SKYRIM

Posted by on Nov 11, 2011
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151 comments Views: 168,058

SKYRIM

About:

The The Elder Scrolls V: Skyrim client cfg maker will let you configure the game settings. The tool works online so you will not have to install anything on your system to configure your custom config. After setting all the options below the output will be given on a seperate screen. The output has to be Copy & Pasted into the appropriate file(s) described below
On the autput page you will also find your CFG link you can share this link with friends and gamers to show what settings you used. The CFG link is also handy for troubleshooting purposes

Caution

Be sure to backup your Skyrim.ini and SkyrimPrefs.ini in your
" *:\Users\"username"\Documents\My Games\Skyrim " folder before generating a new CFG

How to use:

copy the generated code and put it into the text file named "Skyrim.ini" at the following location:
" *:\Users\"YourUserName"\Documents\My Games\Skyrim"
copy the generated code and put it into the text file named "SkyrimPrefs.ini" at the following location:
" *:\Users\"YourUserName"\Documents\My Games\Skyrim"

Values and info:

Low = Default Skyrim low Settings
Medium = Default Skyrim Medium Settings
High = Default Skyrim High Settings
Ultra = Default Skyrim Ultra Settings
DNA Ultra Ex = Do Not Argue - Ultra Extended (50% Enhanced compared to Ultra)
DNA Extreme = Do Not Argue - Extreme (75% Enhanced compared to Ultra)

These values can not be changed (forced)
These values can be changed
These values should be linked / set to the same vaules!

Extra info:

As of version 1.6 two files will get an output value. These are the bare minumum needed and based on the default Skyrim.ini and SkyrimPrefs.ini
Values changed:
You are able to change almost every option, Problems like the 3D meshes in the laoding screens being red/bronze are not present.

Download

If you are having problems loading savegames (instant crash)Download the files below
(right click save as)
Put them in the main Skyrim install folder -

*\Steam\steamapps\common\skyrim

uGrid5.txt
uGrid7.txt
uGrid9.txt
uGrid11.txt
In the main screen open your console with ~ and type "bat uGrid11" without the quotation marks
try to load your savegame again - if it loads re-open your console and type
"bat uGrid5" for default
"bat uGrid7" for 2+ GB System RAM
"bat uGrid9" for 4+ GB System RAM
"bat uGrid11" for 8+ GB System RAM
and save your game. The uGridsToLoad value has now been changed and your current save games should work again.
To ensure it is working correctly quit the game and restart your latest save game.

[General]
System/Game language
Enable Multithreaded
Exterior Cell Buffer Loading
Interior Cell Buffer Loading
Grids To Load
Story Manager Logging Event?
Enable story manager logging?
Max Preload Size Limit in Bytes
Master File Preload (MB)
Number of Threads the game can use
Disable all gore effects
Track all ingame deaths
Preemptively Unload Cells

[Display]]
Sun Update Time
Sun Update Time Threshold
Maximum Shadow LOD Start Fade
Maximum Specular LOD Start Fade
Maximum Light LOD Start Fade
Shadowmap Resolution
Allow Screenshots
Enter Your Grpahics Card Device Description Here
Skip mipmapping
Enable FXAA
2nd LOD mesh fade distance
1stLOD mesh fade distance
Specual Level Of Detail Fading
Light Level Of Detail Start Fading
Trees Mid Lod Switching Distance
Shadow Bias Scale
iShadowMaskQuarter
Deffered Shadow mask Quality
Shadow Distance
Maximum amount of Decals Per Frame
Maximum amount of Skin Decals Per Frame
iAdapter
Set screen Width
Set screen Hight
Aniti-Aliasing
Max Anisotropy Filter
Vsync
Start in Fullscreen mode
Interior Shadow Distance
Floating Point Precission
Gamma Setting
iShadowFilter
2nd Decal LOD
1st Decal LOD
Shadow Level Of Detail Start Fading
Minimum Mipmaps to be stored
Enable Transparency Multisampling
Multisampled Water
Shadowmode
Tree Selfshadowings
Landscape Selfshadowings
Enable/Disable All Shadows
leaf Animations Dampen Distance End
leaf Animations Dampen Distance Start
LOD fade distance in %
LOD fade Bound Default
2nd LOD fade tree distance
1st LOD fade tree distance
iScreenShotIndex
Shadowmask Z-prepass
Main Z-prepass
iShadowSplitCount
Enable Grass Self-Shadowing
Enable Player Self-Shadowing
Enable GFX/Driver Multithread rendering
Force power of 2 textures
Force shader 1x model
Allow shader model 3 shaders
Allow shader model 2 hair shaders
bDoTestHDR
Enable shader model 3 fog
Enable all grass effects
Render the textures
Render specular effects
Render diffuse textures
Render ambient effects
Use Refraction Shaders
Use Shaders
Enabe the use of sun shafts
Mip Map Bias
Use simple lighting
Decal life time

[Audio]
fMusicDuckingSeconds
fMusicUnDuckingSeconds
fMenuModeFadeOutTime
fMenuModeFadeInTime

[Grass]
Allow The Creation Of Grass
Allow dynamic grass loading
b30GrassVS
Grass Fading Distance Start
Grass Maximum Fading Distance Start
Grass Minimum Fading Distance Start
Enable Point Lighting Grass

[GeneralWarnings]
Master Mismatch Warning

[Archive]
Resource Archive List
Resource Archive List

[Combat]
fMagnetismStrafeHeadingMult
fMagnetismLookingMult
Dismember One Limb
Force NPCs to use real ammo count

[Papyrus]
fPostLoadUpdateTimeMS
Enable Logging
Enable Tracing
Load Debug Information
Maximum Memory page Size
Minumum Memory page Size

[Water]
Reflect LOD Objects
Reflect LOD Land
Water Reflect Sky
Water Reflect Trees
Water Reflection texture Height
Water Reflection texture Width
Enable Water Displacement mapping
Water Refractions
Enable Water Reflections
Enable Water Depth
Use High Resolution Water
Force Low Detail Water
Use Water Shader
Use Water LOD
Use Water Displacement effects (walking/projectiles)
Force Low Detail Reflections
Force High Detail Reflections
Enable Explosion Reflections
Enable Cubemap reflections
Use blurred water reflections

[Imagespace]
Enable Radial Blur
Sets the radial Blur Level
Enable Depth of Field

[LOD]
LOD Fade out for Multi-Actors
LOD Fade out for Multi-Items
LOD Fade out for Multi-Objects
LOD Fade out for Multi-Sky Cell

[Decals]
Enable or Disable Decals
Enable or Disable Skinned Decals
Maximum Decals
Maximum Skinned Decals
Maximum Skinned Decals Per Character
Force all decals to be renderd

[TerrainManager]
The Ditance The Trees get loaded
Block maximum Distance?
Block Level 1 maximum Distance?
Block Level 0 maximum Distance?
Split Distance Multiplier?
Show Level Of Detail in Editor
Keep Low Detail Terrain
Clouds Level Of Detail

[BlurShaderHDR]
Enable High Dynamic Range Blur Shader

[BlurShader]
Enable Blur Shader

[Launcher]
Show all available Resolutions
Last aspect Ratio?

[MAIN]
fSkyCellRefFadeDistance
Enable GamePad support
Enable Crosshair
HUD Opacity
SAVE while PAUSE
SAVE while TRAVELING
SAVE while WAITING
SAVE while RESET

[GamePlay]
Show Floating Quest Markers
Show main quest markers?
Difficulty level

[Interface]
Enable Dialogue Subtitles
Enable General Subtitles
Show the compass

[Controls]
Mouse Heading Sensitivity
GamePad Heading Sensitivity
Always Run by Default
Invert Y Values
Enable GamePad rumble
Enable Mouse Acceleration

[Particles]
Maximum Number Of Desired Particles

[SaveGame]
Amount in minutes each autosave will occur
Allow Profile Transfer
Use Savegame History

[AudioMenu] - best set ingame
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume
Master Volume

[Clouds]
Clouds 2nd Distance
Clouds 1st Distance
Clouds 0 Distance
Clouds Near Fading Distance

[Trees]
Render Skinnded Trees
Maximum number of skinned trees to render at once
Force Full Detail Trees
Enable tree sway animations

[HAVOK]
Set number of Havok Threads

[Interface]
Fix the main menu red models bug

[BudgetCaps]
Player Memory Budget Cap
Loaded Aread Non Player Memory Budget Cap
Interior Water Memory Cap
Interior Texture Memory Cap
Interior Geometry Memory Cap
Water Memory
Texture Memory
Geometry Memory


151 comments on “SKYRIM

  1. Pingback:  The Elder Scrolls V: SKYRIM - Page 156 - Il Forum ufficiale di Multiplayer.it, con discussioni, sondaggi e le ultime informazioni 

  2. First thanks for this! Highly appreciated! :)

    However I have ran into a small problem. I tweaked everything (twice) and outside it runs like butter, however the problem is inside.

    For example in the temple (or whatever it is) of Bleak Falls Barrow, it LAGS like crazy…. :S

    I am guessing the problem is:

    1. the lightning
    2. the shadows

    When you enter the area (temple), left and right moves quick, but the center (where you can see the 2 thieves in the background) lags and jutters like crazy….

    Any idea on solving this, please?

    And thanks once again and keep up the excellent work!!!

    • KillerSneakKillerSneak on said:

      “Interior Shadow Distance”/ fInteriorShadowDistance

      set to fInteriorShadowDistance=3000.0000

      And it should run smoother.

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  4. KillerSneakKillerSneak on said:

    I’m re-writing the whole tool with the “Less Is More” in mind.

    The tool will also write the correct values for both a clean/good Skyrim.ini and SkyrimPrefs.ini. The next version will have 2 outputs (Still in one screen) so both Skyrim.ini and SkyrimPrefs.ini get the correct and most importantly working values

    • Thanks for the answer, however I used the new .cfg maker along with the lowest interiour shadow thing you mentioned, hower it still lags like crazy… :S

      Any advice?

      System specs:
      Intel Core i7 970 @ 4.5 Ghz.
      12 GB RAM
      2x 470 GTX (SLI)
      1x 260 GTX (Physx)
      x 120GB OCZ Vertex2 SSD in RAID 0

      Let me know, thanks.

    • Any ideas which setting is causing this massive lag?
      I will also try the new cfg maker, but since I don’t know which setting is causing the lag, it’s kinda difficult.

      Like stated before; it only happens when I am inside with light / shadow (and maybe people)?

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  6. aienmentaienment on said:

    Guys i have tried these settings but when i launch the game using launcher it auto detects my hardware and reset all settings. When i exit the game i chequed the SkyrimPrefs and it restores all settings to default, like ipresentinterval=1. I can’t seem to understand the problem here. Can you help me out here guys.

  7. aienmentaienment on said:

    I think i saw two generated codes for Skyrim.ini and SkyrimPrefs.ini, but now the site only showing SkyrimPrefs.ini. And “Read this first / HOW TO USE” seems to be changed too.

    • KillerSneakKillerSneak on said:

      I’m live testing the new “Skyrim CFG Maker 1.6″ so It could have been you saw that for some seconds. As for the Hardware Detection you’re not filling in “”ENTER YOUR DEVICE NAME HERE -> RUN DxDIAG -> SAVE THE OUTPUT -> Copy&Paste Card name: without spaces”" with the correct data.

      If you don’t fill it in correctly with your GFX card name as described Skyrim we re-detect your GFX card and all settings will be lost.

    • HHawkHHawk on said:

      Is it me, or are the [BudgetCaps] supposed to be empty when Double is selected?

      [BudgetCaps]
      uActorMemoryBudgetCap=
      uLoadedAreaNonActorMemoryBudgetCap=
      uWaterMemoryInterior=
      uTextureMemoryInterior=
      uGeometryMemoryInterior=
      uWaterMemory=
      uTextureMemory=
      uGeometryMemory=

  8. KillerSneakKillerSneak on said:

    My current config:

    http://donotargue.com/cfg-makers/skyrim/skyrim-output/?sLanguage=ENGLISH&uExteriorCellBuffer=117&iStoryManagerLoggingEvent=-1&bEnableStoryManagerLogging=0&uGridsToLoad=9&iPreloadSizeLimit=104857600&fMasterFilePreLoadMB=100.0000&sunupdatetime=-1.0000&fShadowLODMaxStartFade=4000.0&fSpecularLODMaxStartFade=6000.0&fLightLODMaxStartFade=8500.0&iShadowMapResolution=4096&bAllowScreenshot=1&sD3DDevice=ATI+Radeon+HD+5800+Series&iTexMipMapSkip=0&bFXAAEnabled=0&fMeshLODLevel2FadeDist=999999.0000&fMeshLODLevel1FadeDist=9999999.0000&fSpecularLODStartFade=2000.0000&fLightLODStartFade=3500.0000&fTreesMidLODSwitchDist=9999999.0000&fShadowBiasScale=0.15&iShadowMaskQuarter=4&iBlurDeferredShadowMask=3&fShadowDistance=8000.0000&iMaxDecalsPerFrame=100&iMaxSkinDecalsPerFrame=25&iAdapter=0&iSizeW=1680&iSizeH=1050&iMultiSample=4&iMaxAnisotropy=16&iPresentInterval=1&bFullScreen=1&fInteriorShadowDistance=3000.0000&bFloatPointRenderTarget=1&fGamma=1.0000&iShadowFilter=3&fDecalLOD2=1000.0000&fDecalLOD1=500.0000&fShadowLODStartFade=200.0000&iTexMipMapMinimum=16&bTransparencyMultisampling=0&iWaterMultiSamples=4&iShadowMode=3&bTreesReceiveShadows=1&bDrawLandShadows=1&bDrawShadows=1&fLeafAnimDampenDistEnd=4600.0000&fLeafAnimDampenDistStart=3600.0000&fMeshLODFadePercentDefault=1.2000&fMeshLODFadeBoundDefault=256.0000&fMeshLODLevel2FadeTreeDistance=4096.0000&fMeshLODLevel1FadeTreeDistance=5688.0000&iScreenShotIndex=0&bShadowMaskZPrepass=0&bMainZPrepass=0&fMusicDuckingSeconds=6.0&fMusicUnDuckingSeconds=8.0&fMenuModeFadeOutTime=3.0&fMenuModeFadeInTime=1.0&bAllowCreateGrass=1&bAllowLoadGrass=0&b30GrassVS=1&fGrassStartFadeDistance=7000.0000&fGrassMaxStartFadeDistance=7000.0000&fGrassMinStartFadeDistance=400.0000&SGeneralMasterMismatchWarning=One+or+more+plugins+could+not+find+the+correct+versions+of+the+master+files+they+depend+on.+Errors+may+occur+during+load+or+game+play.+Check+the+Warnings.txt+file+for+more+information.&sResourceArchiveList=Skyrim+-+Misc.bsa%2C+Skyrim+-+Shaders.bsa%2C+Skyrim+-+Textures.bsa%2C+Skyrim+-+Interface.bsa%2C+Skyrim+-+Animations.bsa%2C+Skyrim+-+Meshes.bsa%2C+Skyrim+-+Sounds.bsa&sResourceArchiveList2=Skyrim+-+Voices.bsa%2C+Skyrim+-+VoicesExtra.bsa&fMagnetismStrafeHeadingMult=0.0&fMagnetismLookingMult=0.0&fPostLoadUpdateTimeMS=500.0&bEnableLogging=0&bEnableTrace=0&bLoadDebugInformation=0&iMaxMemoryPageSize=2048&iMinMemoryPageSize=256&bReflectLODObjects=1&bReflectLODLand=1&bReflectSky=1&bReflectLODTrees=1&iWaterReflectHeight=1024&iWaterReflectWidth=1024&bUseWaterDisplacements=1&bUseWaterRefractions=1&bUseWaterReflections=1&bUseWaterDepth=1&iRadialBlurLevel=2&bDoDepthOfField=1&fLODFadeOutMultActors=15.0000&fLODFadeOutMultItems=15.0000&fLODFadeOutMultObjects=15.0000&fLODFadeOutMultSkyCell=1.0000&bDecals=1&bSkinnedDecals=1&uMaxDecals=1000&uMaxSkinDecals=100&uMaxSkinDecalsPerActor=60&fTreeLoadDistance=75000.0000&fBlockMaximumDistance=250000.0000&fBlockLevel1Distance=70000.0000&fBlockLevel0Distance=35000.000&fSplitDistanceMult=1.5000&bShowLODInEditor=0&bKeepLowDetailTerrain=0&bDisplayCloudLOD=1&bDoHighDynamicRange=1&bUseBlurShader=0&bShowAllResolutions=1&uLastAspectRatio=4&fSkyCellRefFadeDistance=150000.0000&bGamepadEnable=1&bCrosshairEnabled=1&fHUDOpacity=1.0000&bSaveOnPause=1&bSaveOnTravel=1&bSaveOnWait=1&bSaveOnRest=1&bShowFloatingQuestMarkers=1&bShowQuestMarkers=1&iDifficulty=2&bDialogueSubtitles=1&bGeneralSubtitles=1&bShowCompass=1&fMouseHeadingSensitivity=0.0125&fGamepadHeadingSensitivity=1.9000&bAlwaysRunByDefault=1&bInvertYValues=0&bGamePadRumble=1&iMaxDesired=750&fAutosaveEveryXMins=15.0000&fAudioMasterVolume=1.0000&fVal7=&uID7=&fVal6=&uID6=&fVal5=&uID5=&fVal4=&uID4=&fVal3=&uID3=&fVal2=&uID2=&fVal1=&uID1=&fVal0=&uID0=&fCloudLevel2Distance=262144.0000&fCloudLevel1Distance=32768.0000&fCloudLevel0Distance=16384.0000&fCloudNearFadeDistance=9000.0000&bRenderSkinnedTrees=1&uiMaxSkinnedTreesToRender=40&bForceFullDetail=1&reddragonfix=255%2C255%2C255

  9. zombiezimzombiezim on said:

    Hey Guys

    Need your help, just created a new ini file and followed the instructions as above mentioned but now when i try to load the saved game the game shuts down…. PLEASE any ideas on this???

    • KillerSneakKillerSneak on said:

      Have you used custom configs before? Did you change the uGridsToLoad value?

      Two ways to go:
      Open Skyrim.ini increase the uGridsToLoad value

      or:
      Create 3 txt files called ugrid5.txt, ugrid9.txt ugrid11.txt in the directory where your executable is (*\Steam\steamapps\common\skyrim

      in those files set

      setini "ugridstoload:general" 5
      setini "bMouseAcceleration:Controls" 0
      setini "rUIMistMenu_AmbientZPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientZNegRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientYPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientYNegRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientXPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientXNegRGB:Interface" 255,255,255
      saveini
      refreshini
      save "dna Skyrim Save"


      setini "ugridstoload:general" 9
      setini "bMouseAcceleration:Controls" 0
      setini "rUIMistMenu_AmbientZPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientZNegRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientYPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientYNegRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientXPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientXNegRGB:Interface" 255,255,255
      saveini
      refreshini
      save "dna Skyrim Save"


      setini "ugridstoload:general" 11
      setini "bMouseAcceleration:Controls" 0
      setini "rUIMistMenu_AmbientZPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientZNegRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientYPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientYNegRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientXPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientXNegRGB:Interface" 255,255,255
      saveini
      refreshini
      save "dna Skyrim Save"

      On game load (main menu) open the console with ~ and type bat ugrid11.txt

      And try to load your save. When it has loaded type (whole ingame) ~ again and bat ugrid9.txt this will load the settings and make a new save game instantly to work with the new uGridsToLoad value that is probably causing your crashes.

    • zombiezimzombiezim on said:

      Yes i was using custom config file which i created from here a week or so… and my grid to load was 6 and the new one is 9 but i just changed it to 6 and still doesnt work… (although i just used the files from 2 days ago and they work fine, but obviously i would like the saved files from today to work with the new ini file…)
      I had some issues understanding what you mean on how to create those ugrid files e.g.: setini “rUIMistMenu_AmbientYPosRGB:Interface” 255,255,255 is it just like copy\paste or do i take the ” and adjust the values…???
      Sorry and thank you alot for the help…

  10. zombiezimzombiezim on said:

    You know what, i just increased the gridtoload to 11 and it loaded just fine… could you explain me one thing? can i actually decrease the gridtoload value now? and would it work fine as well???
    Btw thanx again :)

    • KillerSneakKillerSneak on said:

      It should work fine after

      setini "ugridstoload:general" 5
      setini "bMouseAcceleration:Controls" 0
      setini "rUIMistMenu_AmbientZPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientZNegRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientYPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientYNegRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientXPosRGB:Interface" 255,255,255
      setini "rUIMistMenu_AmbientXNegRGB:Interface" 255,255,255
      saveini
      refreshini
      save "dna Skyrim Save"
      “ugridstoload:general” 5 is default, you could try “ugridstoload:general” 7 as well

  11. AirklotAirklot on said:

    I am not sure what you did to this but 1.6 is a major fps drainer even at the lowest setting’s possible. Granted I don’t have a gaming card my card is a 5670 512 MB card but on your 1.5 I could max almost everything out except for the terrain and shadow resolution and i got on average 40 fps outside and a solid 60 inside.

    Now with 1.6 I created the default ini setting and i go back and forth between 25-35 fps outside and this is just in the beginning when you are riding on the wagon.

    Please help me on what i can do to gain fps. Which of these settings is draining to much fps even on the lowest settings ???

  12. AirklotAirklot on said:

    I finally found the fps culpurt. If you are like me and having major fps drops even on the lowest settings then just delete this uGridsToLoad its at the top in our skyrim.ini.

    It would be nice to know which other setting cause major fps drops. Advice anyone ?

    • KillerSneakKillerSneak on said:

      The other values are up to yourself. Ill update the uGridsToLoad according to the RAM inside your System to keep it siple

  13. What’s the point in specifying the amount of ram needed for different Ugrods if the game cant use it anyway?
    Or do you know a way how to make the game use 4,6,8,12, 16gb of ram?

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