After the development was done on “The Elder Scrolls V: Skyrim” the team was given one simple task. Create anything you want and put it into “The Elder Scrolls V: Skyrim” within one week.
The video shows some impressive features that might or might not make it into future DLC or updates. It shows how versatile the “Creation Kit” is and what it is capable...
If there’s one company out there at this moment that knows how to support their product and please their fans it’s Bethesda Game Studios. Within reasonable time they have ironed out most bugs of the game and released the tools to keep the game interesting by allowing custom content.
Modders rejoice! We’re pleased to announce that the Skyrim Creation Kit is now...
Patch 1.2 has finally been released for RAGE. Below you will find the full release notes.
New Functionality
Texture Detail: Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening. This does not update or increase the resolution of the base textures included with the game but improves the perceived resolution and crispness of textures. This...
This is a video preview for the Creation Kit and Skyrim Workshop!
The creation Kit will offer the same suite of tools that “Bethesda Game Studio”s used to create The Elder Scrolls V: Skyrim, and the best part is that the tool will be free to download via steam. The Creation Kit has lots of new features, including the ability to build archives. The creation Kit comes with a well...
Updated:
iShadowFilter – color updated from red to green as it’s setting that can be changed
Deleted [DoNotArgue - Skyrim.ini] and [DoNotArgue - SkyrimPrefs.ini] version info from the output
to ensure 100% compatibility as described here by “Siet” (for the SWTOR CFG Maker)
Page layout updated to work with the upcoming website/template update
Page layout updated to be...
So 2011 was a great year for gamers all over the world if you were a happy gamer in 2011 you won’t be disappointed in 2012. Below is a list of game we can expect to be released this year.
Alan Wake
The story-driver action adventrue that had great success on the Xbox360 now comes to the PC. Not much information has been given about the PC yet and if the DLC will be included or...
First of all I would like the Do Not Argue members for their feedback.
The Skyrim CFG maker has gotten a big overhaul. Every value that was in 1.9 has been altered, missing descriptions have been added (not all but allot)
the DNA Ultra Ex and DNA Extreme settings have been updated to reflect:
DNA Ultra Ex = Do Not Argue – Ultra Extended (50% Enhanced compared to Ultra)
DNA Extreme = Do Not...
Bethesda has released the 1.3 Update and it should be available on steam now. The patch is currently being submitted to Sony and Microsoft as well. The release notes for the 1.3 update can be found below
General stability improvements
Optimize performance for Core 2 Duo CPUs (PC)
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue...
Added: [BudgetCaps]
various caching and memory settings
default and double dna (enhanced) values added
Added: [SaveGame]
Allow Profile Transfer (selectable)
Use Savegame History (selectable)
Added: [Water]
Use High Resolution Water (selectable)
Force Low Detail Water (forced)
Use Water Shader (selectable)
Use Water LOD (selectable)
Use Water Displacement effects (walking/projectiles)...
Bethesda has announced that the Mod tools aka “The Creation Kit” for “The Elder Scrolls V: Skyrim” will let modders upload their mods to Steam’s Workshop. Steam Workshop is a valve hosted database of content made by the community.
The same Workshop is already being used by Valve’s “Team Fortress 2″
Players will be able to choose what Modifications...
The release notes from the Skyrim 1.2 update have been released:
Update: PS3 update is now available in North America
Today we’ve begun rolling out Skyrim’s 1.2 update for PlayStation 3 (labeled 2.01 on PSN). The update is already available for users in Europe and we will let you know as soon as it’s up in North America. Our current ETA for Xbox 360 and PC players is this Wednesday,...
Updated the Skyrim CFG Maker to 1.8
NEW:
updated page layout and information
ADDED:
[Grass] – Enable Point Lighting Grass
[HAVOK] – Number of Threads the game can use (CPU Cores)
[General] – Number of Threads the game can use (CPU Cores)
[Controls] – Enable Mouse Acceleration – option re-added
[Display] – Shadowmap Resolution. – secondary shadowmap...
Some small fixes here:
Whats new:
Easy Save Game fix
* added description at the top of the page.
* easy fix for corrupted, non loading save games
Minimum Mipmaps to be stored
* setting updated
* default 0
Amount of AA samples
* setting updated
Max Anisotropy Filter
* setting updated
Master File Preload (MB)
* setting based on system RAM now
* not forced anymore
Max Preload Size Limit in Bytes
*...
So here it is, the new and improved Skyrim CFG maker. Allot has been changed but I will keep it short and simple as that was the focus of the new update.
Whats new:
Share and Feedback
* share your settings, pots your URL
* having issues with the cfg generated, pust your URL
* in both cases the information will be used to enhance and update the tool
Skyrim.ini and SkyrimPrefs.ini
* get 2 outputs...
The Skyrim CFG maker has been updated to version 1.4
Skyrim – cfg version: 1.5
fixed: Vsync – set to off as default now
fixed: Enable Transparency Multisampling set to off as default. Causes issues for most users
- till there’s a fix this option can not be set by the user
added: [ScreenSplatter] Enable screen blood spatter effect
added: [BackgroundLoad] and some default...
For some users the trees are not swaying. Here’s my fix:
add the below settings to [Trees] in your SkyrimPrefs.ini
bForceFullDetail=1
bEnableTreeAnimations=1
bEnableTrees=1
The fix will also be added to the next Skyrim CFG maker update (version 1.5)
Another fix for a great game Enjoy.
The Skyrim CFG maker has been updated to version 1.4
Skyrim – cfg version: 1.4
removed Do Not Argue – CFG debug info Only “Skyrim_cfg_version=” will show
added: [Display] Default 1st person FOV
added: [Display] Default World FOV
added: [Display] Default FOV
added: [Decals] Enabled Multithreaded Decals
added: [General] Use Threaded Particle System
added: [General] Set...
The values that will fix the problem most users are having lies in these 3 settings
fDefault1stPersonFOV=75.0000
fDefaultWorldFOV=90.0000
fDefaultFOV=65.0000
I will be adding them to the CFG maker later today as I’m reworking alot of the settings for the tool. I have been working on the FOV for quite some time now and these settings should work put them under the
[Display]
part of the ini....
The Fourth in a series of new CFG makers has been released.
The Skyrim cfg maker is now online. Don’t hesitate to leave feedback or suggestions for the Skyrim CFG maker
Simply amazing. Maybe “Uwe Boll” could learn something from this
Watch as the fifth installment in the Elder Scrolls series comes to life in this live action trailer for Skyrim.
All new gameplay footage of this highly anticipated RPG
See eye-melting new footage of gameplay straight from Elder Scrolls V: Skyrim and see monsters getting skewered in this combat montage.
I have update the RAGE CFG maker to version 1.3
RAGE – cfg version: 1.3
TEST – Added forced option to try and fix the black squares/missing textures
added – Several Player Movement options (run / walk / crouch)
added – Option to turn off all AimAssist – “g_AimAssist_Disable_All”
added – Vsync Mode / wglSwapInterval –...
The second in a series of new CFG makers coming to Do Not Argue has been released.
The BRINK cfg maker can be found in the top navigation of the website or via THIS direct LINK. Don’t hesitate to leave feedback or suggestions for the BRINK...
I have update the RAGE CFG maker to version 1.2
RAGE – cfg version: 1.2
added – Forced VMTR reload as standart/non changeable value
added – Sound Settings options
fixed – Virtual Texture No Preload default to 0 instead of 1 “vt_nopreload”
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