EA Canada]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Snowboard Super Cross]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[SSX]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8734</guid>
		<description><![CDATA[Be sure to read the whole post to see all trailers. EA Sports released four trailers simultaneously instead of spreading them out throughout the week. there are three gameplay trailers and one TV Spot. Siberia New gameplay footage in the Siberia region! Alaska New gameplay footage in the Alaska region! Patagonia New gameplay footage in [...]]]></description>
			<content:encoded><![CDATA[<p>Be sure to read the whole post to see all trailers. EA Sports released four trailers simultaneously instead of spreading them out throughout the week. there are three gameplay trailers and one TV Spot.</p>
<p><strong>Siberia</strong><br />
<iframe style="width:525px; height:320px;" src="http://www.youtube.com/embed/fdI3uo460nc?autohide=1&amp;autoplay=0&amp;border=0&amp;cc_load_policy=0&amp;controls=1&amp;disablekb=0&amp;egm=0&amp;enablejsapi=1&amp;fs=1&amp;hd=1&amp;iv_load_policy=3&amp;loop=0&amp;modestbranding=1&amp;origin=http://donotargue.com&amp;rel=0&amp;showinfo=0&amp;showsearch=0&amp;html5=1&amp;vq=highres"></iframe></p>
<blockquote><p>New gameplay footage in the Siberia region!</p></blockquote>
<p><strong>Alaska</strong><br />
<iframe style="width:525px; height:320px;" src="http://www.youtube.com/embed/GYHoHXWKMAk?autohide=1&amp;autoplay=0&amp;border=0&amp;cc_load_policy=0&amp;controls=1&amp;disablekb=0&amp;egm=0&amp;enablejsapi=1&amp;fs=1&amp;hd=1&amp;iv_load_policy=3&amp;loop=0&amp;modestbranding=1&amp;origin=http://donotargue.com&amp;rel=0&amp;showinfo=0&amp;showsearch=0&amp;html5=1&amp;vq=highres"></iframe></p>
<blockquote><p>New gameplay footage in the Alaska region!</p></blockquote>
<p><strong>Patagonia</strong><br />
<iframe style="width:525px; height:320px;" src="http://www.youtube.com/embed/T7LuSosZOdY?autohide=1&amp;autoplay=0&amp;border=0&amp;cc_load_policy=0&amp;controls=1&amp;disablekb=0&amp;egm=0&amp;enablejsapi=1&amp;fs=1&amp;hd=1&amp;iv_load_policy=3&amp;loop=0&amp;modestbranding=1&amp;origin=http://donotargue.com&amp;rel=0&amp;showinfo=0&amp;showsearch=0&amp;html5=1&amp;vq=highres"></iframe></p>
<blockquote><p>New gameplay footage in the Patagonia region!</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Mass Effect 3 &#8211; PWNED Special</title>
		<link>http://donotargue.com/video/mass-effect-3-pwned-special/</link>
		<comments>http://donotargue.com/video/mass-effect-3-pwned-special/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 11:39:27 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Co-Operative]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8731</guid>
		<description><![CDATA[The people in charge of BioWare and makers of Mass Effect 3 talk about making games (and their good at it), Fem-Shep will drop some words and you will see a sneak peek of the &#8220;live action&#8221; Mass Effect 3 commercial. The founders of BioWare, makers of Mass Effect 3, talk to us about making [...]]]></description>
			<content:encoded><![CDATA[<p>The people in charge of BioWare and makers of Mass Effect 3 talk about making games (<em>and their good at it</em>), Fem-Shep will drop some words and you will see a sneak peek of the &#8220;live action&#8221; Mass Effect 3 commercial.</p>
<blockquote><p>The founders of BioWare, makers of Mass Effect 3, talk to us about making games the Bioware way.<br />
&nbsp;<br />
Fem-Shep actress Jennifer Hale and Ali Hillis, the voice of Liara take us through the ins and outs of voice acting their characters in Mass Effect 3.<br />
&nbsp;<br />
Producer Mike Gamble tells us what we can expect in Mass Effect 3 and beyond&#8230;?<br />
&nbsp;<br />
We look at the making of the live action Mass Effect commercial and take a sneaky peek at the finished product.</p></blockquote>
]]></content:encoded>
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		<title>Ghost Recon: Future Soldier &#8211; Believe in Ghosts #1</title>
		<link>http://donotargue.com/video/ghost-recon-future-soldier-believe-in-ghosts-1/</link>
		<comments>http://donotargue.com/video/ghost-recon-future-soldier-believe-in-ghosts-1/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 01:27:44 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Nintendo DS Games]]></category>
		<category><![CDATA[Nintendo Wii Games]]></category>
		<category><![CDATA[Nintendo Wii U Games]]></category>
		<category><![CDATA[Personal Computer Games]]></category>
		<category><![CDATA[PlayStation 3 Games]]></category>
		<category><![CDATA[PlayStation Portable Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[Cooperative Play]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Next Level Games]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Personal Computer]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Single-player]]></category>
		<category><![CDATA[Tactical Shooter]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Paris]]></category>
		<category><![CDATA[Ubisoft Red Storm]]></category>
		<category><![CDATA[Virtuos]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://donotargue.com/?post_type=video&#038;p=8719</guid>
		<description><![CDATA[Well &#8220;Only the dead fight fair&#8221; didn&#8217;t expect that from big old &#8220;&#8221;Mack&#8221;" but at least they show some new footage. Enjoy the first of three planned &#8220;episodes&#8221; Meet Richard &#8220;&#8221;Mack&#8221;" Machowicz, a former Navy SEAL Sniper/Scout and let him teach you why you should start believing in ghosts. In this new video series, Mack [...]]]></description>
			<content:encoded><![CDATA[<p>Well &#8220;Only the dead fight fair&#8221; didn&#8217;t expect that from big old &#8220;&#8221;Mack&#8221;" but at least they show some new footage. Enjoy the first of three planned &#8220;episodes&#8221;</p>
<blockquote><p>Meet Richard &#8220;&#8221;Mack&#8221;" Machowicz, a former Navy SEAL Sniper/Scout and let him teach you why you should start believing in ghosts.<br />
In this new video series, Mack will be coming back on real life military operations and the way they inspired the development of Ghost Recon : Future Soldier.</p></blockquote>
]]></content:encoded>
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