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Skyrim - Salida

Publicado por el 11 de noviembre 2011
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Skyrim - Salida

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Info: Skyrim.ini

A continuación usted puede conseguir el SkyrimPrefs.ini asegúrese de copiar y pegar todos los valores en ella


Skyrim.ini
[General]
uGridsToLoad =
sLanguage =
iNumHWThreads =

Buffer de la célula uExterior =
Buffer de la célula uInterior =
fMasterFilePreLoadMB =
iPreloadSizeLimit =
bUseThreadedMorpher =
bUseThreadedParticleSystem =
bUseThreadedTempEffects =
bMultiThreadMovement =
bDisableAllGore =
bTrackAllDeaths =
bPreemptivelyUnloadCells =

[Ver]
fShadowLODMaxStartFade =
fSpecularLODMaxStartFade =
fLightLODMaxStartFade =
iShadowMapResolutionPrimary =
bAllowScreenshot =
fSunShadowUpdateTime =
fSunUpdateThreshold =
bShadowsOnGrass =
bActorSelfShadowing =
bMTRendering =
bForcePow2Textures =
bForce1XShaders =
bAllow30Shaders =
bAllow20HairShader =
bDoTestHDR =
bDo30VFog =
bDoTallGrassEffect =
bDoTexturePass =
bDoSpecularPass =
bDoDiffusePass =
bDoAmbientPass =
bUseRefractionShader =
Shaders buse =
bUseSunbeams =
fMipBias =
bSimpleLighting =
fDecalLifetime =

[Audio]
fMusicDuckingSeconds =
fMusicUnDuckingSeconds =
fMenuModeFadeOutTime =
fMenuModeFadeInTime =

[Hierba]
bAllowCreateGrass =
bAllowLoadGrass =
bGrassPointLighting =

[GeneralWarnings]
SGeneralMasterMismatchWarning =

[Archivo]
sResourceArchiveList =
sResourceArchiveList2 =

[Lucha]
fMagnetismStrafeHeadingMult =
fMagnetismLookingMult =
bDismemberOneLimb =
bForceNPCsUseAmmo =

[Papiro]
fPostLoadUpdateTimeMS =
bEnableLogging =
bEnableTrace =
bLoadDebugInformation =
iMaxMemoryPageSize =
iMinMemoryPageSize =
[Agua]
bReflectLODObjects =
bReflectLODLand =
bReflectSky =
bReflectLODTrees =
[Interfaz]
rUIMistMenu_AmbientZPosRGB =
rUIMistMenu_AmbientZNegRGB =
rUIMistMenu_AmbientYPosRGB =
rUIMistMenu_AmbientYNegRGB =
rUIMistMenu_AmbientXPosRGB =
rUIMistMenu_AmbientXNegRGB =
[Árboles]
bForceFullDetail =
bEnableTreeAnimations =
[TerrainManager]
bKeepLowDetailTerrain =
bDisplayCloudLOD =
[Control]
bMouseAcceleration =
[HAVOK]
iNumThreads =
[SaveGame]
bAllowProfileTransfer =
bUseSaveGameHistory =
[Animación]
bMultiThreadBoneUpdate =
[BackgroundLoad]
bUseMultiThreadedFaceGen =
bUseMultiThreadedTrees =
[Adhesivos]
= bDecalMultithreaded
bForceAllDecals =
[Imagespace]
bDoRadialBlur =
[BudgetCaps]
uActorMemoryBudgetCap =
uLoadedAreaNonActorMemoryBudgetCap =
uWaterMemoryInterior =
uTextureMemoryInterior =
uGeometryMemoryInterior =
uWaterMemory =
uTextureMemory =
uGeometryMemory =
Información SkyrimPrefs.ini

A continuación usted puede conseguir el SkyrimPrefs.ini asegúrese de copiar y pegar todos los valores en ella


SkyrimPrefs.ini
[General]
sLanguage =

Buffer de la célula uExterior =
Buffer de la célula uInterior =
iStoryManagerLoggingEvent =
bEnableStoryManagerLogging =

[Ver]
fShadowLODMaxStartFade =
fSpecularLODMaxStartFade =
fLightLODMaxStartFade =
iShadowMapResolutionPrimary =
= iShadowMapResolutionSecondary
bAllowScreenshot =
sD3DDevice = ""
iTexMipMapSkip =
bFXAAEnabled =
fMeshLODLevel2FadeDist =
fMeshLODLevel1FadeDist =
fSpecularLODStartFade =
fLightLODStartFade =
fTreesMidLODSwitchDist =
iShadowMapResolution =
fShadowBiasScale =
iShadowMaskQuarter =
iBlurDeferredShadowMask =
fShadowDistance =
iMaxDecalsPerFrame =
iMaxSkinDecalsPerFrame =
iAdapter =
iSize W =
iSize H =
iMultiSample =
iMaxAnisotropy =
iPresentInterval =
bFull pantalla =
fInteriorShadowDistance =
bFloatPointRenderTarget =
fGamma =
iShadowFilter =
fDecalLOD2 =
fDecalLOD1 =
fShadowLODStartFade =
= iTexMipMapMinimum
bTransparencyMultisampling =
iWaterMultiSamples =
iShadowMode =
bTreesReceiveShadows =
bDrawLandShadows =
bDrawShadows =
fLeafAnimDampenDistEnd =
fLeafAnimDampenDistStart =
fMeshLODFadePercentDefault =
fMeshLODFadeBoundDefault =
fMeshLODLevel2FadeTreeDistance =
fMeshLODLevel1FadeTreeDistance =
iScreenShotIndex =
bShadowMaskZPrepass =
bMainZPrepass =
iShadowSplitCount =

[Audio]
fMusicDuckingSeconds =
fMusicUnDuckingSeconds =
fMenuModeFadeOutTime =
fMenuModeFadeInTime =

[Hierba]
bAllowCreateGrass =
bAllowLoadGrass =
b30GrassVS =
fGrassStartFadeDistance =
fGrassMaxStartFadeDistance =
fGrassMinStartFadeDistance =

[GeneralWarnings]
SGeneralMasterMismatchWarning =

[Archivo]
sResourceArchiveList =
sResourceArchiveList2 =

[Lucha]
fMagnetismStrafeHeadingMult =
fMagnetismLookingMult =

[Papiro]
fPostLoadUpdateTimeMS =
bEnableLogging =
bEnableTrace =
bLoadDebugInformation =
[Imagespace]
iRadialBlurLevel =
bDoDepthOfField =
[LD]
fLODFadeOutMultActors =
fLODFadeOutMultItems =
fLODFadeOutMultObjects =
fLODFadeOutMultSkyCell =
[Adhesivos]
bDecals =
bSkinnedDecals =
uMaxDecals =
uMaxSkinDecals =
uMaxSkinDecalsPerActor =
[TerrainManager]
fTreeLoadDistance =
fBlockMaximumDistance =
fBlockLevel1Distance =
fBlockLevel0Distance =
fSplitDistanceMult =
bShowLODInEditor =
[BlurShaderHDR]
bDoHighDynamicRange =
[BlurShader]
bUseBlurShader =
[Launcher]
bShowAllResolutions =
uLastAspectRatio =
[Agua]
iWaterReflectHeight =
iWaterReflectWidth =
bUseWaterDisplacements =
bUseWaterRefractions =
bUseWaterReflections =
bUseWaterDepth =
[PRINCIPAL]
fSkyCellRefFadeDistance =
bGamepadEnable =
bCrosshairEnabled =
fHUDOpacity =
bSaveOnPause =
bSaveOnTravel =
bSaveOnWait =
bSaveOnRest =
[Juego]
bShowFloatingQuestMarkers =
bShowQuestMarkers =
iDifficulty =
[Interfaz]
bDialogueSubtitles =
bGeneralSubtitles =
bShowCompass =
[Control]
fMouseHeadingSensitivity =
fGamepadHeadingSensitivity =
bAlwaysRunByDefault =
bInvertYValues ​​=
bGamePadRumble =
[Partículas]
= iMaxDesired
[SaveGame]
fAutosaveEveryXMins =
[AudioMenu]
fAudioMasterVolume =
fVal7 =
uID7 =
fVal6 =
uID6 =
fVal5 =
uID5 =
fVal4 =
uID4 =
fVal3 =
uID3 =
fVal2 =
uID2 =
fVal1 =
uID1 =
fVal0 =
uID0 =
[Nubes]
fCloudLevel2Distance =
fCloudLevel1Distance =
fCloudLevel0Distance =
fCloudNearFadeDistance =
[Árboles]
bRenderSkinnedTrees =
uiMaxSkinnedTreesToRender =
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