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Skyrimの-出力

投稿 2011年11月11日に

コメントは受け付けていません。 再生回数:104988

Skyrimの - 出力

CFG LINKを

あなたのCFGリンクは、あなたが友達と一緒に、Webサイトを主張していない上にそれを共有することができます。 あなたが生成した同一のCFGファイルが他のユーザーによって生成することができるように、生成されたCFGファイルで問題が発生しているときにトラブルシューティングするのにも便利です

情報:Skyrim.ini

以下に、あなたのSkyrimPrefs.iniはそれにすべての値をコピー&ペーストしてください取得することができます


Skyrim.ini
[全般]
uGridsToLoad =
俗語=
iNumHWThreads =

uExteriorセル·バッファ=
uInteriorセル·バッファ=
fMasterFilePreLoadMB =
iPreloadSizeLimit =
bUseThreadedMorpher =
bUseThreadedParticleSystem =
bUseThreadedTempEffects =
bMultiThreadMovement =
bDisableAllGore =
bTrackAllDeaths =
bPreemptivelyUnloadCells =

[表示]を
fShadowLODMaxStartFade =
fSpecularLODMaxStartFade =
fLightLODMaxStartFade =
iShadowMapResolutionPrimary =
bAllowScreenshot =
fSunShadowUpdateTime =
fSunUpdateThreshold =
bShadowsOnGrass =
=をbActorSelfShadowing
=をbMTRendering
bForcePow2Textures =
bForce1XShaders =
bAllow30Shaders =
bAllow20HairShader =
bDoTestHDR =
=をbDo30VFog
bDoTallGrassEffect =
bDoTexturePass =
=をbDoSpecularPass
bDoDiffusePass =
bDoAmbientPass =
bUseRefractionShader =
bUseシェーダ=
bUseSunbeams =
fMipBias =
=をbSimpleLighting
fDecalLifetime =

[オーディオ]
fMusicDuckingSeconds =
fMusicUnDuckingSeconds =
fMenuModeFadeOutTime =
fMenuModeFadeInTime =

[草]
bAllowCreateGrass =
bAllowLoadGrass =
=をbGrassPointLighting

[GeneralWarnings]
=をSGeneralMasterMismatchWarning

[アーカイブ]
sResourceArchiveList =
sResourceArchiveList2 =

[戦闘]
fMagnetismStrafeHeadingMult =
fMagnetismLookingMult =
bDismemberOneLimb =
bForceNPCsUseAmmo =

[パピルス]
fPostLoadUpdateTimeMS =
=をbEnableLogging
bEnableTrace =
bLoadDebugInformation =
=をiMaxMemoryPageSize
=をiMinMemoryPageSize
[水]
bReflectLODObjects =
bReflectLODLand =
bReflectSky =
bReflectLODTrees =
[インターフェース]
rUIMistMenu_AmbientZPosRGB =
rUIMistMenu_AmbientZNegRGB =
rUIMistMenu_AmbientYPosRGB =
rUIMistMenu_AmbientYNegRGB =
rUIMistMenu_AmbientXPosRGB =
rUIMistMenu_AmbientXNegRGB =
[木]
bForceFullDetail =
bEnableTreeAnimations =
[TerrainManager]
bKee​​pLo​​wDetailTerrain =
bDisplayCloudLOD =
[コントロール]
bMouseAcceleration =
[HAVOK]
iNumThreads =
[セーブデータ]
bAllowProfileTransfer =
bUseSaveGameHistory =
[アニメーション]
bMultiThreadBoneUpdate =
[BackgroundLoad]
bUseMultiThreadedFaceGen =
bUseMultiThreadedTrees =
[デカール]
= bDecalMultithreaded
bForceAllDecals =
[Imagespace]
bDoRadialBlur =
[BudgetCaps]
uActorMemoryBudgetCap =
uLoadedAreaNonActorMemoryBudgetCap =
uWaterMemoryInterior =
uTextureMemoryInterior =
uGeometryMemoryInterior =
uWaterMemory =
uTextureMemory =
uGeometryMemory =
情報SkyrimPrefs.ini

以下に、あなたのSkyrimPrefs.iniはそれにすべての値をコピー&ペーストしてください取得することができます


SkyrimPrefs.ini
[全般]
俗語=

uExteriorセル·バッファ=
uInteriorセル·バッファ=
iStoryManagerLoggingEvent =
=をbEnableStoryManagerLogging

[表示]を
fShadowLODMaxStartFade =
fSpecularLODMaxStartFade =
fLightLODMaxStartFade =
iShadowMapResolutionPrimary =
= iShadowMapResolutionSecondary
bAllowScreenshot =
sD3DDevice = ""
iTexMipMapSkip =
= bFXAAEnabled
fMeshLODLevel2FadeDist =
fMeshLODLevel1FadeDist =
fSpecularLODStartFade =
fLightLODStartFade =
fTreesMidLODSwitchDist =
iShadowMapResolution =
fShadowBiasScale =
iShadowMaskQuarter =
iBlurDeferredShadowMask =
fShadowDistance =
iMaxDecalsPerFrame =
iMaxSkinDecalsPerFrame =
iAdapter =
ISIZE W =
ISIZE H =
iMultiSample =
iMaxAnisotropy =
iPresentInterval =
bFull画面=
fInteriorShadowDistance =
bFloatPointRenderTarget =
fGamma =
iShadowFilter =
fDecalLOD2 =
fDecalLOD1 =
fShadowLODStartFade =
= iTexMipMapMinimum
=をbTransparencyMultisampling
iWaterMultiSamples =
iShadowMode =
bTreesReceiveShadows =
bDrawLandShadows =
bDrawShadows =
fLeafAnimDampenDistEnd =
fLeafAnimDampenDistStart =
fMeshLODFadePercentDefault =
fMeshLODFadeBoundDefault =
fMeshLODLevel2FadeTreeDistance =
fMeshLODLevel1FadeTreeDistance =
iScreenShotIndex =
bShadowMaskZPrepass =
bMainZPrepass =
iShadowSplitCount =

[オーディオ]
fMusicDuckingSeconds =
fMusicUnDuckingSeconds =
fMenuModeFadeOutTime =
fMenuModeFadeInTime =

[草]
bAllowCreateGrass =
bAllowLoadGrass =
b30GrassVS =
fGrassStartFadeDistance =
fGrassMaxStartFadeDistance =
fGrassMinStartFadeDistance =

[GeneralWarnings]
=をSGeneralMasterMismatchWarning

[アーカイブ]
sResourceArchiveList =
sResourceArchiveList2 =

[戦闘]
fMagnetismStrafeHeadingMult =
fMagnetismLookingMult =

[パピルス]
fPostLoadUpdateTimeMS =
=をbEnableLogging
bEnableTrace =
bLoadDebugInformation =
[Imagespace]
iRadialBlurLevel =
bDoDepthOfField =
[LOD]
fLODFadeOutMultActors =
fLODFadeOutMultItems =
fLODFadeOutMultObjects =
fLODFadeOutMultSkyCell =
[デカール]
bDecals =
bSkinnedDecals =
uMaxDecals =
uMaxSkinDecals =
uMaxSkinDecalsPerActor =
[TerrainManager]
fTreeLoadDistance =
fBlockMaximumDistance =
fBlockLevel1Distance =
fBlockLevel0Distance =
fSplitDistanceMult =
bShowLODInEditor =
[BlurShaderHDR]
bDoHighDynamicRange =
[BlurShader]
bUseBlurShader =
[ランチャー]
bShowAllResolutions =
uLastAspectRatio =
[水]
iWaterReflectHeight =
iWaterReflectWidth =
bUseWaterDisplacements =
bUseWaterRefractions =
bUseWaterReflections =
bUseWaterDepth =
[MAIN]
fSkyCellRefFadeDistance =
=をbGamepadEnable
= bCrosshairEnabled
fHUDOpacity =
bSaveOnPause =
=をbSaveOnTravel
bSaveOnWait =
bSaveOnRest =
[ゲームプレイ]
bShowFloatingQuestMarkers =
bShowQuestMarkers =
iDifficulty =
[インターフェース]
bDialogueSubtitles =
bGeneralSubtitles =
=をbShowCompass
[コントロール]
fMouseHeadingSensitivity =
fGamepadHeadingSensitivity =
bAlwaysRunByDefault =
bInvertYValues​​ =
bGamePadRumble =
[粒子]
= iMaxDesired
[セーブデータ]
fAutosaveEveryXMins =
[AudioMenu]
fAudioMasterVolume =
fVal7 =
uID7 =
fVal6 =
uID6 =
fVal5 =
uID5 =
fVal4 =
uID4 =
fVal3 =
UID3 =
fVal2 =
UID2 =
fVal1 =
UID1 =
fVal0 =
uID0 =
[雲]
fCloudLevel2Distance =
fCloudLevel1Distance =
fCloudLevel0Distance =
fCloudNearFadeDistance =
[木]
bRenderSkinnedTrees =
uiMaxSkinnedTreesToRender =
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