RAGE Posted by KillerSneak on Oct 7, 2011 in 11 comments Views: 95,122 Read this first / HOW TO USE copy the generated code and put it into a new text file named "rageconfig.cfg" in these locations: For Single-Player - "*your install location*\rage\base\" For Multi-Player - "*your install location*\rage\mp\base\" Read this first / Legend of values DNA very high = best quality DNA high = good quality default = default RAGE settigs DNA low = below default RAGE settigs DNA very low = very low settings for low spec systems "DNA enahnced" specific on and off settings console and intro skipallow toggling console with the tilde key10skips the intro video10Render SettingsDimensions of the shadow buffer image 786 - default 2048 - DNA very high 1024 - DNA high 512 - DNA low 256 - DNA very low Use the double-shadow private lighting 1 - DNA enahnced 0 - default Use hardware textures instead of virtual textures for implicit gui images 1 - DNA enhanced 0 - default run the renderer in a separate thread DNA enhanced default This Value is added to the true combined light z value to prevent ling streched shadows DNA very high DNA high default DNA low DNA very low Force high quality shadows 1 - DNA very high 0 - default -1 DNA very low maximum dim-shadow resolution (set to same as "Dimensions of the shadow buffer image") 786 - default 2048 - DNA very high 1024 - DNA high 512 - DNA low 256 - DNA very low if 1 do not allow any dimshadows on breakables 0 - default 1 - DNA very low Game Settingsenables shadow of player model (!not working at the moment!) 1 - DNA very high 0 - default camera field of view 80 - default 85 90 95 100 105 110 115 120 125 130 Reactivate gibs when mover is activated, else gibs will be immediately removed 0 - default 1 - DNA Ehanced show blood splats, sprays and gibs 1 - default 0 - DNA very low disable all the aim assist code (Killburst, Zooming, Shooting) 0 - default 1 - DNA Enhanced Virtual Texture Settings nVidia specifictoggles RLE (Run-length encoding) support 1 - default 0 - off budget in ms for CUDA transcoding (lower better/high end) 10ms - DNA very high 12ms - DNA high 14ms - default 20ms - DNA low 24ms - DNA very low controls Cuda texture transcoding 0 - default 1 - smart 2 - force on Virtual Texture Settings GlobalVirtual texture preloading (should always be enabled) Forced on minimum mip level installed on the hard disk 0 - default 2 - DNA 4 - DNA 6 - DNA 8 - DNA 10 - DNA 12 - DNA 14 - DNA 16 - DNA Use uncompressed vmtr data 1 - DNA very high 0 - default force everything to high quality (set to same as "Use uncompressed vmtr data") 0 - DNA very high 1 - default maximum number of transcoded pages per frame 16 - quad core 64 - eight core 32 - six core 8 - dual core 4 - single core Floating point max aniso for physical textures 4x - DNA very high 4x - DNA high 2x - default 1x - DNA low 0x - DNA very low set the maximum texture anisotropy if available (set to same as "Floating point max aniso for physical textures") 4x - DNA very high 4x - DNA high 2x - default 1x - DNA low 0x - DNA very low number of anti-aliasing samples (0= no multi-sampled FBO) 16x - DNA very high 8x - DNA high 0x - default 4x - DNA low 2x - DNA very low Set the finest mip that can be accessed -2 - DNA very high -1 - DNA high 0 - default 1 - DNA low 3- DNA very low Floating point bias for drawing virtual textures (set to same as "Set the finest mip that can be accessed") -2 - DNA very high -1 - DNA high 0 - default 1 -DNA low 3 - DNA very low change lod bias on mipmapped images 0 - default -2 - DNA very high -1 - DNA high 1 - DNA low 3 - DNA very low Compression method for vmtr pages none DNA very high HDP DNA high DCT default DXT DNA very low Compression method for generated pages none DNA very high HDP DNA high DCT default DXT DNA very low DCT Chroma quality 0 to 100 100 - DNA very high 90 - DNA high 80 - default 40 - DNA low 20 - DNA very low DCT Luma quality 0 to 100 100 - DNA very high 95 - DNA high 90 - deafult 45 - DNA low 20 - DNA very low DCT Normal quality 0 to 100 100 - DNA very high 80 - DNA high 60 - default 30 - DNA low 15 - DNA very low DCT Power quality 0 to 100 100 - DNA very high 90 - DNA high 80 - default 40 - DNA low 20 - DNA very low DCT Specular quality 0 to 100 100 - DNA very high 90 - DNA high 80 - default 40 - DNA low 20 - DNA very low force lossless HD-photo compression 1 - DNA very high 0 - default HDP Diffuse - amount of quantization to apply in the range 0 to 255 0 - DNA very high 10 - DNA high 30 - default 125 - DNA low 255 - DNA very low HDP Normal - amount of quantization to apply in the range 0 to 255 0 - DNA very high 10 - DNA high 30 - default 125 - DNA low 255 - DNA very low HDP Power - amount of quantization to apply in the range 0 to 255 0 - DNA very high 15 - DNA high 40 - default 125 - DNA low 255 - DNA very low HDP Specular - amount of quantization to apply in the range 0 to 255 0 - DNA very high 10 - DNA high 25 - default 125 - DNA low 255 - DNA very low Dimensions of the physical page images 8192x8192 - DNA very high 6144x6144 - DNA high 4096x4096 - default 2048x2048 - DNA low 1024x1024 - DNA very low Dimensions of the physical page images 8192x8192 - DNA very high 6144x6144 - DNA high 4096x4096 - default 2048x2048 - DNA low 1024x1024 - DNA very low Dimensions of the physical page images 8192x8192 - DNA very high 6144x6144 - DNA high 4096x4096 - default 2048x2048 - DNA low 1024x1024 - DNA very low Dimensions of the physical page images 8192x8192 - DNA very high 6144x6144 - DNA high 4096x4096 - default 2048x2048 - DNA low 1024x1024 - DNA very low Vsync Mode / wglSwapInterval -1 - default / swap-tear 60Hz 0 - off 1 - vsync 60Hz Sound Settingsenable reverb 1 - default 0 - DNA very low distance over which to fade occlusion 768 - default 256 - DNA very low 512 - DNA low 1024 - DNA high 2048 - DNA very high Max number of samples loaded per shader 5 - default 3 - DNA very low 4 - DNA low 8 - DNA high 10 - DNA very high Amount of Sound Emitter Channels 24 - default 8 - DNA very low 16 - DNA low 32- DNA high 64 - DNA very high Player movement settingsToggle sprint or not 0 - default 1 - DNA Enhanced speed the player can move while sprinting 450 - default 225 - slower 675 - faster speed the player can move while running 280 - default 140 - slower 420 - faster speed the player can move while walking 160 - default 80 - slower 240 - faster speed the player can move while crouched 160 - default 80 - slower 240 - faster
DarkByke on November 30, 2011 at 16:36 said: Why does this have the letter “f” in it? (r_sb_frustomFOV “92″) Shouldn’t that be “customFOV” ???? Spelling error? Log in to Reply
KillerSneak on November 30, 2011 at 23:36 said: No it’s not an spelling error and it’s a correct CVAR. It’s for compensation for the lighting on the sides of the Field Of View.
Why does this have the letter “f” in it?
(r_sb_frustomFOV “92″)
Shouldn’t that be “customFOV” ????
Spelling error?
No it’s not an spelling error and it’s a correct CVAR. It’s for compensation for the lighting on the sides of the Field Of View.
Pingback: [Sammelthread] Rage - Seite 34
Pingback: Rage Tweak Guide – Graphics and Performance | SegmentNext