BRINK Posted by KillerSneak on Oct 9, 2011 in 0 comments Views: 997 Read this first / HOW TO USE copy the generated code and put it into a new text file named "brinkconfig.cfg" in this location: "*your install location*\Brink\base\" Read this first / Legend of values DNA very high = best quality DNA high = good quality default = default BRINK settigs DNA low = below default BRINK settigs DNA very low = very low settings for low spec systems "DNA enahnced" specific on and off settings Console settingsallow toggling console with the tilde key10allow toggling console with the tilde key and have full console access10Render SettingsEnables/disables LATC support for ccf images 0 - default 1 - DNA very low compare all surface bounds with precalculated ones 0 - default 1 - DNA very high enable clearing of the main color buffer 0 - default 1 - DNA very high windowed or full screen mode 1 - default 0 - windowed HBAO numeber of directions 6.0 - default 2.0 - DNA very low 4.0 - DNA low 8.0 - DNA high 10.0 - DNA very high HBAO number of steps 6.0 - default 2.0 - DNA very low 4.0 - DNA low 8.0 - DNA high 10.0 - DNA very high Disable the GPU program params extention 0 - default 1 - DNA very low Disable the PBO extention 0 - default 1 - DNA very low number of anti-aliasing samples 1x - default 2x - DNA very low 4x - DNA low 8x - DNA high 16x - DNA very high Normalize normalmaps after lookup 1 - default 0 - DNA very high Sets global render program LOD distance 200 - default 100 - DNA very low 100 - DNA low 300 - DNA high 400 - DNA very high Sets global render program FADE distance 50 - default 20 - DNA very low 30 - DNA low 100 - DNA high 150 - DNA very high Use ALU instructions instead of textures in shaders 1 - default 0 - DNA very low enable high-quality shadows 0 - default 1 - DNA very high use FXAA Anti-aliasing 0 - default 1 - DNA very high Dither out fading geometry 1 - default 0 - DNA very high use HBAO drawing 0 - default 1 - DNA very high enable high-quality post-processing 0 - default 1 - DNA very high use the masVisDist entity parameter (on is faster) 1 - default 0 - DNA very high use motion blur 0 - default 1 - DNA very high enable shadow mapped shadows 0 - default 1 - DNA very low Enabled multi-threaded renderer 0 - default 1 - DNA very high Virtual Texture Settingsvirtual texture max anisotropy 2x - default 0x - DNA very low 4x - DNA low 8x - DNA high 16x - DNA very high use specified compression type if available DCT - default DXT - DNA very low HDP - DNA high NONE - DNA very high Floating point bias for drawing virtual textures (set to same as "Set the finest mip that can be accessed") -2 - DNA very high -1 - DNA high 0 - default 1 -DNA low 3 - DNA very low Image/Texture Settingsset the maximum texture anisotropy if available 1x - default 0x - DNA very low 4x - DNA low 8x - DNA high 16x - DNA very high change lod bias on mipmapped images 0 - default -2 - DNA very high -1 - DNA high 1 - DNA low 3 - DNA very low use high quality texture compression 0 - default 1 - DNA very low