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SKYRIM

Posted by on Nov 11, 2011
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145 comments Views: 136,905

SKYRIM

About:

The The Elder Scrolls V: Skyrim client cfg maker will let you configure the game settings. The tool works online so you will not have to install anything on your system to configure your custom config. After setting all the options below the output will be given on a seperate screen. The output has to be Copy & Pasted into the appropriate file(s) described below
On the autput page you will also find your CFG link you can share this link with friends and gamers to show what settings you used. The CFG link is also handy for troubleshooting purposes

Caution

Be sure to backup your Skyrim.ini and SkyrimPrefs.ini in your
" *:\Users\"username"\Documents\My Games\Skyrim " folder before generating a new CFG

How to use:

copy the generated code and put it into the text file named "Skyrim.ini" at the following location:
" *:\Users\"YourUserName"\Documents\My Games\Skyrim"
copy the generated code and put it into the text file named "SkyrimPrefs.ini" at the following location:
" *:\Users\"YourUserName"\Documents\My Games\Skyrim"

Values and info:

Low = Default Skyrim low Settings
Medium = Default Skyrim Medium Settings
High = Default Skyrim High Settings
Ultra = Default Skyrim Ultra Settings
DNA Ultra Ex = Do Not Argue - Ultra Extended (50% Enhanced compared to Ultra)
DNA Extreme = Do Not Argue - Extreme (75% Enhanced compared to Ultra)

These values can not be changed (forced)
These values can be changed
These values should be linked / set to the same vaules!

Extra info:

As of version 1.6 two files will get an output value. These are the bare minumum needed and based on the default Skyrim.ini and SkyrimPrefs.ini
Values changed:
You are able to change almost every option, Problems like the 3D meshes in the laoding screens being red/bronze are not present.

Download

If you are having problems loading savegames (instant crash)Download the files below
(right click save as)
Put them in the main Skyrim install folder -

*\Steam\steamapps\common\skyrim

uGrid5.txt
uGrid7.txt
uGrid9.txt
uGrid11.txt
In the main screen open your console with ~ and type "bat uGrid11" without the quotation marks
try to load your savegame again - if it loads re-open your console and type
"bat uGrid5" for default
"bat uGrid7" for 2+ GB System RAM
"bat uGrid9" for 4+ GB System RAM
"bat uGrid11" for 8+ GB System RAM
and save your game. The uGridsToLoad value has now been changed and your current save games should work again.
To ensure it is working correctly quit the game and restart your latest save game.

[General]
System/Game language
Enable Multithreaded
Exterior Cell Buffer Loading
Interior Cell Buffer Loading
Grids To Load
Story Manager Logging Event?
Enable story manager logging?
Max Preload Size Limit in Bytes
Master File Preload (MB)
Number of Threads the game can use
Disable all gore effects
Track all ingame deaths
Preemptively Unload Cells

[Display]]
Sun Update Time
Sun Update Time Threshold
Maximum Shadow LOD Start Fade
Maximum Specular LOD Start Fade
Maximum Light LOD Start Fade
Shadowmap Resolution
Allow Screenshots
Enter Your Grpahics Card Device Description Here
Skip mipmapping
Enable FXAA
2nd LOD mesh fade distance
1stLOD mesh fade distance
Specual Level Of Detail Fading
Light Level Of Detail Start Fading
Trees Mid Lod Switching Distance
Shadow Bias Scale
iShadowMaskQuarter
Deffered Shadow mask Quality
Shadow Distance
Maximum amount of Decals Per Frame
Maximum amount of Skin Decals Per Frame
iAdapter
Set screen Width
Set screen Hight
Aniti-Aliasing
Max Anisotropy Filter
Vsync
Start in Fullscreen mode
Interior Shadow Distance
Floating Point Precission
Gamma Setting
iShadowFilter
2nd Decal LOD
1st Decal LOD
Shadow Level Of Detail Start Fading
Minimum Mipmaps to be stored
Enable Transparency Multisampling
Multisampled Water
Shadowmode
Tree Selfshadowings
Landscape Selfshadowings
Enable/Disable All Shadows
leaf Animations Dampen Distance End
leaf Animations Dampen Distance Start
LOD fade distance in %
LOD fade Bound Default
2nd LOD fade tree distance
1st LOD fade tree distance
iScreenShotIndex
Shadowmask Z-prepass
Main Z-prepass
iShadowSplitCount
Enable Grass Self-Shadowing
Enable Player Self-Shadowing
Enable GFX/Driver Multithread rendering
Force power of 2 textures
Force shader 1x model
Allow shader model 3 shaders
Allow shader model 2 hair shaders
bDoTestHDR
Enable shader model 3 fog
Enable all grass effects
Render the textures
Render specular effects
Render diffuse textures
Render ambient effects
Use Refraction Shaders
Use Shaders
Enabe the use of sun shafts
Mip Map Bias
Use simple lighting
Decal life time

[Audio]
fMusicDuckingSeconds
fMusicUnDuckingSeconds
fMenuModeFadeOutTime
fMenuModeFadeInTime

[Grass]
Allow The Creation Of Grass
Allow dynamic grass loading
b30GrassVS
Grass Fading Distance Start
Grass Maximum Fading Distance Start
Grass Minimum Fading Distance Start
Enable Point Lighting Grass

[GeneralWarnings]
Master Mismatch Warning

[Archive]
Resource Archive List
Resource Archive List

[Combat]
fMagnetismStrafeHeadingMult
fMagnetismLookingMult
Dismember One Limb
Force NPCs to use real ammo count

[Papyrus]
fPostLoadUpdateTimeMS
Enable Logging
Enable Tracing
Load Debug Information
Maximum Memory page Size
Minumum Memory page Size

[Water]
Reflect LOD Objects
Reflect LOD Land
Water Reflect Sky
Water Reflect Trees
Water Reflection texture Height
Water Reflection texture Width
Enable Water Displacement mapping
Water Refractions
Enable Water Reflections
Enable Water Depth
Use High Resolution Water
Force Low Detail Water
Use Water Shader
Use Water LOD
Use Water Displacement effects (walking/projectiles)
Force Low Detail Reflections
Force High Detail Reflections
Enable Explosion Reflections
Enable Cubemap reflections
Use blurred water reflections

[Imagespace]
Enable Radial Blur
Sets the radial Blur Level
Enable Depth of Field

[LOD]
LOD Fade out for Multi-Actors
LOD Fade out for Multi-Items
LOD Fade out for Multi-Objects
LOD Fade out for Multi-Sky Cell

[Decals]
Enable or Disable Decals
Enable or Disable Skinned Decals
Maximum Decals
Maximum Skinned Decals
Maximum Skinned Decals Per Character
Force all decals to be renderd

[TerrainManager]
The Ditance The Trees get loaded
Block maximum Distance?
Block Level 1 maximum Distance?
Block Level 0 maximum Distance?
Split Distance Multiplier?
Show Level Of Detail in Editor
Keep Low Detail Terrain
Clouds Level Of Detail

[BlurShaderHDR]
Enable High Dynamic Range Blur Shader

[BlurShader]
Enable Blur Shader

[Launcher]
Show all available Resolutions
Last aspect Ratio?

[MAIN]
fSkyCellRefFadeDistance
Enable GamePad support
Enable Crosshair
HUD Opacity
SAVE while PAUSE
SAVE while TRAVELING
SAVE while WAITING
SAVE while RESET

[GamePlay]
Show Floating Quest Markers
Show main quest markers?
Difficulty level

[Interface]
Enable Dialogue Subtitles
Enable General Subtitles
Show the compass

[Controls]
Mouse Heading Sensitivity
GamePad Heading Sensitivity
Always Run by Default
Invert Y Values
Enable GamePad rumble
Enable Mouse Acceleration

[Particles]
Maximum Number Of Desired Particles

[SaveGame]
Amount in minutes each autosave will occur
Allow Profile Transfer
Use Savegame History

[AudioMenu] - best set ingame
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume

[Clouds]
Clouds 2nd Distance
Clouds 1st Distance
Clouds 0 Distance
Clouds Near Fading Distance

[Trees]
Render Skinnded Trees
Maximum number of skinned trees to render at once
Force Full Detail Trees
Enable tree sway animations

[HAVOK]
Set number of Havok Threads

[Interface]
Fix the main menu red models bug

[BudgetCaps]
Player Memory Budget Cap
Loaded Aread Non Player Memory Budget Cap
Interior Water Memory Cap
Interior Texture Memory Cap
Interior Geometry Memory Cap
Water Memory
Texture Memory
Geometry Memory




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145 comments on “SKYRIM

  1. KillerSneakKillerSneak on said:

    Last hint before I had off to bed (have to work on Saturday)

    If your “fov” doesn’t stick make your “SkyrimPrefs.ini” readonly. That will make sure no settings can/will be changed while playing

  2. dieterdaxdieterdax on said:

    i gave it a tray, but it turned out, to make the wohle game black and white for me. i played arround with various settings, but couldn´t figure out, which was the problem.

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    • JohnnieEstillJohnnieEstill on said:

      Yeah you mention the Menu but there is no setting for gamma in the Skyrim Menu…Or am I missing something here?

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  8. Sigfried.mSigfried.m on said:

    I have a problem. Now I have strange striped shadows on objects like external walls or rocks. I haven’t set anything on DNA values. The shadow distance and fades are the same that I uses with my SkyrimPrefs.
    I’ve set with the same value, the settings that are in this special Prefs and the default one. So, why I have this problem?

    Can you suggest some values for an E8600@3.8GHz (dual core), 4Gb DDR2800 and GTX295?

  9. Sigfried.mSigfried.m on said:

    Now I see that the stripe problem is related to sunlight. Do you know when sunlight moves shadows on objects every 7-8 seconds (at least for me are 7-8 seconds)? Well, every 7-8 seconds forme instead of shadows that moves, I have these strange stripes that scrolls. Seems to be affected especially external walls.
    So I have 2 problems with walls. That in the video and this of stripes. What can be wrong in prefs file?

    • KillerSneakKillerSneak on said:

      It’s a known problem and it affects everybody.

      fSunShadowUpdateTime=-1.0000 <-
      fSunUpdateThreshold=-0.5000 <-

      Set your values to this under [Display] that will stop the shadow stutter.

    • KillerSneakKillerSneak on said:

      I’m still looking into the problem, if i find a fix Ill let everybody know asap. I have the same issues with shadow. I think it has something to do with the Shadows Bias Slope/Shadow Bias Scale

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