This page has been translated from English

Brink - Výstupné

echo Nehádajte sa - žiadne argumenty potreba
echo BRINK - CFG verzia: 1.0
echo Prvá verzia

echo Console nastavenia aktívne
com_allowConsole ""
com_allowFullConsole ""
echo Render nastavenia aktívne
r_ccfAllowLATCCompression ""
r_checkBounds ""
r_forceClear ""
r_fullscreen ""
r_HBAONumDir ""
r_HBAONumSteps ""
r_inhibitEXTGPP ""
r_inhibitPBO ""
r_multiSamples ""
r_normalizeNormalMaps ""
r_renderProgramLodDistance ""
r_renderProgramLodFade ""
r_shaderPreferALU ""
r_shadowsHighQuality ""
r_useAntiAliasing ""
r_useDitherMask ""
r_useHBAO ""
r_useMaxVisDist ""
r_useMotionBlur ""
r_useShadowMaps ""
r_useThreadedRenderer ""

echo Virtual nastavenia textúr aktívne
vt_anisotropy ""
vt_compression ""
vt_lodBias ""

echo Obrázok / nastavenia textúr aktívne
image_anisotropy ""
image_lodbias ""
image_useHQCompression ""


echo Uistite sa, že motor nepreskočí žiadne nastavenia
r_retainCPUGeometry "0"
r_sb_useCulling "1"
r_shadows "1"
image_skipLoad "0"
aas_skipObstacleAvoidance "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
bot_skipThinkClient "-1"
com_skipGameDraw "0"
com_skipRenderer "0"
com_skipWarnings "0"
g_skipViewEffects "0"
g_skipWeaponSwitchAnimations "0"
image_skipLoad "0"
pm_bobSkip "0"
r_shaderSkipSpecCubeMaps "0"
r_skipAmbient "0"
r_skipAmbientLighting "0"
r_skipAtmosInteractions "0"
r_skipAtmosphere "0"
r_skipBackEnd "0"
r_skipBump "0"
r_skipDeforms "0"
r_skipDepthOfField "0"
r_skipDiffuse "0"
r_skipDrawSurfs "0"
r_skipDynamicTextures "0"
r_skipFrontEnd "0"
r_skipGlareRendering "0"
r_skipHaloRendering "0"
r_skipInteractions "0"
r_skipMotionBlur "0"
r_skipOverlays "0"
r_skipParticles "0"
r_skipPostProcess "0"
r_skipPrePass "0"
r_skipRender "0"
r_skipRenderContext "0"
r_skipSpecular "0"
r_skipSuppress "0"
r_skipTranslucent "0"
r_skipUpdates "0"
vt_skipUpdate "0"
Reklama
Vaša reklama tu