The “Warning/How to use” bubbles should use environment variables to avoid problems with users that don’t have showing hidden files enabled and mention that the path differs depending on the OS. It’s %localappdata%\SWTOR\swtor\settings\client_settings.ini on Vista/7 and %userprofile%\Local Settings\Application Data\SWTOR\swtor\settings\client_settings.ini on Windows XP.
The tool shows possible values that are way above the maximum for almost all settings. For example the max of SpeedTreeDistanceScale seems to be 1.25 in reality. This doesn’t matter in practice though as invalid values above the maximum fall back to next highest valid value.
The setting for windowed fullscreen mode is missing. There is only D3DFullScreen=0 with FullScreen=0 which is window mode and D3DFullScreen=1 with FullScreen=1 which is exclusive fullscreen mode. Windowed fullscreen mode would be D3DFullScreen=0 with FullScreen=1.
The FullScreen directive is always added twice.
Adding non-commented invalid sections and settings in any configuration file is a very, very bad practice. I’m talking about the lines [DoNotArgue - swtor.ini] and sVersion = 1.0
Hi the warning and how to use are just text markup and no files so I don’t know exactly what you mean?
I will add the XP path, didn’t really think that anybody would actually be playing SWTOR on a XP machine.
The max values are indeed above the Original and as you state yourself will default to a lower(max) value if it doesn’t run (I always try to have values in the tools that can go above the default values)
and is 1.25 really the maximum or the maximum that can be set by the game?
I will fix the “FullScreen=” value being added twice and will try to add the “Windowed Fullscreen Mode” but can’t promise it at this point. It will be hard to do with the way the current CFG maker is build.
can’t see why “[DoNotArgue - swtor.ini] and sVersion = 1.0″ is a as you state “very very bad practice” as it’s completely harmless and won’t affect the game in any way.
I mean that it would be beneficial do something like telling users “press Win+R, copy “%localappdata%\SWTOR\swtor\settings\client_settings.ini” without any changing anything, press enter”. This is simple and always opens the correct config file on Windows Vista/7 in the default text editor. %localappdata% on Windows Vista/7 will automatically insert the correct X (drive where Windows is installed) and Username (the user currently logged on) in “X:\Users\Username\AppData\Local\SWTOR\swtor\settings”.
This prevents some prboems. For example simple typos or the fact that some user might have “Show hidden files and folders” in the Folder Options disabled (which is the default). Then they’ll try to navigate to the AppData path but won’t find it because AppData is hidden by default.
Why wouldn’t someone play on XP? The HeroEngine which was used by Bioware for SWTOR is DX9-only, so there would theoretically be no advantage to running SWTOR on Vista or 7.
Adding these lines is bad practice because although it is harmless now, it might not be in the future. Bioware might change how the file is parsed or how their client behaves, for example it might refuse to start with invalid config lines in there instead of just ignoring them. Bioware already added a warning in the default version of this file with the latest patch, so I think this thought isn’t that far off. Then the users that used this config file would suddenly have problems. We can’t forsee what Bioware will do, so the best way would be to prevent as many problems as possible proactively which means adhering to their syntax as closely as possible. You might think differently about this though.
Hello. There are a few mistakes in your config maker. I spent a lot of time to test different settings. So I would say that I know what I’m talking about. ;=)
Correct values are as follows:
MeshLODQuality: There are mainly 2 values. 0 = low polygon count / detail of character, 1 = high polygon count / detail of character
Other values (for example negative values) showed me very low visual quality.
AntiAliasingLevel: You can’t change the Antialiasing **Level** with that config value at all! There are only 2 values: 0 = off, 1 = on
If you want to use other values, use the GFX driver options.
The Antialiasing Mode of the game seems to be a compromise of good visual quality and performance. Anyway i would suggest to use the internal Antialiasing Mode instead of setting it with graphics driver for Nvidia GFX user (i tested it with Nvidia GTX580). I don’t know what to use for ATI/AMD GFX user.
FarClipScale: Objects (like rocks), that are further away can be made visible with this config value. The highest useable value seems to be 2. Higher values didn’t show me any differences.
TextureQuality: There are only 2 values. 0 = High, 1 = Low.
A side note to PlantDensity: As the name says it, this value increases the density of gras, stones etc.. This is a highly recommendable value to improve the ingame visual looking. But any value higher than 200 tends to look annatural. Beside that, even with values higher than 100, it is a GFX performance killer!
For everyone who needs my comparison screenshots, just ask me.
I tried playing SWTOR during the free weekend but couldn’t get it downloaded. I will be updating all CFG maker’s the coming days
Dekal on said:
Be careful. There are many changes since Patch 1.2. Maybe my results are outdated in parts. For example now there is an option to get very high character details.
If you want to be on the right site, you have to test it all yourself!
The “Warning/How to use” bubbles should use environment variables to avoid problems with users that don’t have showing hidden files enabled and mention that the path differs depending on the OS. It’s %localappdata%\SWTOR\swtor\settings\client_settings.ini on Vista/7 and %userprofile%\Local Settings\Application Data\SWTOR\swtor\settings\client_settings.ini on Windows XP.
The tool shows possible values that are way above the maximum for almost all settings. For example the max of SpeedTreeDistanceScale seems to be 1.25 in reality. This doesn’t matter in practice though as invalid values above the maximum fall back to next highest valid value.
The setting for windowed fullscreen mode is missing. There is only D3DFullScreen=0 with FullScreen=0 which is window mode and D3DFullScreen=1 with FullScreen=1 which is exclusive fullscreen mode. Windowed fullscreen mode would be D3DFullScreen=0 with FullScreen=1.
The FullScreen directive is always added twice.
Adding non-commented invalid sections and settings in any configuration file is a very, very bad practice. I’m talking about the lines [DoNotArgue - swtor.ini] and sVersion = 1.0
Hi the warning and how to use are just text markup and no files so I don’t know exactly what you mean?
I will add the XP path, didn’t really think that anybody would actually be playing SWTOR on a XP machine.
The max values are indeed above the Original and as you state yourself will default to a lower(max) value if it doesn’t run (I always try to have values in the tools that can go above the default values)
and is 1.25 really the maximum or the maximum that can be set by the game?
I will fix the “FullScreen=” value being added twice and will try to add the “Windowed Fullscreen Mode” but can’t promise it at this point. It will be hard to do with the way the current CFG maker is build.
can’t see why “[DoNotArgue - swtor.ini] and sVersion = 1.0″ is a as you state “very very bad practice” as it’s completely harmless and won’t affect the game in any way.
I mean that it would be beneficial do something like telling users “press Win+R, copy “%localappdata%\SWTOR\swtor\settings\client_settings.ini” without any changing anything, press enter”. This is simple and always opens the correct config file on Windows Vista/7 in the default text editor. %localappdata% on Windows Vista/7 will automatically insert the correct X (drive where Windows is installed) and Username (the user currently logged on) in “X:\Users\Username\AppData\Local\SWTOR\swtor\settings”.
This prevents some prboems. For example simple typos or the fact that some user might have “Show hidden files and folders” in the Folder Options disabled (which is the default). Then they’ll try to navigate to the AppData path but won’t find it because AppData is hidden by default.
Why wouldn’t someone play on XP? The HeroEngine which was used by Bioware for SWTOR is DX9-only, so there would theoretically be no advantage to running SWTOR on Vista or 7.
Adding these lines is bad practice because although it is harmless now, it might not be in the future. Bioware might change how the file is parsed or how their client behaves, for example it might refuse to start with invalid config lines in there instead of just ignoring them. Bioware already added a warning in the default version of this file with the latest patch, so I think this thought isn’t that far off. Then the users that used this config file would suddenly have problems. We can’t forsee what Bioware will do, so the best way would be to prevent as many problems as possible proactively which means adhering to their syntax as closely as possible. You might think differently about this though.
Tool was updated with the feedback you gave. Ill try to improve the page some more during the next few days.
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Hello. There are a few mistakes in your config maker. I spent a lot of time to test different settings. So I would say that I know what I’m talking about. ;=)
Correct values are as follows:
MeshLODQuality: There are mainly 2 values. 0 = low polygon count / detail of character, 1 = high polygon count / detail of character
Other values (for example negative values) showed me very low visual quality.
AntiAliasingLevel: You can’t change the Antialiasing **Level** with that config value at all! There are only 2 values: 0 = off, 1 = on
If you want to use other values, use the GFX driver options.
The Antialiasing Mode of the game seems to be a compromise of good visual quality and performance. Anyway i would suggest to use the internal Antialiasing Mode instead of setting it with graphics driver for Nvidia GFX user (i tested it with Nvidia GTX580). I don’t know what to use for ATI/AMD GFX user.
FarClipScale: Objects (like rocks), that are further away can be made visible with this config value. The highest useable value seems to be 2. Higher values didn’t show me any differences.
TextureQuality: There are only 2 values. 0 = High, 1 = Low.
A side note to PlantDensity: As the name says it, this value increases the density of gras, stones etc.. This is a highly recommendable value to improve the ingame visual looking. But any value higher than 200 tends to look annatural. Beside that, even with values higher than 100, it is a GFX performance killer!
For everyone who needs my comparison screenshots, just ask me.
Sorry for my late reply.
I tried playing SWTOR during the free weekend but couldn’t get it downloaded. I will be updating all CFG maker’s the coming days
Be careful. There are many changes since Patch 1.2. Maybe my results are outdated in parts. For example now there is an option to get very high character details.
If you want to be on the right site, you have to test it all yourself!
I bought it today for 19,99 incl 30 days. I hope it will help me with updating the CFG maker.