Skyrimの-出力 投稿KillerSneak 2011年11月11日に で コメントは受け付けていません。 再生回数:104988 CFG LINKを あなたのCFGリンクは、あなたが友達と一緒に、Webサイトを主張していない上にそれを共有することができます。 あなたが生成した同一のCFGファイルが他のユーザーによって生成することができるように、生成されたCFGファイルで問題が発生しているときにトラブルシューティングするのにも便利です 情報:Skyrim.ini 以下に、あなたのSkyrimPrefs.iniはそれにすべての値をコピー&ペーストしてください取得することができます Skyrim.ini [全般] uGridsToLoad = 俗語= iNumHWThreads = uExteriorセル·バッファ= uInteriorセル·バッファ= fMasterFilePreLoadMB = iPreloadSizeLimit = bUseThreadedMorpher = bUseThreadedParticleSystem = bUseThreadedTempEffects = bMultiThreadMovement = bDisableAllGore = bTrackAllDeaths = bPreemptivelyUnloadCells = [表示]を fShadowLODMaxStartFade = fSpecularLODMaxStartFade = fLightLODMaxStartFade = iShadowMapResolutionPrimary = bAllowScreenshot = fSunShadowUpdateTime = fSunUpdateThreshold = bShadowsOnGrass = =をbActorSelfShadowing =をbMTRendering bForcePow2Textures = bForce1XShaders = bAllow30Shaders = bAllow20HairShader = bDoTestHDR = =をbDo30VFog bDoTallGrassEffect = bDoTexturePass = =をbDoSpecularPass bDoDiffusePass = bDoAmbientPass = bUseRefractionShader = bUseシェーダ= bUseSunbeams = fMipBias = =をbSimpleLighting fDecalLifetime = [オーディオ] fMusicDuckingSeconds = fMusicUnDuckingSeconds = fMenuModeFadeOutTime = fMenuModeFadeInTime = [草] bAllowCreateGrass = bAllowLoadGrass = =をbGrassPointLighting [GeneralWarnings] =をSGeneralMasterMismatchWarning [アーカイブ] sResourceArchiveList = sResourceArchiveList2 = [戦闘] fMagnetismStrafeHeadingMult = fMagnetismLookingMult = bDismemberOneLimb = bForceNPCsUseAmmo = [パピルス] fPostLoadUpdateTimeMS = =をbEnableLogging bEnableTrace = bLoadDebugInformation = =をiMaxMemoryPageSize =をiMinMemoryPageSize [水] bReflectLODObjects = bReflectLODLand = bReflectSky = bReflectLODTrees = [インターフェース] rUIMistMenu_AmbientZPosRGB = rUIMistMenu_AmbientZNegRGB = rUIMistMenu_AmbientYPosRGB = rUIMistMenu_AmbientYNegRGB = rUIMistMenu_AmbientXPosRGB = rUIMistMenu_AmbientXNegRGB = [木] bForceFullDetail = bEnableTreeAnimations = [TerrainManager] bKeepLowDetailTerrain = bDisplayCloudLOD = [コントロール] bMouseAcceleration = [HAVOK] iNumThreads = [セーブデータ] bAllowProfileTransfer = bUseSaveGameHistory = [アニメーション] bMultiThreadBoneUpdate = [BackgroundLoad] bUseMultiThreadedFaceGen = bUseMultiThreadedTrees = [デカール] = bDecalMultithreaded bForceAllDecals = [Imagespace] bDoRadialBlur = [BudgetCaps] uActorMemoryBudgetCap = uLoadedAreaNonActorMemoryBudgetCap = uWaterMemoryInterior = uTextureMemoryInterior = uGeometryMemoryInterior = uWaterMemory = uTextureMemory = uGeometryMemory = 情報SkyrimPrefs.ini 以下に、あなたのSkyrimPrefs.iniはそれにすべての値をコピー&ペーストしてください取得することができます SkyrimPrefs.ini [全般] 俗語= uExteriorセル·バッファ= uInteriorセル·バッファ= iStoryManagerLoggingEvent = =をbEnableStoryManagerLogging [表示]を fShadowLODMaxStartFade = fSpecularLODMaxStartFade = fLightLODMaxStartFade = iShadowMapResolutionPrimary = = iShadowMapResolutionSecondary bAllowScreenshot = sD3DDevice = "" iTexMipMapSkip = = bFXAAEnabled fMeshLODLevel2FadeDist = fMeshLODLevel1FadeDist = fSpecularLODStartFade = fLightLODStartFade = fTreesMidLODSwitchDist = iShadowMapResolution = fShadowBiasScale = iShadowMaskQuarter = iBlurDeferredShadowMask = fShadowDistance = iMaxDecalsPerFrame = iMaxSkinDecalsPerFrame = iAdapter = ISIZE W = ISIZE H = iMultiSample = iMaxAnisotropy = iPresentInterval = bFull画面= fInteriorShadowDistance = bFloatPointRenderTarget = fGamma = iShadowFilter = fDecalLOD2 = fDecalLOD1 = fShadowLODStartFade = = iTexMipMapMinimum =をbTransparencyMultisampling iWaterMultiSamples = iShadowMode = bTreesReceiveShadows = bDrawLandShadows = bDrawShadows = fLeafAnimDampenDistEnd = fLeafAnimDampenDistStart = fMeshLODFadePercentDefault = fMeshLODFadeBoundDefault = fMeshLODLevel2FadeTreeDistance = fMeshLODLevel1FadeTreeDistance = iScreenShotIndex = bShadowMaskZPrepass = bMainZPrepass = iShadowSplitCount = [オーディオ] fMusicDuckingSeconds = fMusicUnDuckingSeconds = fMenuModeFadeOutTime = fMenuModeFadeInTime = [草] bAllowCreateGrass = bAllowLoadGrass = b30GrassVS = fGrassStartFadeDistance = fGrassMaxStartFadeDistance = fGrassMinStartFadeDistance = [GeneralWarnings] =をSGeneralMasterMismatchWarning [アーカイブ] sResourceArchiveList = sResourceArchiveList2 = [戦闘] fMagnetismStrafeHeadingMult = fMagnetismLookingMult = [パピルス] fPostLoadUpdateTimeMS = =をbEnableLogging bEnableTrace = bLoadDebugInformation = [Imagespace] iRadialBlurLevel = bDoDepthOfField = [LOD] fLODFadeOutMultActors = fLODFadeOutMultItems = fLODFadeOutMultObjects = fLODFadeOutMultSkyCell = [デカール] bDecals = bSkinnedDecals = uMaxDecals = uMaxSkinDecals = uMaxSkinDecalsPerActor = [TerrainManager] fTreeLoadDistance = fBlockMaximumDistance = fBlockLevel1Distance = fBlockLevel0Distance = fSplitDistanceMult = bShowLODInEditor = [BlurShaderHDR] bDoHighDynamicRange = [BlurShader] bUseBlurShader = [ランチャー] bShowAllResolutions = uLastAspectRatio = [水] iWaterReflectHeight = iWaterReflectWidth = bUseWaterDisplacements = bUseWaterRefractions = bUseWaterReflections = bUseWaterDepth = [MAIN] fSkyCellRefFadeDistance = =をbGamepadEnable = bCrosshairEnabled fHUDOpacity = bSaveOnPause = =をbSaveOnTravel bSaveOnWait = bSaveOnRest = [ゲームプレイ] bShowFloatingQuestMarkers = bShowQuestMarkers = iDifficulty = [インターフェース] bDialogueSubtitles = bGeneralSubtitles = =をbShowCompass [コントロール] fMouseHeadingSensitivity = fGamepadHeadingSensitivity = bAlwaysRunByDefault = bInvertYValues = bGamePadRumble = [粒子] = iMaxDesired [セーブデータ] fAutosaveEveryXMins = [AudioMenu] fAudioMasterVolume = fVal7 = uID7 = fVal6 = uID6 = fVal5 = uID5 = fVal4 = uID4 = fVal3 = UID3 = fVal2 = UID2 = fVal1 = UID1 = fVal0 = uID0 = [雲] fCloudLevel2Distance = fCloudLevel1Distance = fCloudLevel0Distance = fCloudNearFadeDistance = [木] bRenderSkinnedTrees = uiMaxSkinnedTreesToRender =