This page has been translated from English

RAGE - Output

Indsendt af den 7 oktober 2011
i
Comments Off Visninger: 73.912

echo Må ikke argumentere - ingen argumenter nødvendig
echo RAGE - cfg-version: 1,3
echo * TEST - Tilføjet tvunget mulighed for at prøve og løse de sorte firkanter / mangler teksturer
echo * tilføjet - Adskillige Player Movement muligheder (løbe / gå / Crouch)
echo * tilføjet - Mulighed for at slå alle AimAssist - "g_AimAssist_Disable_All"
echo * tilføjet - Vsync tilstand / wglSwapInterval - "r_swapInterval"
echo * tilføjet - Mulighed for at slå blod, ikoner, sprays og GIBS effekter - "g_bloodEffects"
echo * tilføjet - GIBS option - "g_reactivateGibsForMover"
echo * tilføjet - Field of View mulighed - "g_fov"
echo * slettet - Størrelse (i KB) af den midlertidige streaming buffere - "s_streamBufferSizeK" - kan kun indstilles i lanceringen optioner
echo * slettet - Brug komprimerede lydfiler (mp3/xma) tvunget til at 1 - "s_useCompression" - ukomprimerede lyde virker ikke

echo RAGE - cfg version: 1,2
echo * tilføjet - Tvungen VMTR reload som standart / ikke foranderligt værdi
echo * tilføjet - Lydindstillinger optioner
echo * fast - Virtual Texture Ingen Preload standard til 0 i stedet for 1 "vt_nopreload"

echo Må ikke argumentere - ingen argumenter nødvendig
echo RAGE - cfg version: 1.1
echo * tilføjet - beskrivelser til de muligheder svæve over dem for at få noget info om indstillingerne
echo * tilføjet - flere standard tilføjet cvars for at sikre, at motoren bruger alle dens funktioner
echo * tilføjet - antallet af anti-aliasing prøver (0 = ingen multi-samplede FBO) r_multiSamples
echo * tilføjet - komprimeringsmetode for genererede sider "mt_genCompression"
echo * fast - kraft alt for høj kvalitet indstilling "image_useCompression"

echo RAGE - cfg-version: 1,0
echo første udgivelse

ekko konsol og intro skip aktiv
com_allowconsole ""
com_skipIntroVideo ""
echo Gengiv indstillinger aktive
r_sb_imageSize ""
r_useNewPrivateLighting ""
r_useHardwareTextures ""
r_useSMP ""
r_dimShadowHeightTweak ""
r_dimShadowForceHighQuality ""
r_dimShadowResolution ""
r_noBreakableShadows ""

echo Spilindstillinger aktiv
g_showPlayerShadow ""
g_fov ""
g_reactivateGibsForMover ""
g_bloodEffects ""
g_AimAssist_Disable_All ""

echo Virtual Texture nVidia Indstillinger aktiv
vt_cudaRLE ""
vt_cudaBudget ""
vt_useCudaTranscode ""

echo Virtual Texture Indstillinger aktiv
vt_nopreload ""
vt_minMipLevelInstalled ""
vt_uncompressedVmtr ""
image_useCompression ""
vt_maxPPF ""
vt_maxaniso ""
image_anisotropy ""
vt_minlod ""
vt_lodBias ""
image_lodbias ""
vt_vmtrcompression ""
mt_genCompression ""
vt_qualityDCTChroma ""
vt_qualityDCTLuma ""
vt_qualityDCTNormal ""
vt_qualityDCTPower ""
vt_qualityDCTSpecular ""
vt_qualityHDPLossless ""
vt_qualityHDPDiffuse ""
vt_qualityHDPNormal ""
vt_qualityHDPPower ""
vt_qualityHDPSpecular ""
vt_pageimagesizeuniquediffuseonly2 ""
vt_pageimagesizeuniquediffuseonly ""
vt_pageimagesizeunique ""
vt_pageimagesizevmtr ""
r_sb_frustomFOV "92"
r_swapInterval ""

ekko sørg for motoren ikke springe nogen indstillinger
af_skipAirFriction "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
echo Lydindstillinger aktiv
s_reverb ""
s_occlusionDistance ""
s_maxSamples ""
s_maxEmitterChannels ""
pm_togglesprint ""
pm_sprintspeed ""
pm_runspeed ""
pm_walkspeed ""
pm_crouchspeed ""
com_skipDiscSwapStateManager "0"
com_skipGameRenderView "0"
com_skipInputRouting "0"
com_skipIntroVideo "0"
com_skipSignInManager "0"
face_skipBlink "0"
face_skipGestures "0"
face_skipHead "0"
face_skipLidDeform "0"
face_skipLipsync "0"
face_skipMood "0"
face_skipProcedural "0"
g_skipBombTimerFailTarget "0"
g_skipBreakableParticles "0"
g_skipCloth "0"
g_skipFXManager "0"
g_skipViewEffects "0"
g_skipWaterSim "0"
g_weaponSkipSound "0"
gc_skipFiction "0"
pm_skipAnimation "0"
r_skipAugment "0"
r_skipAutosprites "0"
r_skipBaseSurfaces "0"
r_skipBeams "0"
r_skipBlendedSurfaces "0"
r_skipBlendLights "0"
r_skipCloth "0"
r_skipCommits "0"
r_skipDecals "0"
r_skipDetailModels "0"
r_skipDetailTris "0"
r_skipDimShadows "0"
r_skipDistortionSurfaces "0"
r_skipDynamic "0"
r_skipDynamicLighting "0"
r_skipEffects "0"
r_skipEmissiveGlare "0"
r_skipFeedback "0"
r_skipFlares "0"
r_skipFoliage "0"
r_skipGeneratedFileCheck "0"
r_skipGlare "0"
r_skipGuis "0"
r_skipLightCPUCulling "0"
r_skipLightGPUCulling "0"
r_skipLights "0"
r_skipMergeMeshes "0"
r_skipModelCPUCulling "0"
r_skipModelGPUCulling "0"
r_skipModelRangeCulling "0"
r_skipModels "0"
r_skipNodeCPUCulling "0"
r_skipNodeGPUCulling "0"
r_skipOcclusionBaseModel "0"
r_skipParticles "0"
r_skipSlowLights "0"
r_skipStripDeadCode "0"
r_skipSuppress "0"
r_skipSurfaceCPUCulling "0"
r_skipTransparencySort "0"
r_skipUpdateInView "0"
r_skipViewParms "0"
r_skipVmtrs "0"
r_skipWaterSurfaces "0"
r_skipWorld "0"
r_skipZCullReconstruct "0"
r_multiSamples ""
r_shadows "1"
s_useCompression "1"
md6_generateDamageTextures "1"
r_lazyBindParms "0"
r_lazyBindPrograms "0"
r_lazyBindTextures "0"

vt_restart
r_forceVmtrReload "1"