SKYRIM - Utgång
Skyrim_cfg_version = 1,5
[Allmänt]
fBrightLightColorB =
fBrightLightColorG =
fBrightLightColorR =
iStoryManagerLoggingEvent =
bEnableStoryManagerLogging =
bAllowConsole =
iPreloadSizeLimit =
bPreloadIntroSequence =
fMasterFilePreLoadMB =
iNumHWThreads =
bUseThreadedParticleSystem =
uGridsToLoad =
uInterior Cell Buffer =
uExterior Cell Buffer =
iFPSClamp =
[Imagespace]
bDoDepthOfField =
iRadialBlurLevel =
[Display]
iBlurDeferredShadowMask =
fInteriorShadowDistance =
fShadowDistance =
iShadowMapResolutionSecondary =
iShadowMapResolutionPrimary =
iShadowSplitCount =
iMaxAnisotropy =
fLeafAnimDampenDistEnd =
fLeafAnimDampenDistStart =
fTreesMidLODSwitchDist =
fGamma =
fDecalLOD2 =
fDecalLOD1 =
fSpecularLODStartFade =
fShadowLODStartFade =
fLightLODStartFade =
iTexMipMapMinimum =
iTexMipMapSkip =
iWaterMultiSamples =
iMultiSample =
iShadowMode =
bTreesReceiveShadows =
bDrawLandShadows =
bFull Screen =
iSize W =
iSize H =
fMeshLODFadePercentDefault =
fMeshLODFadeBoundDefault =
fMeshLODLevel2FadeTreeDistance =
fMeshLODLevel1FadeTreeDistance =
fMeshLODLevel2FadeDist =
fMeshLODLevel1FadeDist =
iScreenShotIndex =
bShadowMaskZPrepass =
bMainZPrepass =
iMaxSkinDecalsPerFrame =
iMaxDecalsPerFrame =
bFloatPointRenderTarget =
sD3DDevice = ""
bFXAAEnabled =
fShadowBiasScale =
iShadowMaskQuarter =
iAdapter =
iPresentInterval =
iShadowFilter =
bTransparencyMultisampling =
bDrawShadows =
iShadowMapResolution =
fDefault1stPersonFOV =
fDefaultWorldFOV =
fDefaultFOV =
bSimpleLighting =
bDynamicWindowReflections =
bUseFakeFullScreenMotionBlur =
bAllowPartialPrecision =
bShadowsOnGrass =
bActorSelfShadowing =
bMTRendering =
bUseSunbeams =
bAllow30Shaders =
bDo30VFog =
[Grass]
b30GrassVS =
fGrassStartFadeDistance =
fGrassMaxStartFadeDistance =
fGrassMinStartFadeDistance =
iMaxGrassTypesPerTexure =
bAllowLoadGrass =
iGrassCellRadius =
bGrassPointLighting =
fGrassFadeRange =
fGrassDefaultStartFadeDistance =
bDrawShaderGrass =
[MAIN]
bGamepadEnable =
bCrosshairEnabled =
fHUDOpacity =
bSaveOnPause =
bSaveOnTravel =
bSaveOnWait =
bSaveOnRest =
fSkyCellRefFadeDistance =
[Gameplay]
bShowFloatingQuestMarkers =
bShowQuestMarkers =
iShadowMaskQuarter =
iDifficulty =
[Interface]
bDialogueSubtitles =
bGeneralSubtitles =
bShowCompass =
[Controls]
fGamepadHeadingSensitivity =
fMouseHeadingSensitivity =
bAlwaysRunByDefault =
bInvertYValues =
bGamePadRumble =
bMouseAcceleration =
[Partiklar]
iMaxDesired =
[Savegame]
fAutosaveEveryXMins =
[AudioMenu]
fAudioMasterVolume =
fVal7 =
uID7 =
fVal6 =
uID6 =
fVal5 =
uID5 =
fVal4 =
uID4 =
fVal3 =
uID3 =
fVal2 =
uID2 =
fVal1 =
uID1 =
fVal0 =
uID0 =
[Moln]
fCloudLevel2Distance =
fCloudLevel1Distance =
fCloudLevel0Distance =
fCloudNearFadeDistance =
[TerrainManager]
fTreeLoadDistance =
fBlockMaximumDistance =
fBlockLevel1Distance =
fBlockLevel0Distance =
fSplitDistanceMult =
bShowLODInEditor =
[NavMesh]
fObstacleAlpha =
fCoverSideHighAlpha =
fCoverSideLowAlpha =
fEdgeFullAlpha =
fEdgeHighAlpha =
fEdgeLowAlpha =
fTriangleFullAlpha =
fTriangleHighAlpha =
fTriangleLowAlpha =
fLedgeBoxHalfHeight =
fEdgeDistFromVert =
fEdgeThickness =
fPointSize =
[Träd]
bRenderSkinnedTrees =
uiMaxSkinnedTreesToRender =
bForceFullDetail =
bEnableTreeAnimations =
bEnableTrees =
fUpdateBudget =
bPickSkinnedTrees =
[Dekaler]
uMaxDecals =
bDecals =
bSkinnedDecals =
uMaxSkinDecals =
uMaxSkinDecalsPerActor =
bDecalMultithreaded =
[LOD]
fLODFadeOutMultObjects =
fLODFadeOutMultItems =
fLODFadeOutMultActors =
fLODFadeOutMultSkyCell =
[Launcher]
bEnableFileSelection =
bShowAllResolutions =
uLastAspectRatio =
[BlurShaderHDR]
bDoHighDynamicRange =
[BlurShader]
bUseBlurShader =
[Vatten]
iWaterReflectHeight =
iWaterReflectWidth =
bUseWaterDisplacements =
bUseWaterRefractions =
bUseWaterReflections =
bUseWaterDepth =
bUseWaterReflectionBlur =
bReflectExplosions =
iWaterBlurAmount =
bAutoWaterSilhouetteReflections =
bForceHighDetailReflections =
bUseWaterHiRes =
bUseWaterLOD =
bReflectLODObjects =
bReflectLODLand =
bReflectSky =
bReflectLODTrees =
bUseWaterShader =
[BackgroundLoad]
bBackgroundLoadLipFiles = 1
bUseBackgroundFileLoader = 1
bLoadBackgroundFaceGen = 1
bUseMultiThreadedFaceGen = 1
bBackgroundCellLoads = 1
bLoadHelmetsInBackground = 1
bUseMultiThreadedTrees = 1
[ScreenSplatter]
bBloodSplatterEnabled =






























