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BRINK

Posted by on Oct 9, 2011
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BRINK
Read this first / HOW TO USE
copy the generated code and put it into a new text file named "brinkconfig.cfg" in this location:
"*your install location*\Brink\base\"

Read this first / Legend of values
DNA very high = best quality
DNA high = good quality
default = default BRINK settigs
DNA low = below default BRINK settigs
DNA very low = very low settings for low spec systems
"DNA enahnced" specific on and off settings

Console settings
allow toggling console with the tilde key
allow toggling console with the tilde key and have full console access

Render Settings
Enables/disables LATC support for ccf images
compare all surface bounds with precalculated ones
enable clearing of the main color buffer
windowed or full screen mode
HBAO numeber of directions
HBAO number of steps
Disable the GPU program params extention
Disable the PBO extention
number of anti-aliasing samples
Normalize normalmaps after lookup
Sets global render program LOD distance
Sets global render program FADE distance
Use ALU instructions instead of textures in shaders
enable high-quality shadows
use FXAA Anti-aliasing
Dither out fading geometry
use HBAO drawing
enable high-quality post-processing
use the masVisDist entity parameter (on is faster)
use motion blur
enable shadow mapped shadows
Enabled multi-threaded renderer

Virtual Texture Settings
virtual texture max anisotropy
use specified compression type if available
Floating point bias for drawing virtual textures (set to same as "Set the finest mip that can be accessed")

Image/Texture Settings
set the maximum texture anisotropy if available
change lod bias on mipmapped images
use high quality texture compression


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