echo Argumentera inte - inga argument som behövs
echo RAGE - CFG version: 1,3
echo * TEST - Tillagd tvingas möjlighet att försöka fixa de svarta rutorna / saknade texturer
echo * lagt - Flera alternativ Player Movement (kör / gå / Crouch)
echo * lagt - Möjlighet att stänga av alla AimAssist - "g_AimAssist_Disable_All"
echo * lagt - Vsync Mode / wglSwapInterval - "r_swapInterval"
echo * lagt - Möjlighet att stänga av blod, splats, sprayer och kilar effekter - "g_bloodEffects"
echo * tillade - kilar alternativ - "g_reactivateGibsForMover"
echo * lagt - Synfält option - "g_fov"
eko * utgår - Storlek (i kb) av de tillfälliga streaming buffertar - "s_streamBufferSizeK" - kan bara ställas in i startalternativ
echo * utgår - Använd komprimerade ljudfiler (mp3/xma) tvingas till 1 - "s_useCompression" - okomprimerade ljud fungerar inte
echo RAGE - CFG version: 1,2
echo * lagt - Forced VMTR reload som standart / icke ändringsbara värde
eko * Added - Ljudinställningar alternativ
echo * fast - Virtual struktur Nej Preload standard 0 i stället för 1 "vt_nopreload"
echo Argumentera inte - inga argument som behövs
echo RAGE - CFG version: 1,1
echo * lagt - En beskrivning av de alternativ som svävar över dem för att få lite info om inställningar
echo * lagt - flera standard läggas cvars för att säkerställa att motorn använder alla dess funktioner
echo * lagt - antal anti-aliasing prover (0 = ingen multi-samplad FBO) r_multiSamples
echo * lagt - komprimeringsmetod för genererade sidor "mt_genCompression"
echo * fast - force allt för hög upplösning "image_useCompression"
echo RAGE - CFG version: 1,0
echo första utgåvan
echo konsol och intro skip aktivt
com_allowconsole ""
com_skipIntroVideo ""
echo Renderingsinställningar aktiv
r_sb_imageSize ""
r_useNewPrivateLighting ""
r_useHardwareTextures ""
r_useSMP ""
r_dimShadowHeightTweak ""
r_dimShadowForceHighQuality ""
r_dimShadowResolution ""
r_noBreakableShadows ""
echo Spelinställningar aktiv
g_showPlayerShadow ""
g_fov ""
g_reactivateGibsForMover ""
g_bloodEffects ""
g_AimAssist_Disable_All ""
ekot virtuella Textur nVidia Settings aktiv
vt_cudaRLE ""
vt_cudaBudget ""
vt_useCudaTranscode ""
echo Virtuella Texture Settings aktiv
vt_nopreload ""
vt_minMipLevelInstalled ""
vt_uncompressedVmtr ""
image_useCompression ""
vt_maxPPF ""
vt_maxaniso ""
image_anisotropy ""
vt_minlod ""
vt_lodBias ""
image_lodbias ""
vt_vmtrcompression ""
mt_genCompression ""
vt_qualityDCTChroma ""
vt_qualityDCTLuma ""
vt_qualityDCTNormal ""
vt_qualityDCTPower ""
vt_qualityDCTSpecular ""
vt_qualityHDPLossless ""
vt_qualityHDPDiffuse ""
vt_qualityHDPNormal ""
vt_qualityHDPPower ""
vt_qualityHDPSpecular ""
vt_pageimagesizeuniquediffuseonly2 ""
vt_pageimagesizeuniquediffuseonly ""
vt_pageimagesizeunique ""
vt_pageimagesizevmtr ""
r_sb_frustomFOV "92"
r_swapInterval ""
echo kontrollera att motorn inte hoppar några inställningar
af_skipAirFriction "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
echo Ljudinställningar aktivt
s_reverb ""
s_occlusionDistance ""
s_maxSamples ""
s_maxEmitterChannels ""
pm_togglesprint ""
pm_sprintspeed ""
pm_runspeed ""
pm_walkspeed ""
pm_crouchspeed ""
com_skipDiscSwapStateManager "0"
com_skipGameRenderView "0"
com_skipInputRouting "0"
com_skipIntroVideo "0"
com_skipSignInManager "0"
face_skipBlink "0"
face_skipGestures "0"
face_skipHead "0"
face_skipLidDeform "0"
face_skipLipsync "0"
face_skipMood "0"
face_skipProcedural "0"
g_skipBombTimerFailTarget "0"
g_skipBreakableParticles "0"
g_skipCloth "0"
g_skipFXManager "0"
g_skipViewEffects "0"
g_skipWaterSim "0"
g_weaponSkipSound "0"
gc_skipFiction "0"
pm_skipAnimation "0"
r_skipAugment "0"
r_skipAutosprites "0"
r_skipBaseSurfaces "0"
r_skipBeams "0"
r_skipBlendedSurfaces "0"
r_skipBlendLights "0"
r_skipCloth "0"
r_skipCommits "0"
r_skipDecals "0"
r_skipDetailModels "0"
r_skipDetailTris "0"
r_skipDimShadows "0"
r_skipDistortionSurfaces "0"
r_skipDynamic "0"
r_skipDynamicLighting "0"
r_skipEffects "0"
r_skipEmissiveGlare "0"
r_skipFeedback "0"
r_skipFlares "0"
r_skipFoliage "0"
r_skipGeneratedFileCheck "0"
r_skipGlare "0"
r_skipGuis "0"
r_skipLightCPUCulling "0"
r_skipLightGPUCulling "0"
r_skipLights "0"
r_skipMergeMeshes "0"
r_skipModelCPUCulling "0"
r_skipModelGPUCulling "0"
r_skipModelRangeCulling "0"
r_skipModels "0"
r_skipNodeCPUCulling "0"
r_skipNodeGPUCulling "0"
r_skipOcclusionBaseModel "0"
r_skipParticles "0"
r_skipSlowLights "0"
r_skipStripDeadCode "0"
r_skipSuppress "0"
r_skipSurfaceCPUCulling "0"
r_skipTransparencySort "0"
r_skipUpdateInView "0"
r_skipViewParms "0"
r_skipVmtrs "0"
r_skipWaterSurfaces "0"
r_skipWorld "0"
r_skipZCullReconstruct "0"
r_multiSamples ""
r_shadows "1"
s_useCompression "1"
md6_generateDamageTextures "1"
r_lazyBindParms "0"
r_lazyBindPrograms "0"
r_lazyBindTextures "0"
vt_restart
r_forceVmtrReload "1"
