sys_spec Shading Settings Sky Update rate
0.5 - [1][2]
1 - [3][4][5]
0.25 - [0]
Number Of Detail Layers
1 - [1][2]
2 - [3][4][5]
3 - [5]?
Off - [0]
Detail Distance
4 - [1][2]
8 - [3]
100 - [4]
200 - [5]
2 - [0]
HDR Rendering Mode
2 - [1][2][3][4][5]
1 - ?
Off - [0]
Screen space ambient occlusion
4/Volumetric Obscurance technique with jittering and temporal accumulation
3/Volumetric Obscurance technique with jittering
2/SSAO technique with normals and temporal accumulation
1/SSAO technique with normals
0/Off - [0] SSAO shader quality
1 - [1]
2 - [2]
3 - [3][4][5]
0 - [0]?
Use downscaled computations for SSAO
On - [0][1][2]
Off - [3][4][5]
Refractions
Off - [0]
On - [1][2][3][4][5]
Enables/disables edge anti-aliased rendering of flash files
Off - [0]
On - [1][2][3][4][5]
Vegetation Use Terrain Color Blending (off 1 fps extra)
Off
On
Activate deferred terrain ambient occlusion
Off - [0][1][2]
On - [3][4][5]
Terrain Normal Maps
Off - [0][1][2]
On - [3][4][5]
Maximum Dynamic Entity Lights
7 - [1]
11 - [2]
16 - [3]
20 - [4]
32 - [5]
3 - [0]
Use POM textures
Off - [0][1][2]
On - [3][4][5]
Enviroment Texture Update Interval
0.075 - [1][2]
0.050 - [3]
0.025 - [4]
0.001 - [5]
0.1 - [0]
Texture Filter Quality
1 - [0][1][2]
0 - [3][4][5]
Global Illumination Cascades
1 - [0][1][2][3]
2 - [4]
3 - [5]
HDR rendering blue shift
1.0 - [open]
0.8 - [open]
0.6 - [open]
0.4 - [open]
0.2 - [open]
HDR rendering level (bloom multiplier, tweak together with threshold)
0.85 - [open]
0.75 - [open]
0.65 - [open]
0.55 - [open]
0.45 - [open]
0.35 - [open]
0.25 - [open]
0.15 - [open]
0.95 - [open]
1 - [open]
HDR rendering bright offset
5 - [open]
6 - [open]
7 - [open]
8 - [open]
9 - [open]
10 - [open]
4 - [open]
3 - [open]
2 - [open]
1 - [open]
HDR rendering bright threshold
6 - [open]
5 - [open]
4 - [open]
3 - [open]
2 - [open]
1 - [open]
7 - [open]
8 - [open]
9 - [open]
HDR rendering range level (color multiplier tweak together with hdr offset)
6 - [open]
5 - [open]
4 - [open]
3 - [open]
2 - [open]
1 - [open]
7 - [open]
8 - [open]
9 - [open]
HDR rendering range offset (color multiplier tweak together with hdr level)
10 - [open]
12 - [open]
14 - [open]
16 - [open]
8 - [open]
6 - [open]
4 - [open]
2 - [open]
HDR rendering eye adaptation base value (smaller values result in brighter adaption)
0.1 - [open]
0.2 - [open]
0.3 - [open]
0.4 - [open]
0.5 - [open]
0.6 - [open]
0.7 - [open]
0.8 - [open]
0.9 - [open]
1 - [open]
HDR rendering eye adaptation factor (0 means no adaption to current scene luminance, 1 means full adaption)
0.85 - [open]
0.95 - [open]
1 - [open]
0.75 - [open]
0.65 - [open]
0.55 - [open]
0.45 - [open]
0.35 - [open]
0.25 - [open]
0.15 - [open]
0.1 - [open]
Enable Global Illumination
Off - [0][1]
On - [2][3][4][5]
Maximum Global Illumination Distance
50 - [1][2]
100 - [3]
150 - [4]
200 -[5]
25 - [0]
Global Illumination Ammount
0.6 - [open]
0.5 - [open]
0.4 - [open]
0.3 - [open]
1 - [open]
0.5 - [open]
0.4 - [open]
0.3 - [open]
0.2 - [open]
0.1 - [open]