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RAGE - Output

echo streiten nicht - keine Argumente benötigt
echo RAGE - cfg-Version: 1,2
echo * hinzugefügt - Forced VMTR reload als standart / nicht veränderbar Wert
echo * hinzugefügt - Sound-Einstellungen Optionen
echo * feste - Virtual Texture No Preload standardmäßig auf 0 statt 1 "vt_nopreload"

echo streiten nicht - keine Argumente benötigt
echo RAGE - cfg-Version: 1.1
echo * hinzugefügt - Beschreibungen zu den Optionen schweben über ihnen ein paar Informationen über die Einstellungen zu erhalten
echo * hinzugefügt - mehrere standardmäßig hinzugefügt cvars, damit die Engine nutzt alle seine Funktionen
echo * hinzugefügt - die Zahl der Anti-Aliasing-Proben (0 = keine Multi-Sample FBO) r_multiSamples
echo * hinzugefügt - Kompressionsverfahren für generierte Seiten "mt_genCompression"
echo * fest - Kraft alles zu hochwertigen Einstellung "image_useCompression"

echo RAGE - cfg version: 1.0
echo initial release

echo-Konsole und Intro überspringen aktiv
com_allowconsole ""
com_skipIntroVideo ""
echo Render-Einstellungen aktiv
r_sb_imageSize ""
r_useNewPrivateLighting ""
r_useHardwareTextures ""
r_useSMP ""
r_dimShadowHeightTweak ""
r_dimShadowForceHighQuality ""
r_dimShadowResolution ""
r_noBreakableShadows ""

echo Game Settings aktiv
g_showPlayerShadow ""

echo Virtuelle Texture nVidia Einstellungen aktiv
vt_cudaRLE ""
vt_cudaBudget ""
vt_useCudaTranscode ""

echo Virtuelle Texture Settings aktiv
vt_nopreload ""
vt_minMipLevelInstalled ""
vt_uncompressedVmtr ""
image_useCompression ""
vt_maxPPF ""
vt_maxaniso ""
image_anisotropy ""
vt_minlod ""
vt_lodBias ""
image_lodbias ""
vt_vmtrcompression ""
mt_genCompression ""
vt_qualityDCTChroma ""
vt_qualityDCTLuma ""
vt_qualityDCTNormal ""
vt_qualityDCTPower ""
vt_qualityDCTSpecular ""
vt_qualityHDPLossless ""
vt_qualityHDPDiffuse ""
vt_qualityHDPNormal ""
vt_qualityHDPPower ""
vt_qualityHDPSpecular ""
vt_pageimagesizeuniquediffuseonly2 ""
vt_pageimagesizeuniquediffuseonly ""
vt_pageimagesizeunique ""
vt_pageimagesizevmtr ""
r_sb_frustomFOV "92"

echo sicherstellen, dass der Motor nicht überspringen alle Einstellungen
af_skipAirFriction "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
echo Sound-Einstellungen aktiv
s_useCompression ""
s_streamBufferSizeK ""
s_reverb ""
s_occlusionDistance ""
s_maxSamples ""
s_maxEmitterChannels ""
com_skipDiscSwapStateManager "0"
com_skipGameRenderView "0"
com_skipInputRouting "0"
com_skipIntroVideo "0"
com_skipSignInManager "0"
face_skipBlink "0"
face_skipGestures "0"
face_skipHead "0"
face_skipLidDeform "0"
face_skipLipsync "0"
face_skipMood "0"
face_skipProcedural "0"
g_skipBombTimerFailTarget "0"
g_skipBreakableParticles "0"
g_skipCloth "0"
g_skipFXManager "0"
g_skipViewEffects "0"
g_skipWaterSim "0"
g_weaponSkipSound "0"
gc_skipFiction "0"
pm_skipAnimation "0"
r_skipAugment "0"
r_skipAutosprites "0"
r_skipBaseSurfaces "0"
r_skipBeams "0"
r_skipBlendedSurfaces "0"
r_skipBlendLights "0"
r_skipCloth "0"
r_skipCommits "0"
r_skipDecals "0"
r_skipDetailModels "0"
r_skipDetailTris "0"
r_skipDimShadows "0"
r_skipDistortionSurfaces "0"
r_skipDynamic "0"
r_skipDynamicLighting "0"
r_skipEffects "0"
r_skipEmissiveGlare "0"
r_skipFeedback "0"
r_skipFlares "0"
r_skipFoliage "0"
r_skipGeneratedFileCheck "0"
r_skipGlare "0"
r_skipGuis "0"
r_skipLightCPUCulling "0"
r_skipLightGPUCulling "0"
r_skipLights "0"
r_skipMergeMeshes "0"
r_skipModelCPUCulling "0"
r_skipModelGPUCulling "0"
r_skipModelRangeCulling "0"
r_skipModels "0"
r_skipNodeCPUCulling "0"
r_skipNodeGPUCulling "0"
r_skipOcclusionBaseModel "0"
r_skipParticles "0"
r_skipSlowLights "0"
r_skipStripDeadCode "0"
r_skipSuppress "0"
r_skipSurfaceCPUCulling "0"
r_skipTransparencySort "0"
r_skipUpdateInView "0"
r_skipViewParms "0"
r_skipVmtrs "0"
r_skipWaterSurfaces "0"
r_skipWorld "0"
r_skipZCullReconstruct "0"
r_multiSamples ""
r_shadows "1"
r_lazyBindParms "0"
r_lazyBindPrograms "0"
r_lazyBindTextures "0"

vt_restart
r_forceVmtrReload "1"

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