Bethesda has released it’s latest patch for “The Elder Scrolls V: Skyrim” patch 1.4.27 is no longer in “beta status” and is available for download on steam.
UPDATE 1.4.27 (PC Only)
LAUNCHER
Fixed issue with downloading mods when you are subscribed to more than 50 mods
Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
Mod...
The highly anticipated 1.4 patch for “The Elder Scrolls V: Skyrim” has gone live on the Xbox360 and PS3.
The update is now live for PlayStation 3 users in many European territories. We expect the patch to hit US users later today. If we hear from Sony, we’ll let you know. If you’re encountering any strange in-game behavior immediately after applying the patch, don’t be alarmed...
After the development was done on “The Elder Scrolls V: Skyrim” the team was given one simple task. Create anything you want and put it into “The Elder Scrolls V: Skyrim” within one week.
The video shows some impressive features that might or might not make it into future DLC or updates. It shows how versatile the “Creation Kit” is and what it is capable...
If there’s one company out there at this moment that knows how to support their product and please their fans it’s Bethesda Game Studios. Within reasonable time they have ironed out most bugs of the game and released the tools to keep the game interesting by allowing custom content.
Modders rejoice! We’re pleased to announce that the Skyrim Creation Kit is now...
A tweet confirmed the release of the “The Elder Scrolls V: Skyrim – Creation Kit” on February 7. This Tuesday you will finally be able to start MODDING Skyrim to create your own content with the same tools used by “Bethesda Game Studios”.
For our Skyrim PC fans, the Creation Kit is on track for release on Tuesday. And, we also have a special surprise with...
This is a video preview for the Creation Kit and Skyrim Workshop!
The creation Kit will offer the same suite of tools that “Bethesda Game Studio”s used to create The Elder Scrolls V: Skyrim, and the best part is that the tool will be free to download via steam. The Creation Kit has lots of new features, including the ability to build archives. The creation Kit comes with a well...
So today is the day that The Elder Scrolls V: Skyrim higly antiipated 1.4 patch goes live. You should be able to download it from steam now.
Below you will find a full list of what to expect from the new patch. Besides the bug and quest fixes it will also adds launcher support for the Skyrim Workshop. PS3 and Xbox 360 users will have to wait till later this month for the 1.4 patch to...
Well at least he keeps a “clean head” don’t expect anything to die in this trailer.
It may have been 120 some years since he’s brushed his teeth, but Bryce Boltzmann demonstrates just what a lovely house guest he can be.
Launch trailer of the console exclusive “NeverDead”
Get ready to battle terrifying demons with a vast array of weaponry and skills at your disposal in this exclusive sneak peak.
The Elder Scrolls V: Skyrim uses Steam’s beta functionality to give users the ability to have a early look (test the still broken patch?) at the 1.4 Patch they are currently working on.
They don’t feel them selves responsible if it crashes your current game and advice to make a backup of all your current save-games or simply not to overwrite them while testing the unfinished...
Updated:
iShadowFilter – color updated from red to green as it’s setting that can be changed
Deleted [DoNotArgue - Skyrim.ini] and [DoNotArgue - SkyrimPrefs.ini] version info from the output
to ensure 100% compatibility as described here by “Siet” (for the SWTOR CFG Maker)
Page layout updated to work with the upcoming website/template update
Page layout updated to be...
The new The Elder Scrolls V: Skyrim patch officially adds support for extra RAM. After many complaints from the community that Skyrim was only able to use 2GB of RAM.
One of the more popular mods was the “Large Address Aware patch” that did the same thing as the now officially released patch.
I’m sure thousands of fans will be happy that Bethesda has listened to...
First of all I would like the Do Not Argue members for their feedback.
The Skyrim CFG maker has gotten a big overhaul. Every value that was in 1.9 has been altered, missing descriptions have been added (not all but allot)
the DNA Ultra Ex and DNA Extreme settings have been updated to reflect:
DNA Ultra Ex = Do Not Argue – Ultra Extended (50% Enhanced compared to Ultra)
DNA Extreme = Do Not...
Bethesda has released the 1.3 Update and it should be available on steam now. The patch is currently being submitted to Sony and Microsoft as well. The release notes for the 1.3 update can be found below
General stability improvements
Optimize performance for Core 2 Duo CPUs (PC)
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue...
Added: [BudgetCaps]
various caching and memory settings
default and double dna (enhanced) values added
Added: [SaveGame]
Allow Profile Transfer (selectable)
Use Savegame History (selectable)
Added: [Water]
Use High Resolution Water (selectable)
Force Low Detail Water (forced)
Use Water Shader (selectable)
Use Water LOD (selectable)
Use Water Displacement effects (walking/projectiles)...
Bethesda has announced that the Mod tools aka “The Creation Kit” for “The Elder Scrolls V: Skyrim” will let modders upload their mods to Steam’s Workshop. Steam Workshop is a valve hosted database of content made by the community.
The same Workshop is already being used by Valve’s “Team Fortress 2″
Players will be able to choose what Modifications...
The release notes from the Skyrim 1.2 update have been released:
Update: PS3 update is now available in North America
Today we’ve begun rolling out Skyrim’s 1.2 update for PlayStation 3 (labeled 2.01 on PSN). The update is already available for users in Europe and we will let you know as soon as it’s up in North America. Our current ETA for Xbox 360 and PC players is this Wednesday,...
Updated the Skyrim CFG Maker to 1.8
NEW:
updated page layout and information
ADDED:
[Grass] – Enable Point Lighting Grass
[HAVOK] – Number of Threads the game can use (CPU Cores)
[General] – Number of Threads the game can use (CPU Cores)
[Controls] – Enable Mouse Acceleration – option re-added
[Display] – Shadowmap Resolution. – secondary shadowmap...
Some small fixes here:
Whats new:
Easy Save Game fix
* added description at the top of the page.
* easy fix for corrupted, non loading save games
Minimum Mipmaps to be stored
* setting updated
* default 0
Amount of AA samples
* setting updated
Max Anisotropy Filter
* setting updated
Master File Preload (MB)
* setting based on system RAM now
* not forced anymore
Max Preload Size Limit in Bytes
*...
So here it is, the new and improved Skyrim CFG maker. Allot has been changed but I will keep it short and simple as that was the focus of the new update.
Whats new:
Share and Feedback
* share your settings, pots your URL
* having issues with the cfg generated, pust your URL
* in both cases the information will be used to enhance and update the tool
Skyrim.ini and SkyrimPrefs.ini
* get 2 outputs...
The Skyrim CFG maker has been updated to version 1.4
Skyrim – cfg version: 1.5
fixed: Vsync – set to off as default now
fixed: Enable Transparency Multisampling set to off as default. Causes issues for most users
- till there’s a fix this option can not be set by the user
added: [ScreenSplatter] Enable screen blood spatter effect
added: [BackgroundLoad] and some default...
For some users the trees are not swaying. Here’s my fix:
add the below settings to [Trees] in your SkyrimPrefs.ini
bForceFullDetail=1
bEnableTreeAnimations=1
bEnableTrees=1
The fix will also be added to the next Skyrim CFG maker update (version 1.5)
Another fix for a great game Enjoy.
The Skyrim CFG maker has been updated to version 1.4
Skyrim – cfg version: 1.4
removed Do Not Argue – CFG debug info Only “Skyrim_cfg_version=” will show
added: [Display] Default 1st person FOV
added: [Display] Default World FOV
added: [Display] Default FOV
added: [Decals] Enabled Multithreaded Decals
added: [General] Use Threaded Particle System
added: [General] Set...
The values that will fix the problem most users are having lies in these 3 settings
fDefault1stPersonFOV=75.0000
fDefaultWorldFOV=90.0000
fDefaultFOV=65.0000
I will be adding them to the CFG maker later today as I’m reworking alot of the settings for the tool. I have been working on the FOV for quite some time now and these settings should work put them under the
[Display]
part of the ini....
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