迴聲不爭論 - 沒有參數需要
迴聲的邊緣 - CFG版本:1.0
迴聲初始發行
迴聲控制台設置積極
com_allowConsole“”
com_allowFullConsole“”
渲染設置活躍呼應
r_ccfAllowLATCCompression“”
r_checkBounds“”
r_forceClear“”
r_fullscreen“”
r_HBAONumDir“”
r_HBAONumSteps“”
r_inhibitEXTGPP“”
r_inhibitPBO“”
r_multiSamples“”
r_normalizeNormalMaps“”
r_renderProgramLodDistance“”
r_renderProgramLodFade“”
r_shaderPreferALU“”
r_shadowsHighQuality“”
r_useAntiAliasing“”
r_useDitherMask“”
r_useHBAO“”
r_useMaxVisDist“”
r_useMotionBlur“”
r_useShadowMaps“”
r_useThreadedRenderer“”
虛擬紋理設置積極呼應
vt_anisotropy“”
vt_compression“”
vt_lodBias“”
迴聲圖像/紋理設置活躍
image_anisotropy“”
image_lodbias“”
image_useHQCompression“”
呼應使確保發動機不跳過任何設置
r_retainCPUGeometry“0”
r_sb_useCulling“1”
r_shadows“1”
image_skipLoad“0”
aas_skipObstacleAvoidance“0”
af_skipFriction“0”
af_skipLimits“0”
af_skipSelfCollision“0”
bot_skipThinkClient“-1”
com_skipGameDraw“0”
com_skipRenderer“0”
com_skipWarnings“0”
g_skipViewEffects“0”
g_skipWeaponSwitchAnimations“0”
image_skipLoad“0”
pm_bobSkip“0”
r_shaderSkipSpecCubeMaps“0”
r_skipAmbient“0”
r_skipAmbientLighting“0”
r_skipAtmosInteractions“0”
r_skipAtmosphere“0”
r_skipBackEnd“0”
r_skipBump“0”
r_skipDeforms“0”
r_skipDepthOfField“0”
r_skipDiffuse“0”
r_skipDrawSurfs“0”
r_skipDynamicTextures“0”
r_skipFrontEnd“0”
r_skipGlareRendering“0”
r_skipHaloRendering“0”
r_skipInteractions“0”
r_skipMotionBlur“0”
r_skipOverlays“0”
r_skipParticles“0”
r_skipPostProcess“0”
r_skipPrePass“0”
r_skipRender“0”
r_skipRenderContext“0”
r_skipSpecular“0”
r_skipSuppress“0”
r_skipTranslucent“0”
r_skipUpdates“0”
vt_skipUpdate“0”
