Render Settings Enables/disables LATC support for ccf images
0 - default
1 - DNA very low
compare all surface bounds with precalculated ones
0 - default
1 - DNA very high
enable clearing of the main color buffer
0 - default
1 - DNA very high
windowed or full screen mode
1 - default
0 - windowed
HBAO numeber of directions
6.0 - default
2.0 - DNA very low
4.0 - DNA low
8.0 - DNA high
10.0 - DNA very high
HBAO number of steps
6.0 - default
2.0 - DNA very low
4.0 - DNA low
8.0 - DNA high
10.0 - DNA very high
Disable the GPU program params extention
0 - default
1 - DNA very low
Disable the PBO extention
0 - default
1 - DNA very low
number of anti-aliasing samples
1x - default
2x - DNA very low
4x - DNA low
8x - DNA high
16x - DNA very high
Normalize normalmaps after lookup
1 - default
0 - DNA very high
Sets global render program LOD distance
200 - default
100 - DNA very low
100 - DNA low
300 - DNA high
400 - DNA very high
Sets global render program FADE distance
50 - default
20 - DNA very low
30 - DNA low
100 - DNA high
150 - DNA very high
Use ALU instructions instead of textures in shaders
1 - default
0 - DNA very low
enable high-quality shadows
0 - default
1 - DNA very high
use FXAA Anti-aliasing
0 - default
1 - DNA very high
Dither out fading geometry
1 - default
0 - DNA very high
use HBAO drawing
0 - default
1 - DNA very high
enable high-quality post-processing
0 - default
1 - DNA very high
use the masVisDist entity parameter (on is faster)
1 - default
0 - DNA very high
use motion blur
0 - default
1 - DNA very high
enable shadow mapped shadows
0 - default
1 - DNA very low
Enabled multi-threaded renderer
0 - default
1 - DNA very high