RAGE - Wyjście
echo nie kłócić - żadnych argumentów potrzebneRAGE echo - wersja cfg: 1.1
echo * dodano - opisy do opcji unoszą się nad nimi, aby uzyskać pewne informacje na temat ustawień
echo * dodano - kilka default dodał CVARs zapewnienia silnik zużywa wszystkie swoje funkcje
echo * dodano - liczba próbek anti-aliasing (0 = brak multisamplowany FBO) r_multiSamples
echo * dodano - metoda kompresji generowanych stron "mt_genCompression"
echo * stałe - wszystko życie na wysokich ustawieniach jakości "image_useCompression"
RAGE echo - wersja cfg: 1.0
echo początkowej wersji
echo konsoli oraz wprowadzanie przejść aktywnych
com_allowconsole ""
com_skipIntroVideo ""
echo Render Settings aktywnych
r_sb_imageSize ""
r_useNewPrivateLighting ""
r_useHardwareTextures ""
r_useSMP ""
r_dimShadowHeightTweak ""
r_dimShadowForceHighQuality ""
r_dimShadowResolution ""
r_noBreakableShadows ""
Ustawienia echo gry aktywnych
g_showPlayerShadow ""
echo Wirtualna Tekstury nVidia Ustawienia aktywnych
vt_cudaRLE ""
vt_cudaBudget ""
vt_useCudaTranscode ""
echo wirtualnych tekstur aktywnych
vt_nopreload ""
vt_minMipLevelInstalled ""
vt_uncompressedVmtr ""
image_useCompression ""
vt_maxPPF ""
vt_maxaniso ""
image_anisotropy ""
vt_minlod ""
vt_lodBias ""
image_lodbias ""
vt_vmtrcompression ""
mt_genCompression ""
vt_qualityDCTChroma ""
vt_qualityDCTLuma ""
vt_qualityDCTNormal ""
vt_qualityDCTPower ""
vt_qualityDCTSpecular ""
vt_qualityHDPLossless ""
vt_qualityHDPDiffuse ""
vt_qualityHDPNormal ""
vt_qualityHDPPower ""
vt_qualityHDPSpecular ""
vt_pageimagesizeuniquediffuseonly2 ""
vt_pageimagesizeuniquediffuseonly ""
vt_pageimagesizeunique ""
vt_pageimagesizevmtr ""
r_sb_frustomFOV "92"
echo upewnij się, że silnik nie pomija żadnych ustawień
af_skipAirFriction "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
com_skipDiscSwapStateManager "0"
com_skipGameRenderView "0"
com_skipInputRouting "0"
com_skipIntroVideo "0"
com_skipSignInManager "0"
face_skipBlink "0"
face_skipGestures "0"
face_skipHead "0"
face_skipLidDeform "0"
face_skipLipsync "0"
face_skipMood "0"
face_skipProcedural "0"
g_skipBombTimerFailTarget "0"
g_skipBreakableParticles "0"
g_skipCloth "0"
g_skipFXManager "0"
g_skipViewEffects "0"
g_skipWaterSim "0"
g_weaponSkipSound "0"
gc_skipFiction "0"
pm_skipAnimation "0"
r_skipAugment "0"
r_skipAutosprites "0"
r_skipBaseSurfaces "0"
r_skipBeams "0"
r_skipBlendedSurfaces "0"
r_skipBlendLights "0"
r_skipCloth "0"
r_skipCommits "0"
r_skipDecals "0"
r_skipDetailModels "0"
r_skipDetailTris "0"
r_skipDimShadows "0"
r_skipDistortionSurfaces "0"
r_skipDynamic "0"
r_skipDynamicLighting "0"
r_skipEffects "0"
r_skipEmissiveGlare "0"
r_skipFeedback "0"
r_skipFlares "0"
r_skipFoliage "0"
r_skipGeneratedFileCheck "0"
r_skipGlare "0"
r_skipGuis "0"
r_skipLightCPUCulling "0"
r_skipLightGPUCulling "0"
r_skipLights "0"
r_skipMergeMeshes "0"
r_skipModelCPUCulling "0"
r_skipModelGPUCulling "0"
r_skipModelRangeCulling "0"
r_skipModels "0"
r_skipNodeCPUCulling "0"
r_skipNodeGPUCulling "0"
r_skipOcclusionBaseModel "0"
r_skipParticles "0"
r_skipSlowLights "0"
r_skipStripDeadCode "0"
r_skipSuppress "0"
r_skipSurfaceCPUCulling "0"
r_skipTransparencySort "0"
r_skipUpdateInView "0"
r_skipViewParms "0"
r_skipVmtrs "0"
r_skipWaterSurfaces "0"
r_skipWorld "0"
r_skipZCullReconstruct "0"
r_multiSamples ""
r_shadows "1"
r_lazyBindParms "0"
r_lazyBindPrograms "0"
r_lazyBindTextures "0"
vt_restart






























