Modern Warfare 3 Posted by KillerSneak on Dec 4, 2011 in 0 comments Views: 12,084 Warning !Be sure to backup your config.cfg and config_mp.cfg in your *:\Program Files\Steam\steamapps\common\call of duty modern warfare 3\players2 folder before generating a new CFGHow to use:copy the generated code and put it into the text file named "config.cfg" at the following location: "*:\Program Files\Steam\steamapps\common\call of duty modern warfare 3\players2" copy the generated code and put it into the text file named "config_mp.cfg" at the following location: "*:\Program Files\Steam\steamapps\common\call of duty modern warfare 3\players2" !! Be sure to flag the files as read only after editing the CFG or everything will return to default values !! Control Settingsbind TAB bind ESCAPE bind SPACE bind 1 bind 2 bind 3 bind 4 bind 5 bind A bind C bind D bind E bind F bind G bind N bind Q bind R bind S bind W bind PAUSE bind CTRL bind SHIFT bind MOUSE1 bind MOUSE2 bind MOUSE3 AI Settingsai_badPathSpam 0 Corpse Count 16 32 64 128 256 ai_ShowCanshootChecks 0 CG settingsBlood / Spatter On Off cg_bloodLimit 0 Blood Simulation Time 330 430 530 630 730 830 930 1000 Weapon Casings On Off Draw cursor hints 3 alpha pulse - default 0 no hints 1 sin size pulse 2 one way size pulse 4 static Draw frames per second Off - default Simple On Draw FPS Info Labels On - Default Off Draw a "press key to mantle" hint On - Default Off Draw cross hair when using turret On - Default Off Draw view position Off - Default Maximum character width of the bold game messages 390 - Default 400 410 420 430 440 450 Maximum character width of the game messages 500 - Default 510 520 530 540 550 Minumum radius of a head icon on the screen 0.02 - Default 0.025 0.03 0.035 0.04 0.045 0.05 Time in milliseconds for the cursor hint to fade 100 - Default 150 200 250 300 Damage Icon Height 64 - Default 65 66 67 68 69 70 Damage icons when aiming down the sight of a scoped weapon Off - Default On Offset from the center of the damage icon 128 - default 129 130 131 132 133 134 135 Time for the damage icon to stay on screen after damage is taken 6000 - Default 5000 4000 3000 2000 1000 7000 8000 9000 10000 Width of the damage icon 128 - Default 64 32 16 8 256 512 Show grenade indicator for flash grenades Off - Default On Show grenade indicator when aiming down the sight of a scoped weapon On - Default Off Minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator 104 - Default 105 106 107 108 109 110 Minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator 500 - Default 550 600 650 700 750 800 Minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator 256 - Default 356 456 556 656 756 856 Draw text to say how to change stances Off - Default On Blink rate of an invalid command hint 600 - Default 700 800 900 1000 Duration of an invalid command hint 1800 - Default 1900 2000 2100 2200 2300 2400 2500 Enable the laser sight On - Default Off Cursor speed when selecting a location on the map 0.6 - Default 0.7 0.8 0.9 1.0 Marks on entities from players bullets only Off - Default On Icon size defined by script Off - Default cg_small_dev_string_fontscale On - Default Color of the sprint meter when the sprint meter is disabled Color of the sprint meter when the sprint meter is empty Color of the sprint meter when the sprint meter is full Minimum time that the subtitles are displayed on screen in seconds 3 - Default 4 5 6 7 8 9 10 Width of the subtitles on a non wide-screen 320 - Default 330 340 350 360 370 380 390 400 Width of the subtitle on a wide-screen 320 - Default 330 340 350 360 370 380 390 400 Threshhold for the maximum smoothing distance 16 - Default 17 18 19 20 Threshhold for the minimum smoothing distance 1 - Default 0.5 1.5 2 2.5 Amount of time to spread the smoothing over 0.1 - Default 0.05 0.15 0.20 0.25 0.3 Water Distortion uv scales (Default to 1) Water Distortion magnitude cg_waterSheeting_radius Delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast 0 - Default 0.5 1 1.5 2 CL SettingsEnable looking with mouse On - default Off Maximum number of packets sent per frame 1000 - default 1100 1200 1300 1400 1500 Mouse acceleration Off - default On Enable packet duplication Off - default On Gamepad pitch speed in degrees 140 - default 150 160 170 180 190 200 Yaw speed for Gamepad and Keyboard in degrees 140 - default 150 160 170 180 190 200 Misc 1com_recommendedSet On - Default Scale the compass On - default Off CON Settingscon_gameMsgWindow0FadeInTime con_gameMsgWindow0FadeOutTime con_gameMsgWindow0Filter con_gameMsgWindow0LineCount con_gameMsgWindow0MsgTime con_gameMsgWindow0ScrollTime con_gameMsgWindow0SplitscreenScale con_gameMsgWindow1FadeInTime con_gameMsgWindow1FadeOutTime con_gameMsgWindow1Filter con_gameMsgWindow1LineCount con_gameMsgWindow1MsgTime con_gameMsgWindow1ScrollTime con_gameMsgWindow1SplitscreenScale con_gameMsgWindow2FadeInTime con_gameMsgWindow2FadeOutTime con_gameMsgWindow2Filter con_gameMsgWindow2LineCount con_gameMsgWindow2MsgTime con_gameMsgWindow2ScrollTime con_gameMsgWindow2SplitscreenScale con_gameMsgWindow3FadeInTime con_gameMsgWindow3FadeOutTime con_gameMsgWindow3Filter con_gameMsgWindow3LineCount con_gameMsgWindow3MsgTime con_gameMsgWindow3ScrollTime con_gameMsgWindow3SplitscreenScale con_typewriterColorGlowCheckpoint con_typewriterColorGlowCompleted con_typewriterColorGlowFailed con_typewriterColorGlowUpdated con_typewriterDecayDuration con_typewriterDecayStartTime con_typewriterPrintSpeed Misc 2disable_tank_shock_minspec Off - default On Dynamic Entities On - default FX SettingsBullet hits leave marks On - default Off Bullet hits leave marks on entities On - default Off Bullet hits leave marks on static models On - default Off Misc 3g_deathDelay 3000 - Default 3500 4000 4500 5000 GLASS SettingsSet the range of angular velocities used by new glass pieces 5 35 - Default 6 36 7 37 8 38 9 39 Set the range of angle deflections used by new glass pieces on a supported edge 5 10 - Default 6 10 7 10 8 10 9 10 Set how long a heavy piece supported by a single edge waits before falling, based on glass_fall_ratio 0.2 0.9 - Default 0.3 1 0.4 1.1 0.5 1.2 0.6 1.3 Gravity for falling pieces of glass 800 - Default 700 600 500 400 300 200 100 0 -800 Ratio of piece area to supporting edge length squared. Below the min, the piece never falls. 1.5 3 - Default 1.6 4 1.7 5 1.8 6 1.9 7 2 8 The maximum portion of the original piece of glass that is allowed to remain after the glass shatters 0.2 - Default 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 The maximum area for an edge piece of glass when shattering. Pieces larger than this will be broken into smaller ones 150 - Default 160 170 180 190 200 Chance to play an effect on a small piece of glass when it hits the ground 0.25 - Default 0.35 0.45 0.55 0.65 0.75 0.85 0.95 1 Friction used by moving glass pieces when joined like a hinge to a frame 50 - Default 55 60 65 70 75 80 85 90 95 100 Set the range of linear velocities used by new glass pieces 200 400 - Default 210 400 220 400 230 400 240 400 250 400 260 400 270 400 280 400 290 400 300 400 Maximum number of pieces to create in one frame. This is a guideline and not a hard limit. 100 - Default 110 120 130 140 150 160 170 180 190 200 Maximum number of shatter effects to play in one frame This is a guideline and not a hard limit. 6 - Default 12 24 48 96 192 384 The chance for a given shard of glass to use physics. 1 - Default Maximum distance of a glass piece from the player to do physics 512 - Default 1024 1536 2048 2560 3078 3584 4096 Maximum area for a flying piece of glass when shattering. Pieces larger than this will be broken into smaller ones 300 - Default 400 500 600 700 800 900 1000 Scale of the shattered glass material 48 - Default 58 68 78 88 98 108 Length of time, in milliseconds, between glass piece traces 100 - Default 90 80 70 60 50 HUD settingsTime for the death quote to fade 1000 - Default 900 800 700 600 500 400 300 200 100 Time for the health bar to fade in seconds 2 - Default 3 4 5 6 7 8 9 10 Time for the sprint meter to fade in seconds 1.7 - Default 1.8 1.9 2 Offhand weapons flash period on changing weapon 0.5 - Default 0.6 0.7 0.8 0.9 1 Offhand weapons flash duration on changing weapon 2 - Default 2.1 2.2 2.3 2.4 2.5 Pulse rate of the "critical" pulse effect 0.5 - Default 0.6 0.7 0.8 0.9 1 Pulse rate of the "injured" pulse effect 1 - Default 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 Health level at which to start the "critical" pulse effect 0.33 - Default 0.30 0.25 0.20 0.15 0.10 0.05 Health level at which to start the "injured" pulse effect 1 - Default 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 hud_letterBoxFadeTime 1000 - default 1100 1200 1300 1400 1500 Misc 4in_mouse 1 - Default Play Intro Movie On - Default Off invasion_minspec 0 - Default Draw the light emitted from a laser (not the laser itself) On - Default Off Draw the light emitted from a laser (not the laser itself) when nightvision is off. Player always gets light. Off - Default On Force english localized strings Off - Default On Mouse settingsMouse Filter Off - Default On Forward speed in units per second 0.25 - Default 0.35 0.45 0.55 Default pitch 0.022 - Default 0.032 0.042 0.052 Sideways motion in units per second 0.25 - Default 0.35 0.45 0.55 vehicle Mouse Steer Sensitivity 2 - Default 2.5 3 3.5 4 4.5 5 Default Yaw 0.022 - Default 0.032 0.042 0.052 Mouse sensitivity 5 - Default 4 3 2 1 6 7 Misc 5min_spec_ai 0 - Default 1 2 3 4 Restrict console access False - Default True NET settingsnet_noipx 0 - Default 1 net_noudp 0 - Default 1 net_socksEnabled 0 - Default 1 net_socksPassword net_socksPort net_socksServer net_socksUsername Render settingsr_aaMaxQuality Linked with r_aaSamples Anti-aliasing Samplesr_aaMaxQuality 1 - Default 2x 4x 8x 16x r_altModelLightingUpdate 0 - Default 1 r_arcadia_culldist 0 - Default 1 Aspect Ratio auto - Default Set Game Process Priority 0 - Default 1 r_dcburning_culldist 0 - Default 1 Width of server side debug lines 1 - Default 2 3 4 5 Advanced Depth of field none - Default (world) 1 - only background (all) 2 - foreground and background Display mode fullscreen - Default windowed Display Refresh Rate 60 Hz - Default 120 Hz 200 Hz Enable Distortion On - Default Off Depth Of Field Off - Forced Enable Sun On - Default Off Enable Water On - Default Off Fast Skin Shader? Off - Default On Game gamma 0.8 - Default 0.9 1 0.7 0.6 0.5 Allow glow effects On - Default Off r_gulag_lessdrones 0 - Default Ignore Hardware Gamma No - Default Yes Image Quality 5 - Best 4 - High 3 - Med 2 - Low 1 - Consoles Allow in game cinematics On - Default Off r_lodBiasRigid 0 - Defailt -1000 r_lodBiasSkinned 0 - Default -1000 r_lodScaleRigid 1 - Default 2 3 4 r_lodScaleSkinned 1 - Default 2 3 4 Resolution r_monitor 0 - Default 1 Enable SLI/CrossFireX or MultiGPU Off - Default On Enable Multithreaded DirectX render 1 - Default 0 r_picmip 0 - Default 1 r_picmip_bump 0 - Default 1 r_picmip_manual 1 - Default 0 r_picmip_spec 0 - Default 1 r_picmip_water 0 - Default 1 r_polygonOffsetBias -1 - Default r_polygonOffsetScale -1 - Default Cull geometry portal cosine angle 0.7 - Default 0.8 0.9 1 Preload shaders Off - Default On - recommended! Shader model renderer Default - Default Shader model 2.0 (older cards) Shader model 3.0 (best it can do) r_roadkill_less_sparks 0 - Default Enable Specular Effects On - Default Off Screen Space Ambient Occlusion 0_Off - Default 2_High Maximum Anisotropic filtering Off - Default 2x 4x 8x 16x Minimum Anisotropic filtering Linked to MAX for better performance and quality Texture Filter MipMap Mode Force Trilinear Texture Bits 32 Bit - Default 24 Bit 16 Bit 8 Bit Enable V-Sync On - Default Off Texture Bits 1 - Default Ragdoll settingsEnable Ragdolls On - Default Off Max number of simultaneous active ragdolls 16 - Default 32 64 128 Shadowmap settingsEnable shadowmapping On - Default Off How many primary lights can have shadow maps 4 - Default 8 16 32 64 128 sm_sunShadowScaleLocked 1 - Default Sound settingsScale the volume of Cinematic movies 0.5 - Default 0.4 0.3 0.2 0.1 0.6 0.7 Enable equalization filter 1 - Enable 0 - Disable Cause a Com_Error if a sound file is missing. 0 - Disable snd_khz 44 - Default 48 32 snd_outputConfiguration Windows default - Default snd_touchStreamFilesOnLoad 0 - Default Main Volume 0.8 - Default 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0.9 1 System settingssys_configSum Empty - System specific! sys_configureGHz Empty - System specific! Enter Your Grpahics Card Device Description Here System RAM 512 MB 1 GB 2 GB 3 GB 4 GB 6 GB 8 GB 12 GB 24 GB UI settingsBig font scale 0.4 - Default 0.45 0.5 0.55 0.6 0.65 Extra big font scale 0.55 - Default 0.6 0.65 0.7 0.75 0.8 ui_mousePitch 0 - Default> Small font scale 0.25 - Default 0.20 0.15 0.10 0.05 VID settingsvid_xpos Empty - System specific! vid_ypos Empty - System specific!